Dungeon Seige III demo on Steam

Aug 11, 2008
10,451
642
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The Dungeon Seige III demo is now available on Steam. They say it has single player and co-op, but co-op requires "two controllers".

I take this to mean 2 people can play co-op on one PC, using keyboard and controller or 2 controllers. If so this would be very nice. One of my pet peeves is PC games that tout
co-op gameplay, but require 2 copies of the game and 2 gaming PCs to play co-op.

Anyway, downloading it now to see how it plays on my system. I have an older system with a C2D at 2.2 ghz, but I expect it will run fine even though the min spec is C2D 2.5 ghz.
 

you2

Diamond Member
Apr 2, 2002
6,577
1,603
136
Everything I've read so far suggest this game is a royal skunk on the pc. Don't see how anyone could foobar a game of this nature so badly. Titan quest was well done. About the only thing it lacked was rotation.
 

Raduque

Lifer
Aug 22, 2004
13,140
138
106
If it's anything like the Xbox360 demo, PAAAAAASS.

This game is NOTHING like the previous Dungeon Siege games. Those were great action RPG Lites, while this one is generic and boring.
 

Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
Do yourself a favor and don't do it. It was atrocious. I'd rather some big dude fist me in the ass than have to play that pile of crap again.
 

Nik

Lifer
Jun 5, 2006
16,101
3
56
Everything I've read so far suggest this game is a royal skunk on the pc. Don't see how anyone could foobar a game of this nature so badly. Titan quest was well done. About the only thing it lacked was rotation.

Your thorough and informative review has convinced me, to be sure!
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,080
136
Everything I've read so far suggest this game is a royal skunk on the pc. Don't see how anyone could foobar a game of this nature so badly. Titan quest was well done. About the only thing it lacked was rotation.

FUBAR.
foobar doenst mean anything.

And TQ had mods for the map and game world to view all around. But there wasnt much to see. The environments were designed to only be viewable from a limited perspective.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
The Dungeon Seige III demo is now available on Steam. They say it has single player and co-op, but co-op requires "two controllers".

I take this to mean 2 people can play co-op on one PC, using keyboard and controller or 2 controllers. If so this would be very nice. One of my pet peeves is PC games that tout
co-op gameplay, but require 2 copies of the game and 2 gaming PCs to play co-op.

Anyway, downloading it now to see how it plays on my system. I have an older system with a C2D at 2.2 ghz, but I expect it will run fine even though the min spec is C2D 2.5 ghz.

2 Controllers. This is a console port if there ever was one. Interestingly, or more like, stupidly you can use the mouse to change the options, then once you enter the game you have to use a controller to select your character. Then you can use the mouse on the next screen, but then have to use a controller during the game.

As for the game, I don't have too many gripes. Voice acting was decent, conversation choices were good, graphics were fine and combat was okay. Game is decent, plain and simple. I will buy it once it goes sub $15.
 

you2

Diamond Member
Apr 2, 2002
6,577
1,603
136
MY text and I choose to use foobar. Yea I know about hte mods but as you noted (and the developers noted) the texture were not intended to withstand rotation. I just thought titan quest was well done end to end (esp with the add-on). I mean these types of games are simplisitic in nature with regards to game play but I still thought titan quest class development and general layout was fairly decent for the type of game it was - about the only thing it lacked was random maps but the maps were extremely large.
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As to the poster above; well what can I say I obviously hadn't played the demo but I will follow up in a day with a first hand comment :)


FUBAR.
foobar doenst mean anything.

And TQ had mods for the map and game world to view all around. But there wasnt much to see. The environments were designed to only be viewable from a limited perspective.
 

you2

Diamond Member
Apr 2, 2002
6,577
1,603
136
Ok well that was a short demo. The art work and graphics are fine but (on the pc) the interface is crap and the menu system too deep. The story is as generic as any of these type of game stories - no better - no worse - but the presentation and language is rather unsophisticated.
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The map is extremely linear with virtually no attempts to allow for discovery and explorations (not sure if the main game will have hidden surprise).
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The the voice acting was annoying - something about the sound the - hum what's the word - ?sound stage? - was particularly bad.
-
If the map had been less linear and the interface/game play tolerable.... Loot art work is not my taste for this sort of game. It sort of has a 'fable' look if htat makes sense.
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Going back to the map every game has long narrow passages; sadly witcher 2 was filled with them. I tend towards a more open layout with passages where natural (titan quest, far cry, ...) and hidden places to be discovered. I never remember being irritated by the layouts of games like bg2 or even diablo 2 (though I'm not a fan of the game) but this is silly just one long corridor (maybe the actual game has a better layout).
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In all truth the demo is incredibly short so maybe the layout of the actual game is better but the controls are horribly annoying (esp the aux; basically anything that has to be accessed via the C(haracter) screen).
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Also something is really broken with the graphics. At the place where you find the fallen log - if you run along the fallen log; the tree on the left will disappear but then you can run right back next to it and it will all of a sudden pop back.
 
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Avalon

Diamond Member
Jul 16, 2001
7,571
178
106
I'm not sure how all you guys are coming to the conclusion that the graphics are fine. I had every detail cranked, including 8x AA, and it was just a low textured, blurry mess. The character models were especially bad. Their faces were blurry and bland, and the overall character design was blocky, reminiscent of the original Dungeon Siege (2001).

