DasFox
Diamond Member
I read this:
The games being mentioned are Call of Duty2 and Quake4, but what about others?
The dual-core optimisations now inherent in NVIDIA's own GPU drivers interfere with optimisations available in these game titles, to the extend of dropping performance when SMP is enabled rather than boosting it as you would expect.
Thus, this means needing to disable NVIDIA's own optimisations to get a reasonable idea of what using a dual-core CPU means for these games. Thankfully, this can be done for both OpenGL and DirectX courtesy of a couple of registry entries. If you want to try this out yourself, here's the registry key you need to find (Where the random numbers is the GUID of your video card, it'll be different for everybody):
HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Video\{Random numbers}\0000
Once you've found this key, you need to create the following entries as DWORD values:
OGL_ThreadControl with a value of 0 to disable dual-core optimisations in OpenGL.
WTD_EXECMODEL with a value of 0 to disable dual-core optimisations in Direct3D.
The games being mentioned are Call of Duty2 and Quake4, but what about others?