DX12 games/benchmarks - When?

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werepossum

Elite Member
Jul 10, 2006
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Fallout games have tended to favour ATI/AMD videocards a little bit (esp. minimum fps) but when HD5870 is crushing New Vegas, it's hard to say anything about Fallout 4 at this point wrt to how demanding it is.

SNIP

A lot has changed since Fermi vs. HD5000 generation though.

On paper, I would pick 290X/390 over 970 for Fallout 4 because:

-> Faster in modern games - Jays2Cents Review of 390 stock and OC vs. 970 SSC stock and OC - 390 wins.
-> Mods: VRAM => 290X has true 4GB and 390 has 8GB but 970 only has 3.5GB.

However, my rule of thumb is to never buy a new GPU specifically for 1 game expected to launch some months down the line. Especially with Bethesda games where they are 100% buggy on release date and often get delayed. I would wait until the date the game launches before buying a GPU specifically for Fallout 4. :D

There are other things to consider though such as if you play GW titles.

I think the first DX12 that will be worth buying is Deus Ex Mankind Divided and that's not out until 2016. On paper, I would think DX12 should benefit AMD more since they have a larger DX11 driver overhead at lower resolutions. Having said that, it's not as clear cut since UE4 clearly favours NV's Maxwell over GCN for now. At the same time, who knows how demanding DX12 games will be but I maintained for a while now that once true DX12 games launch, this entire generation will be outdated. We can already see it from ow demanding UE4 engine games are.

http--www.gamegpu.ru-images-stories-Test_GPU-Action-ARK_Survival_Evolved-test-arc_1920e.jpg
Thanks, that's some very good info. I'm vacillating between the GTX970 and the HD 390; I had been leaning toward the 970 since its drivers seem extremely good at prioritizing the slow half gig of VRAM, it's more energy efficient, and it's generally more powerful at 1080P. However, I keep thinking about Fallout mods, specifically monster texture mods, and wondering if they might well be the application that breaks the 970's memory scheme. I don't care about AA, but I love me some photorealistic textures. With 8GB VRAM, AMD could give up some efficiency in memory management because their card would need to do much, much less of it. In any case, I'll be transitioning to Win10 fairly quickly and I'd like to have a new video card when I do.

Is the ARK Survival Evolved benchmark you posted using Windows 10 & DX12? 'Cause it's, um, kinda scary. :D
 

Grooveriding

Diamond Member
Dec 25, 2008
9,147
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Thanks, that's some very good info. I'm vacillating between the GTX970 and the HD 390; I had been leaning toward the 970 since its drivers seem extremely good at prioritizing the slow half gig of VRAM, it's more energy efficient, and it's generally more powerful at 1080P. However, I keep thinking about Fallout mods, specifically monster texture mods, and wondering if they might well be the application that breaks the 970's memory scheme. I don't care about AA, but I love me some photorealistic textures. With 8GB VRAM, AMD could give up some efficiency in memory management because their card would need to do much, much less of it. In any case, I'll be transitioning to Win10 fairly quickly and I'd like to have a new video card when I do.

Is the ARK Survival Evolved benchmark you posted using Windows 10 & DX12? 'Cause it's, um, kinda scary. :D

Ark is just a broken ass game. I don't think benches of it can be indicative of anything but how messed up the game is. Terrible visuals and craptastic performance. It's using UE4, which is probably why it is so poorly optimized. UE4 does not even support multi gpu, it's a joke of an engine.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
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Ark is just a broken ass game. I don't think benches of it can be indicative of anything but how messed up the game is. Terrible visuals and craptastic performance. It's using UE4, which is probably why it is so poorly optimized. UE4 does not even support multi gpu, it's a joke of an engine.
I did not realize that UE4 still had issues with multiple GPUs. Seems like NVidia has been working on that for at least a year - must be some serious conflicts.
 

Enigmoid

Platinum Member
Sep 27, 2012
2,907
31
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Ark is just a broken ass game. I don't think benches of it can be indicative of anything but how messed up the game is. Terrible visuals and craptastic performance. It's using UE4, which is probably why it is so poorly optimized. UE4 does not even support multi gpu, it's a joke of an engine.

This.

Needs some serious optimization.
 

NTMBK

Lifer
Nov 14, 2011
10,438
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I did not realize that UE4 still had issues with multiple GPUs. Seems like NVidia has been working on that for at least a year - must be some serious conflicts.

Maybe they're just waiting on DirectX 12 and explicit multi-GPU control?
 