I mean, hell, Oblivion NPCs looked better.The armor worn by players/NPCs seems to be moderately detailed, but that's it. The environments are bland and the ground textures are horrible low quality. It just screams Xbox 360 and looks terrible. Combine this with playing terribly, and I just don't see how this game could have gone gold. It must be an inside joke between the devs.
 

lupi

Lifer
Apr 8, 2001
32,539
260
126
For a guy that's made some of the top PC material at one point, he's certainly been doing mostly subpar as of late. Almost as if it's designed for console then also ported to pc.
 

CPA

Elite Member
Nov 19, 2001
30,322
4
0
Ok well that was a short demo. The art work and graphics are fine but (on the pc) the interface is crap and the menu system too deep. The story is as generic as any of these type of game stories - no better - no worse - but the presentation and language is rather unsophisticated.
-
The map is extremely linear with virtually no attempts to allow for discovery and explorations (not sure if the main game will have hidden surprise).
-
The the voice acting was annoying - something about the sound the - hum what's the word - ?sound stage? - was particularly bad.
-
If the map had been less linear and the interface/game play tolerable.... Loot art work is not my taste for this sort of game. It sort of has a 'fable' look if htat makes sense.
-
Going back to the map every game has long narrow passages; sadly witcher 2 was filled with them. I tend towards a more open layout with passages where natural (titan quest, far cry, ...) and hidden places to be discovered. I never remember being irritated by the layouts of games like bg2 or even diablo 2 (though I'm not a fan of the game) but this is silly just one long corridor (maybe the actual game has a better layout).
-
In all truth the demo is incredibly short so maybe the layout of the actual game is better but the controls are horribly annoying (esp the aux; basically anything that has to be accessed via the C(haracter) screen).
-
Also something is really broken with the graphics. At the place where you find the fallen log - if you run along the fallen log; the tree on the left will disappear but then you can run right back next to it and it will all of a sudden pop back.

Agree with the weapon comment.

As for the linearity, DS1 was very linear as well. Not sure about DS2 as I never played it.
 

crownjules

Diamond Member
Jul 7, 2005
4,858
0
76
Not a very remarkable demo. Not impressed by anything in this game at all. Mediocre graphics and sound. Mediocre story, from what little of it we saw. Gameplay was nothing new or exciting. A solid pass for me until it hits < $10 sales which I expect it to be at by Christmas if not sooner.
 

you2

Diamond Member
Apr 2, 2002
6,577
1,603
136
I think they are doing the console ports incorrectly. I get a feeling there is some common library these companies use (though witcher 2 seems to have their own technology). They layer that takes the command should be completely different between the pc and console; the layer that uses the command can be the same. Then they should develop a full pc interface; if the console has to use klunkly layered menu to get there due to the controller so be it; teh pc should still have efficient quick access to things (like inventory).

That's the main reason I stopped the demo short and uninstalled.
 

Rhezuss

Diamond Member
Jan 31, 2006
4,118
34
91
Damn, every game in the RPG/ARPG these days are utter crap or sub-par games...

Where's the premium?!?!?!?

I miss the old days...
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I don't mind linear level design. But could the map makers just pretend to make the least amount of effort in level design? What is with all the RPG's, since DA:O, where every location is just a winding snake path? The game might as well be a 2d side scroller like Trine.
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
DS1 was very linear as well. Not sure about DS2 as I never played it.

can not remember #1, but #2 IIRC was linear like a tree* layout, not a linear tunnel.

Though I sure perfer more open ones that appear maze like or just a open area better.

*can not get lost, but the side paths do terminate in a defined method to say "wrong way".
 

Qbah

Diamond Member
Oct 18, 2005
3,754
10
81
Was OK, I guess... Could be fun to waste some minutes slashing away at enemies. Played fine with my X360 gamepad too (not really surprising). The graphics weren't that great, but passable for a hack'n'slash. I won't be getting it at release though, not worth 50&#8364;. I'll wait for a -50&#37; or more promo on Steam.

And the game crashed just when I escaped the caves after freeing the flame chick. Not really encouraging...
 

greenhawk

Platinum Member
Feb 23, 2011
2,007
1
71
Where's the premium?!?!?!?

I miss the old days...

+1

the really sad part about that is it was not that long ago when even a rail shooter did not feel like a rail shooter.

IIRC, one of the youtube clips of DS3 showed a help path for when you get lost. Just how lost can you get in a rail shooter that you need a arrow on the ground to tell you which way to go?
 

JumBie

Golden Member
May 2, 2011
1,645
1
71
Played the PC Demo, this game is awful, nothing like the other DS, ill pass.
 

you2

Diamond Member
Apr 2, 2002
6,577
1,603
136
No it is not like the other DS. I think it has its charm. If they fix the pc controls it might be ok. I played a second time with a controller. Like a lot of these recent ports you cannot use both the controller AND the keyboard. Gotta be one or other other (grrrr).
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The controls are more streamlined towards the controller but i really prefer keyboard/mouse so i'll wait and see if they fix the controls.