Check this out: http://www.legitreviews.com/looking...mance-3dmark-api-overhead-feature-test_160936
Now most of y'all understand that, that doesn't mean a 6x improvement in performance... like we saw with mantle, performance was only increased on systems with AMD CPU's. Basically you could get $300 intel level performance on a $100 AMD CPU *if* the game supported mantle. So, what does this mean for gaming?
Well in the short run, where DX 12 will be *supported* on games (and I expect DX 12 patches will start hitting existing games for the multi-gpu native support and overhead decrease... but no extra graphical features obviously), we will see more longevity for CPU life, but in the long run- say any game released mid 2016 and forward... they are about to look a lot freakin better. Not necessarily texture quality, but particles, physx, anything that makes a crap ton of draw calls to the GPU. Those things don't take extreme GPU power to render... it doesn't work right now because of the overhead and the fact the CPU- no matter how fast- just can't keep up. Think about 6x the amount of available draw calls. I'm not computer expert, but that sounds a lot to me like 6x the stuff in games without major performance sacrifices. Time will tell, but I don't think I've ever been so anxious about something before. Multi-GPU support, so much more overhead, the idea of extremely complex games compared to now... Ahhhh I can't wait.
Now most of y'all understand that, that doesn't mean a 6x improvement in performance... like we saw with mantle, performance was only increased on systems with AMD CPU's. Basically you could get $300 intel level performance on a $100 AMD CPU *if* the game supported mantle. So, what does this mean for gaming?
Well in the short run, where DX 12 will be *supported* on games (and I expect DX 12 patches will start hitting existing games for the multi-gpu native support and overhead decrease... but no extra graphical features obviously), we will see more longevity for CPU life, but in the long run- say any game released mid 2016 and forward... they are about to look a lot freakin better. Not necessarily texture quality, but particles, physx, anything that makes a crap ton of draw calls to the GPU. Those things don't take extreme GPU power to render... it doesn't work right now because of the overhead and the fact the CPU- no matter how fast- just can't keep up. Think about 6x the amount of available draw calls. I'm not computer expert, but that sounds a lot to me like 6x the stuff in games without major performance sacrifices. Time will tell, but I don't think I've ever been so anxious about something before. Multi-GPU support, so much more overhead, the idea of extremely complex games compared to now... Ahhhh I can't wait.