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E3 2017

most of the stuff was VR.

I dont think vendors realize not many of us are willing to fork over 700 dollars for VR headset, when they wont even fork over 500 for a GPU.

Even Gabe from Steam said he wouldn't be disappointed nor surprised if VR flomped, because he also realizes the investment required for VR is immense since its still new tech.
 
I can't say if it is worth the money....obviously that is very personal biased, but my god, VR is....indescribable. No matter what you want to compare it to, it doesn't convey what it is. It is far beyond anything we've ever got to before.

Ignore the noise about low pixel density, SDE, godrays, jaggies, being tethered, or all that normal dillusional crap you hear regarding graphics from the graphics snobs. It isn't even remotely in the same ball field compared to being on a monitor.

While most if not all of that may be highly noticeable while just starting at the headset LOOKING for it, not doing anything immersive - It mostly doesn't even come into play on a good VR application because your mind blocks it all out as it is too busy taking everything else in.
 
I can't say if it is worth the money....obviously that is very personal biased, but my god, VR is....indescribable. No matter what you want to compare it to, it doesn't convey what it is. It is far beyond anything we've ever got to before.

Ignore the noise about low pixel density, SDE, godrays, jaggies, being tethered, or all that normal dillusional crap you hear regarding graphics from the graphics snobs. It isn't even remotely in the same ball field compared to being on a monitor.

While most if not all of that may be highly noticeable while just starting at the headset LOOKING for it, not doing anything immersive - It mostly doesn't even come into play on a good VR application because your mind blocks it all out as it is too busy taking everything else in.

Felt completely the opposite to me. The longer I spent with VR technology, the more the fidelity and control shortcomings came out.
 
Felt completely the opposite to me. The longer I spent with VR technology, the more the fidelity and control shortcomings came out.

Control shortcomings, I can agree on, but that is mostly due to lack of development in the apps themselves leaving out things.
 
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