- Apr 27, 2002
- 6,278
- 6
- 81
After browsing through General Hardware last night and realising crystal in solution make cpu cold.... then wading through the Software forum, I had quite the thought.
Even though HT isnt exactly an old technology, nor is the idea of a Dual CPU system.... Multi-threaded capabilities could have been exploited in the most obvious CPU-bound games.
In an RTS such as Generals, once you break into the higher echelons of gaming, it becomes more and more apparent that the game is CPU-limited and they have been for quite some time.
My question is not really one of how dual cores will improve the smoothness in RTS games by using the power of 2 cores to handle 2 threads... Id really like to know why some RTS developer hasnt used the Power of HT or dual CPU to increase performance in RTS style games?
Intel, most likely, has more P4 HT's out on the market than AMD (speaking for the basic consumer market + the enthusiast) and we've seen what HT can do for certain applications.... Im an AMD fan and HT has in the past made AMD cry. If HT had been coded for use in RTSes, would Intel not have been the processor of choice for the RTS gaming niche?
Im just looking at this in rather a general view. I have no idea about coding, the insides of a processor and the like. Im only interested in outcomes these days, hence why I base my purchase decisions on my budget and the general view of Anandtech Reviews and Forum opinions rather than flashy buzz-words or brand loyalty.
Any ideas about why this hasnt happened? It seems to me like an oppurtunity lost or missed... since Im *assuming* that coding a game for HT would make something easier to recode for dual core if necessary.
The info from AMD/Intel has been that they are making Processors with 2 Cores on 1 CPU, which fits into 1 socket. That has been known for quite some time.... so, why has no company, whos games are primarily CPU-limited, not taken the liberty of making a game use current technologies such as HT or Dual CPU?
Even though HT isnt exactly an old technology, nor is the idea of a Dual CPU system.... Multi-threaded capabilities could have been exploited in the most obvious CPU-bound games.
In an RTS such as Generals, once you break into the higher echelons of gaming, it becomes more and more apparent that the game is CPU-limited and they have been for quite some time.
My question is not really one of how dual cores will improve the smoothness in RTS games by using the power of 2 cores to handle 2 threads... Id really like to know why some RTS developer hasnt used the Power of HT or dual CPU to increase performance in RTS style games?
Intel, most likely, has more P4 HT's out on the market than AMD (speaking for the basic consumer market + the enthusiast) and we've seen what HT can do for certain applications.... Im an AMD fan and HT has in the past made AMD cry. If HT had been coded for use in RTSes, would Intel not have been the processor of choice for the RTS gaming niche?
Im just looking at this in rather a general view. I have no idea about coding, the insides of a processor and the like. Im only interested in outcomes these days, hence why I base my purchase decisions on my budget and the general view of Anandtech Reviews and Forum opinions rather than flashy buzz-words or brand loyalty.
Any ideas about why this hasnt happened? It seems to me like an oppurtunity lost or missed... since Im *assuming* that coding a game for HT would make something easier to recode for dual core if necessary.
The info from AMD/Intel has been that they are making Processors with 2 Cores on 1 CPU, which fits into 1 socket. That has been known for quite some time.... so, why has no company, whos games are primarily CPU-limited, not taken the liberty of making a game use current technologies such as HT or Dual CPU?
