beginner99
Diamond Member
- Jun 2, 2009
- 5,210
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Wow i mean how much hype was around DX12 initially? Low overhead, more efficient, better performance, etc. What happened to all that?
1. It's less abstracted, "closer to metal" and hence harder or more costly to get right. And game companies exec rather release something half-arsed that marks all the check-boxes than pay enough good developers and give them enough time. I mean nowadays you need to wait another 6 month before games are actually usable. Release is usually beta version at best.
2. This is for now the bigger problem IMHO. There is simply no pure dx12 game out yet. all game engines fundamentally are dx11-based and dx12 tacked-on. And the concepts of dx11 and dx12 are completely different. If you put an F1 car on wooden cart wheels it won't be fast no matter what you do unless you use real tires.