Originally posted by: Qbah
It's all about the fine details now imo. Graphics "in general" are great now (obviously still not life-like... well, except for pimped up Crysis), it's just the small things that you notice that spoil it. Tessellation will help solve some of that
![]()
Tessellation will also potentially free up computational resources to spend elsewhere.
If you need to render x polygons normally, using most of the GPU power, imagine needing to render only 0.8*x polygons for the same visual quality, therefore freeing up maybe 20% of GPU resources to do other things.
No loss in quality (if you are on the side of graphics are "good enough"), but gives you more GPU power to play with to either result in higher frame rates, or the opportunity to offload more computation to the GPU using OpenCL/DirectCompute.
