evolucion8
Platinum Member
- Jun 17, 2005
- 2,867
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Originally posted by: Qbah
I can see Keys replied to my post.... but where is it? I can see bits and pieces in quotes... but don't see his original post. Where is it?
From the few things:
- the PhysX and Porsche/Ford comparison is accurate. PhysX in Barman does what on CPU? 1FPS? 2FPS? Might as well not run it at all (you can go out from the Porsche and push it to "race" the Ford too once you fill it up with diesel). Why even bother with such a claim in an OFFICIAL statement? You can say a HD3450 runs HAWX or Stalker:CS faster than a GTX295 using DX10.1. True? Yes. But I would be the first one to ridicule such a statement and the person saying it.
Something that I wanted to add to the mix regarding PhysX, games which uses GPU PhysX like Batmah AA and Mirrors Edge are intentionally made single threaded, so when PhysX are activated using an ATi card, it will run like crap, both games only uses one core when PhysX is activated and the FPS drops dramatically, I'm pretty sure that if PhysX used multi threading, the performance drop would be less dramatically that it is currently. My Quad Core speed doesn't even ramp up at full speed when I played Mirrors Edge with PhysX on, what a waste of computing power...
Originally posted by: Wreckage
This has nothing to do with DirectX. The Unreal Engine does not natively support Ant-aliasing.
NVIDIA worked with the developer to implement it. AMD did not. AMD has failed its customers. They are the ones to blame.
It does support Anti Aliasing in DX10 mode, Deferred Rendering can't support MSAA in DX9. nVidia did failed the customers for not providing support for future features like DX10.1 or DX11 support on time, rehasing the G92 again and again thinking that all customers are a bunch of bumbling fools, heck, nVidia now will release a DX10.1 card, what's the point? nVidia is almost 1 year behind of ATi in technology and feature set.