DRM is just killing PC gaming as much as piracy is...only the consumer loses.

Page 3 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

Golgatha

Lifer
Jul 18, 2003
12,453
1,164
126
Originally posted by: MStele
3. Gamestop sucks. They are anti-PC since they can't resell used games and screw the developers out of their money. Even for console players, gamestop represents a evil force. Developers/producers get zero money from the sale of used games. You want to get rid of a stain on the gaming market, we need to boycott these guys. Babbages rocked, gamestop sucks, and EB somehow got assimilated by gamestop on the way. Gamestop are Borg.

I agree...Gamestop sucks hard. I for the most part have boycotted them, but $8 for an awesome PC game was my personal cracking point I suppose. Amazon.com gets most of my gaming dollars these days with their awesome selection, promos, Prime shipping, and 10% off ECA discounts.

My Gamestop clerk did say while I was walking around to another clerk there at the time, "we're shipping this off to another location, but we're probably going to have to restock them because when I called them about the shipment they said they don't want a big box of crap merchandise at their store". She was referring to the box of PC games she grabbed my copy of DiRT from.
 

Golgatha

Lifer
Jul 18, 2003
12,453
1,164
126
Originally posted by: Red Irish
In the absence of a second-hand market, prices will remain higher for longer. To be honest I couldn't care less if the developer/producer sees any money from the second sale, I like to be able to buy games at lower prices. Destroying the second-hand market is, was and will remain the true purpose behind DRM. If, as you say, the developers were able to survive without this newfound source of revenue for 15 years, haven't they simply become greedy? If they have become greedy, they have also proved willing to alienate many previously loyal customers and caused grief by implementing DRM that occasioned a number of rather nasty side-effects on people's systems. Moreover, you would hardly imagine that the world is currently gripped by an economic crisis given the price of new releases.


I do care if developers see my money, but just because a used game market exists, does not mean that I've magically quit buying new games. I just like to have the option of reselling my property per the well established 1st Sale Doctrine.
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
Originally posted by: Golgatha
Originally posted by: Red Irish
In the absence of a second-hand market, prices will remain higher for longer. To be honest I couldn't care less if the developer/producer sees any money from the second sale, I like to be able to buy games at lower prices. Destroying the second-hand market is, was and will remain the true purpose behind DRM. If, as you say, the developers were able to survive without this newfound source of revenue for 15 years, haven't they simply become greedy? If they have become greedy, they have also proved willing to alienate many previously loyal customers and caused grief by implementing DRM that occasioned a number of rather nasty side-effects on people's systems. Moreover, you would hardly imagine that the world is currently gripped by an economic crisis given the price of new releases.


I do care if developers see my money, but just because a used game market exists, does not mean that I've magically quit buying new games. I just like to have the option of reselling my property per the well established 1st Sale Doctrine.

I also buy games (though that occurs less and less frequently). I also like to be able to resell, or benefit from other people's unwanted titles at reduced prices.
 

Via

Diamond Member
Jan 14, 2009
4,670
4
0
This is great news.

I just picked up Dirt at Biglots, but have been hesitant to install it.
 

MStele

Senior member
Sep 14, 2009
410
0
0
Originally posted by: Red Irish
Originally posted by: MStele

2. PC gaming will never die...its distribution system will simply change. DRM won't be a problem once we get rid self-sustained media. Remember, we don't buy games, we license them, so this idea that we somehow have a right to play these games forever is moot. True, we got away with it for 15 years, but laws are laws and it was wrong then, and its wrong now. Games are supported till they aren't. Its all about opportunity costs.

Was this always the case? Did we always purchase a licence rather than a copy? Why shouldn't I be able to play a game for as long as I want? Games are released as buggy ports at high prices and frequently remain unfixed, that's not about opportunity costs, its about selling what you advertised. Laws are laws, but we make them and change them, not the developers.


3. Gamestop sucks. They are anti-PC since they can't resell used games and screw the developers out of their money. Even for console players, gamestop represents a evil force. Developers/producers get zero money from the sale of used games. You want to get rid of a stain on the gaming market, we need to boycott these guys. Babbages rocked, gamestop sucks, and EB somehow got assimilated by gamestop on the way. Gamestop are Borg.

In the absence of a second-hand market, prices will remain higher for longer. To be honest I couldn't care less if the developer/producer sees any money from the second sale, I like to be able to buy games at lower prices. Destroying the second-hand market is, was and will remain the true purpose behind DRM. If, as you say, the developers were able to survive without this newfound source of revenue for 15 years, haven't they simply become greedy? If they have become greedy, they have also proved willing to alienate many previously loyal customers and caused grief by implementing DRM that occasioned a number of rather nasty side-effects on people's systems. Moreover, you would hardly imagine that the world is currently gripped by an economic crisis given the price of new releases.

My replies in bold. Nice first post.

Thanks for the comments. Not really much to add as some of the others have done a good job, but I wanted to say a couple other things about this topic.

