werepossum
Elite Member
- Jul 10, 2006
- 29,873
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Thanks, that's some very good info. I'm vacillating between the GTX970 and the HD 390; I had been leaning toward the 970 since its drivers seem extremely good at prioritizing the slow half gig of VRAM, it's more energy efficient, and it's generally more powerful at 1080P. However, I keep thinking about Fallout mods, specifically monster texture mods, and wondering if they might well be the application that breaks the 970's memory scheme. I don't care about AA, but I love me some photorealistic textures. With 8GB VRAM, AMD could give up some efficiency in memory management because their card would need to do much, much less of it. In any case, I'll be transitioning to Win10 fairly quickly and I'd like to have a new video card when I do.Fallout games have tended to favour ATI/AMD videocards a little bit (esp. minimum fps) but when HD5870 is crushing New Vegas, it's hard to say anything about Fallout 4 at this point wrt to how demanding it is.
SNIP
A lot has changed since Fermi vs. HD5000 generation though.
On paper, I would pick 290X/390 over 970 for Fallout 4 because:
-> Faster in modern games - Jays2Cents Review of 390 stock and OC vs. 970 SSC stock and OC - 390 wins.
-> Mods: VRAM => 290X has true 4GB and 390 has 8GB but 970 only has 3.5GB.
However, my rule of thumb is to never buy a new GPU specifically for 1 game expected to launch some months down the line. Especially with Bethesda games where they are 100% buggy on release date and often get delayed. I would wait until the date the game launches before buying a GPU specifically for Fallout 4.
There are other things to consider though such as if you play GW titles.
I think the first DX12 that will be worth buying is Deus Ex Mankind Divided and that's not out until 2016. On paper, I would think DX12 should benefit AMD more since they have a larger DX11 driver overhead at lower resolutions. Having said that, it's not as clear cut since UE4 clearly favours NV's Maxwell over GCN for now. At the same time, who knows how demanding DX12 games will be but I maintained for a while now that once true DX12 games launch, this entire generation will be outdated. We can already see it from ow demanding UE4 engine games are.
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Is the ARK Survival Evolved benchmark you posted using Windows 10 & DX12? 'Cause it's, um, kinda scary.