Originally posted by: dnuggett
Any mirrors that aren't so slow? I didn't see it on Fileplanet...
Originally posted by: igowerf
Originally posted by: dnuggett
Any mirrors that aren't so slow? I didn't see it on Fileplanet...
It's still being shown on the front page of Fileplanet...
Originally posted by: skace
Anyone who remembers the original, remembers several cookie cutter towns and a billion miles of forrest/desert etc in any direction. I just hope this one has a hidden island like the first one, that place rocked.
Yup, I used an old version of DAP and got it from 8 sites at once totalling 600K per second.Originally posted by: flexy
<a target=_blank class=ftalternatingbarlinklarge href="ftp://ftp.avault.com/demos/ds2demo.exe">ftp://ftp.avault.com/demos/ds2demo.exe</a>
~520kB/sec using flashgetwheeeeeeeee
Originally posted by: Ryland
They seemed to have turned DS from a "Play itself game" to a "click fest". I used to be able to tell my fighters to just keep attacking something until it died in DS, now i have to keep clicking on the damned enemy to get them to continue attacking. I like it better the way it was...
Originally posted by: GagHalfrunt
Apparently you don't remember the original. There was no billion miles of anything off in any direction. The entire map was a bobsled run with the player locked into one single path that you could not deviate from.
Originally posted by: deadseasquirrel
My son has been playing the demo and loving it. He did give me one gripe tho, and I'm not sure how it happened, so I don't know if it's a game flaw or something he did, but when he started a new character and saved it, somehow he lost his old char and saves. I did notice that when you save, you aren't given an option for a "slot" or a "name" or anything like that.
I forsee a potential problem since he wants to play single player by himself AND have a different character to coop with me. Is that even possible?
Originally posted by: Ryland
The save "issue" is probably more of a design choice to have a freeflowing world. If they dropped you in at the same place upon loading then they would have to store information about every creature around you in the save file which would make it huge. If they just allow for "random encounters" by having you retrek to the locatoin then that limits the size of the save file and probably speeds up loading.