2. This was always the case. The Fair Use Act was implemented in response to protect end users from being accused of piracy (we don't own the software) by allowing them to make one backup. Floppy disks were notorious for failing and the fair use act protected the end user from having to purchase replacement media, which was usually about 5-10 percent of the original purchase price. Today, media failure is virtually nonexistent. In my opinion, the day will soon come where we will stop using generic open ended licensing in exchange for set time. For example, when you buy a game you might get a (arbitrary) ten year license, whereas companies like steam will be required to provide downloads for that program for ten years from license issue, assuming the platform is still viable (no Win98, etc). After that, they can stop supporting it. This is the biggest worry against online distribution. The whole "what if i can't get to my games anymore?" argument stems from the currently open ended license agreement.

But you might say, well thats BS. Maybe so, but then again many applications are sold with one year licensing, as are most corporate applications, which are renewed annually. Its only gaming that hasn't come full circle yet. Consider us spoiled.

3. Commercially, the used game market hurts sales more than piracy. When a game is first released, it will sell X units from the start, which is usually based on hype and the fanbase, but after the first month or so sales drop fast. This is will all media types. The problem is, most companies rely on residual profit to pay for other games. Take GTAIV for example. In the first month they sold alot of games, no worries there. Rockstar did pretty good financially as did their partners. But after that, gamestop was selling maybe 1 new for every 2 or 3 used, yet for the used the developer gets nothing. So, whereas they would have still sold three (used games aren't that much cheaper at first), those 3 games would have benefitted the industry. But gametop pockets all teh profits from the used games, and Rockstar loses out on much potential profit. That is why console games cost 10 dollars more than PC games. That extra money pays for the loss. This is the sole reason why Gamestop doesn't like pc games. Its not that they don't sell...PC games sell consistantly....its just that it doesn't fit their business model. Gamestop wouldn't even stock them if Microsoft wasn't pushing so much for it. Best Buy sells tons of PC games. The idea that they don't sell is BS. Noone buys PC games from gamstop because they used to open and gut the boxes to stop shoplifting, and I will NEVER buy a PC game with the seal broken. Codes are too easily stolen. It isn't about newfound revenue, its about actually having the power to stop something thats been going on for many many years.

As for the price of games, your right the price might stay higher longer, but then again they might not. All games usually come down to a $19.99 price point sooner or later. Remember this isn't greed, its business. Gaming is a hobby, and to get the best support for our hobby, we need to give incentives. DRM might seem like a bad thing, but its somewhat new and will have growing pains.

Have a good day :)
 

MStele

Senior member
Sep 14, 2009
410
0
0
One more thing, I think selling used games is fine. I just don't want them to be sold commercially.
 

Golgatha

Lifer
Jul 18, 2003
12,453
1,164
126
Originally posted by: MStele
One more thing, I think selling used games is fine. I just don't want them to be sold commercially.

I don't see it being more or less beneficial to the IP owners either way. Either consumers buy it from GameStop or they buy it from individuals on eBay. Makes no difference to the consumer or the IP owners bottom lines.
 

jacc1234

Senior member
Sep 3, 2005
392
0
0
Does anyone else remember the old days of DRM? There were games that came with these crazy code wheels that you would have to use when booting the game. Others would require you to look for a word on Line X page Y in the manual. It was really crappy if you lost that damn wheel but hell at least you could sell your games, not that I knew of anyone doing that.
 

JoshGuru7

Golden Member
Aug 18, 2001
1,020
1
0
Yeah, or the Indiana Jones protection system which involved you looking at the manual with those red cellophane glasses in order to see the correct symbols. At least that one fit the theme even though it was extremely obnoxious.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Originally posted by: jacc1234
Does anyone else remember the old days of DRM? There were games that came with these crazy code wheels that you would have to use when booting the game. Others would require you to look for a word on Line X page Y in the manual. It was really crappy if you lost that damn wheel but hell at least you could sell your games, not that I knew of anyone doing that.

Yes. One painful memory was of one such DRM which had a few pages of printed special characters. Unfortunately - those pages didn't print correctly - so I couldn't play the game - had to return the game for one that had a correctly printed manual.

Those were the days! You could take back a game if you didn't like it and you could also rent a pc game as well [including the latest releases]

But back then, it wasn't as easy to copy games unless you were [a] friendly with the sysop of a local bbs so you could access the "unlisted" files knew someone who was a friend of the sysop, [c] knew someone who had utilities to crack the copy protection on the floppy disk [ie: modify the executable], or [d] joined a game swap party [ie: traded cracked versions of the games].
 

Red Irish

Guest
Mar 6, 2009
1,605
0
0
Originally posted by: jacc1234
Does anyone else remember the old days of DRM? There were games that came with these crazy code wheels that you would have to use when booting the game. Others would require you to look for a word on Line X page Y in the manual. It was really crappy if you lost that damn wheel but hell at least you could sell your games, not that I knew of anyone doing that.

I'm so old I remember the colour code employed on Jet Set Willy.
 

MStele

Senior member
Sep 14, 2009
410
0
0
I liked the code wheels, esp the ones that came with my old gold box games. The most obnoxious copy protection i've encountered was for Starflight II, where you had to use this gridded map with a cardboard square "eye piece" and count how many stars of a specfic color were in a the space. The problem was that it was often hard to determine certain colors, so you were always unsure about the exact number. On top of it, you could play the game without this information, but you needed it to calibrate the "navigation system" on your spaceship, so you never knew if you put in the right information until you went into hyperspace and came out..often times in horrible situations lol