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DX12 Tech Demo by SquareEnix Witch Chapter 0 [Cry]

Got 4 Titan Xs to spare? (J/K) All that hair is costly. Give me bald/helmeted/plasticfantastic hair. Lol.

I do more realistic hair and characters, but it doesn't make or break a game.
 
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Looking forward to the E3 demo of this on AMD's newest offerings. See no reason why there wouldn't be a presentation as they'll both be there. Would be nice to see 4x TitanX vs ?x AMD's new top dog!
 
I don't think anime style characters lend themselves well to hyper-realistic visuals.
 
I don't think anime style characters lend themselves well to hyper-realistic visuals.

Looks like the Final Fantasy GCI movie from early 2000s, so we're finally getting that quality in-game. It's fantastic, I love it, the lips and fine details are gorgeous.

Edit: Spirits Within FF movie.
 
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I don't think anime style characters lend themselves well to hyper-realistic visuals.

There's very little "anime style" in there. At best the eye color is saturated but everything else looks pretty close to real. I know at least a couple women with similar proportions.
 
Are you sure? That's exactly what they used to run this demo.

This is a good thing, though. PCs really need to be at the cutting edge to push technical innovation into the gaming market. Looks like DirectX 12 might be a step in that direction.

Yeah, I'd read that. I just hoped to not offend anyone that might have 4 cards to actually spare. (At least one person on [H] has 4)

I'm really looking forward to Human Revolution more than any FF games though, so the demo doesn't do much for me.
 
Knowing SquareEnix games, just because their Tech Demo supports SLI doesn't mean the finished game will. So basically expect a game running at 25 fps on the fastest single card available at the time 😀
 
I think the 4x Titan X's were only because the demo was running at some ridiculous resolution with ridiculous AA.
 
Impressive demo.

I truly hope though that the graphics evolution would slow down a bit, we been progressing very fast in the past recent years. Would we really enjoy a reality-like gaming in the near future?
 
Personally I dont like reality gaming. But with that said, you can use all the power in the "cartoonish" world as well.
 
A sign that FF15 will come out for the PC, perhaps?

Nope. DX12 came out way too late in XV's development cycle to be used, and they've been making it for almost a decade (as Versus XIII). The full unveiling is going to be at Gamescom in August.

If you want signs of future FF games coming to PC, the fact that Square Enix is porting every major (current) release except XII says quite a bit.
 
https://www.youtube.com/watch?v=UVX0OUO9ptU

Same woman as in the OP but without massive amount of blur and DOF.

Yes, but your Youtube video link was from a couple of years ago and was a tech demo for SquareEnix's then-new Luminous 3D engine before it supported DX12. http://finalfantasy.wikia.com/wiki/Luminous_Engine

"In April 2015, Square Enix announced the engine's support for DirectX12, and revealed a new tech demo running on the engine called Witch Chapter 0 [cry], featuring the character Agni from the Agni's Philosophy tech demo. It renders over 63 million polygons per frame, with the use of very high 8192x8192 resolution textures. The hair is rendered with over 50 shaders, and each strand of hair is rendered with polygons. It portrays human crying at a level of quality never seen before with a real-time 3D character.[9] It runs on a powerful PC equipped with four GTX Titan X graphics cards. This tech demo, which took a year to produce, is considered to have the most advanced real-time graphics to date."
 
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Yeah. They're TOTALLY not working on a new Deus Ex and don't have a new Laura Croft game ready for holiday season?

That's all Eidos-related stuff, the western developer that Squeenix bought out back in 2009. And they're great, don't get me wrong. I'm talking about the actual core Japanese side of Square Enix. The Eidos studios probably won't even use this engine.
 
From a technical point of view the demo looks very nice. The problem is that most gamers don't have very high end gfx cards and have low to medium gfx cards. Gaming studios produce games that basically the masses can play which means that their game has to run on a bog standard average gfx card. It will take a very long time for a medium to low gfx card to be capable of producing the results in this technical demo. I doubt we will see games with this level of detail in the next few years and only in tech demos.

I could be wrong though, maybe a studio will say f**k it and produce a Crysis 1 kind of game which REALLY pushes the limits of high end gfx cards.
 
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