Pottuvoi

Senior member
Apr 16, 2012
416
2
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BF4 was the showcase for Mantle, lovingly massaged by AMD/Dice, and still had several months of teething problems. The reason it was patched was because Mantle was not ready when they finally had to release the game.
Hopefully this means that they will have DX12 or Vulkan patch for BF4 as they weren't ready during launch either. ;)

Seriously though, they have said to test both APIs for Frostbite and choose one when the time comes.
Really hope this means a patch for elder FB3 games as well and not just coming PBR version of the engine.
I'm hoping CIG gets DX12 Star Citizen up and running fairly quickly. They hired a lot of developers who made the CryEngine in the first place and they have a great relationship with CryTek in general so it shouldn't be too difficult for them.
Their project basically begs for DX12 or Vulkan, it should be one of the games in which the limitations of DX11 are very real.
Maybe they're just waiting on DirectX 12 and explicit multi-GPU control?
Sounds feasible.
 
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werepossum

Elite Member
Jul 10, 2006
29,873
463
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Maybe they're just waiting on DirectX 12 and explicit multi-GPU control?
Dunno, although whether or not they were waiting on it, they are going to get it pretty soon. That makes some sense though - with Windows 10 and DX12 about to drop, it doesn't make much sense to drop a lot of money doing something difficult which is duplicating something that will soon be easy.

I could make the case that Windows gamers who run multiple GPUs are also those most likely to quickly upgrade to Windows 10. More I think about it, the more I suspect you may be right.
 

RussianSensation

Elite Member
Sep 5, 2003
19,458
765
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Thanks, that's some very good info. I'm vacillating between the GTX970 and the HD 390; I had been leaning toward the 970 since its drivers seem extremely good at prioritizing the slow half gig of VRAM, it's more energy efficient, and it's generally more powerful at 1080P.

I would just get the Sapphire R9 290X for $260. Essentially spend the least amount of money possible for a solid GPU that's good enough for 2 years and then sell it and get 14nm/16nm HBM2 GPUs. I don't see how the 970 is worth the extra $60-70 when the Tri-X runs cool, quiet and is as fast and has real 4GB of GDDR5 VRAM. Better to invest that $60-70 towards a future GPU in 2 years imho or move from a Core i5 to an i7 if you are eyeing a Skylake upgrade.
 

werepossum

Elite Member
Jul 10, 2006
29,873
463
126
I would just get the Sapphire R9 290X for $260. Essentially spend the least amount of money possible for a solid GPU that's good enough for 2 years and then sell it and get 14nm/16nm HBM2 GPUs. I don't see how the 970 is worth the extra $60-70 when the Tri-X runs cool, quiet and is as fast and has real 4GB of GDDR5 VRAM. Better to invest that $60-70 towards a future GPU in 2 years imho or move from a Core i5 to an i7 if you are eyeing a Skylake upgrade.
That was honestly very tempting, but I am holding out for a 390 as they are often significantly faster than the 290X. Hopefully one will be offered at around $300 in the next couple months. Hopefully the MSI in particular will be offered at around $300 in the next couple months. If not, $329 for a 1060MHz version is still pretty sweet.
 

Azix

Golden Member
Apr 18, 2014
1,438
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Anyone seen anything regarding the ashes of the singularity benchmark?

Windows 10 support

With Windows 10 looming we are in the process of sending out Ashes code to game sites who want to benchmark DirectX 12 with the only native DirectX 12 PC game: Ashes of the Singularity.

IF you are in the media you are welcome to contact kristin@stardock.com to get a copy of the game. The DirectX 12 benchmark will be going out this week we expect.

image

The Ashes benchmark on my puny Windows 8 box.

Ashes will give you a real preview of DirectX 11 vs. DirectX 12 in terms of real world performance. What matters in particular is that Ashes is being optimized for both DirectX 11 and 12. We need it to run extremely well on DirectX 11. You can also compare it to Mantle which will give you a preview of how it will run on Vulkan in the future.

DirectX 12 Benchmark Release Schedule: [UPDATE]

Officially released to the media: August 13
Released to the Founders: August 20

http://forums.ashesofthesingularity.com/?aid=469403
 

Azix

Golden Member
Apr 18, 2014
1,438
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My guess is the media has it and is benchmarking. Barring any last minute bugs. The articles will drop next week. Probably Aug 20th when Founders get the DX12 enabled build.

The media already should have it. They've had the option to request code for testing/preview since July I think. I figured this aug 13 thing would be something like an NDA lifting.

IF you are in the media you are welcome to contact kristin@stardock.com to get a copy of the game. The DirectX 12 benchmark will be going out this week we expect.

July 28. I guess maybe they might be getting it now
 

shady28

Platinum Member
Apr 11, 2004
2,520
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Azix

Golden Member
Apr 18, 2014
1,438
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One person from the press should have it up by Monday they say.
 

Nhirlathothep

Senior member
Aug 23, 2014
478
2
46
www.youtube.com
Well since we're all looking for table scraps from devs to benchmark DX12, this one looks pretty cool.

It's called Hurricane.

http://linustechtips.com/main/topic/429346-hurricane-unreal-engine-4-nvidia-turbulence-benchmark/



"The benchmark is really simple, it simulates ~8 million particles in a vector field with static object collision."


I doubt the results from this mean anything for a real game, but it's something to play with.

at the end of the video green light has won over red.