Dragon Age info starts appearing

s44

Diamond Member
Oct 13, 2006
9,427
16
81
The site announces that there will be info released on the 9th.

Looks like the media blitz will soon be on. Can't wait.

UPDATE: Not much info yet. Trailer on Spike TV 1AM late Friday/early Saturday, then posted on the internet.

UPDATE 2: HD trailer up here.

UPDATE 3: And another one here.

UPDATE 4: IGN has five new screenshots, only one of which is from the teaser videos...

Most informative is this one showing the GUI and top-down combat view. BG fans rejoice!

UPDATE 5: The official site has been revamped, with a fuller video, screenshot gallery, and setting info. Also there's a podcast interview with the Dragon Age project director.

UPDATE 6: Many more pix here.

UPDATE 7: 3 minute gameplay video here. HD version (without people talking over it) on the site linked at Update 6.

More gameplay (including a GUI view) and more explanations from Dr. Greg here.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Bioware's imminent PC CRPG. Back to their fantasy roots (they did Baldur's Gate and NWN) after detours through wuxia (Jade Empire) and sf (KOTOR, Mass Effect).

One of the more obsessive fans compiled everything the devs and company have said/released about the game here. There's a surprising amount of stuff, though the older tidbits may no longer be operative.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Schfifty Five
Never heard anything of this game.....what's this about? I'm at work and game sites are blocked.

Bioware's next big epic RPG. They dubbed it the spiritual successor to the BG titles. It features a 3D engine and dynamic back stories for player charracters. Information has been very sparse on it because of Mass Effect though.

The million dollar question is, however, how much will EA fvck it up for the players with premature launches, draconian DRM, and poor post game support?
 

manko

Golden Member
May 27, 2001
1,846
1
0
Looking forward to it. I just hope they don't come up with an excessively evil DRM scheme for it.
 

Ultralight

Senior member
Jul 11, 2004
990
1
76
I just hope it doesn't do what so many recent released RPGs have done: Bug infested slop that requires multi-patches to get gameplay. Can you say Gothic 3, NWN2, etc.?

One thing I will say about BIOWARE and that is that they have stuck to their guns and flatly stated over and over: It will be released when it is finished. So hopefully BIOWARE will have a much better finished product than what the RPG fan base has been receiving as of late.
 

Acanthus

Lifer
Aug 28, 2001
19,915
2
76
ostif.org
This is the team that created the original neverwinter nights, which in my opinion was a masterpiece.

Im just hoping for multiplayer capability and an editor like the aurora engine.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: Acanthus
This is the team that created the original neverwinter nights, which in my opinion was a masterpiece.

Im just hoping for multiplayer capability and an editor like the aurora engine.

I thought the original NWN was an epic failure actually. The game itself was fine, still a bit watered down compared to BG1/2 but Bioware clearly failed with their online implementation. The game was originally touted as something that could've been the first MMORPG, but instead it was a mess of hacked characters and disjointed servers without any regulated vaulted characters.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: chizow
Originally posted by: Acanthus
This is the team that created the original neverwinter nights, which in my opinion was a masterpiece.

Im just hoping for multiplayer capability and an editor like the aurora engine.

I thought the original NWN was an epic failure actually. The game itself was fine, still a bit watered down compared to BG1/2 but Bioware clearly failed with their online implementation. The game was originally touted as something that could've been the first MMORPG, but instead it was a mess of hacked characters and disjointed servers without any regulated vaulted characters.

NWN1 was never supposed to be an MMO. It was supposed to simulate table top D&D on the PC, which did fairly well. It was never supposed to create an EQ or WoW like game. Its main focus was a for a few people to create their own campaigns and customized modules to play with their friends.

In that regard, NWN1 stands as a Hall of Fame title. The sheer amount of content available for the game is staggering, you could spend the next decade of your life playing only NWN1 modules and still only crack the surface. There are modules for all sorts, from the Diablo style hack and slash modules, to the adult pornographic modules, to modules so laden with dialogue and conversation they make Torment look tame.

NWN1 did have its flaws though, biggest of which was the henchmen party system. Worst party control scheme ever designed, unfortunately, its found its way it most 3D RPG titles these days. :(
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: Bateluer
Originally posted by: chizow
Originally posted by: Acanthus
This is the team that created the original neverwinter nights, which in my opinion was a masterpiece.

Im just hoping for multiplayer capability and an editor like the aurora engine.

I thought the original NWN was an epic failure actually. The game itself was fine, still a bit watered down compared to BG1/2 but Bioware clearly failed with their online implementation. The game was originally touted as something that could've been the first MMORPG, but instead it was a mess of hacked characters and disjointed servers without any regulated vaulted characters.

NWN1 was never supposed to be an MMO. It was supposed to simulate table top D&D on the PC, which did fairly well. It was never supposed to create an EQ or WoW like game. Its main focus was a for a few people to create their own campaigns and customized modules to play with their friends.

In that regard, NWN1 stands as a Hall of Fame title. The sheer amount of content available for the game is staggering, you could spend the next decade of your life playing only NWN1 modules and still only crack the surface. There are modules for all sorts, from the Diablo style hack and slash modules, to the adult pornographic modules, to modules so laden with dialogue and conversation they make Torment look tame.

NWN1 did have its flaws though, biggest of which was the henchmen party system. Worst party control scheme ever designed, unfortunately, its found its way it most 3D RPG titles these days. :(

So true. The best thing about NWN 1 is the fan created modules. I did find the core game to be very, very boring except for the 2 expansions they made for it which were 100x better then the original retial game.
 

Drift3r

Guest
Jun 3, 2003
3,572
0
0
Originally posted by: Bateluer
Originally posted by: Schfifty Five
Never heard anything of this game.....what's this about? I'm at work and game sites are blocked.

Bioware's next big epic RPG. They dubbed it the spiritual successor to the BG titles. It features a 3D engine and dynamic back stories for player charracters. Information has been very sparse on it because of Mass Effect though.

The million dollar question is, however, how much will EA fvck it up for the players with premature launches, draconian DRM, and poor post game support?

Seeing as how EA agreed with Bioware on holding back Mass Effect for the PC until they had it "DONE" I don't think they'll be rushing out this game either.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: Drift3r
Originally posted by: Bateluer
Originally posted by: Schfifty Five
Never heard anything of this game.....what's this about? I'm at work and game sites are blocked.

Bioware's next big epic RPG. They dubbed it the spiritual successor to the BG titles. It features a 3D engine and dynamic back stories for player charracters. Information has been very sparse on it because of Mass Effect though.

The million dollar question is, however, how much will EA fvck it up for the players with premature launches, draconian DRM, and poor post game support?

Seeing as how EA agreed with Bioware on holding back Mass Effect for the PC until they had it "DONE" I don't think they'll be rushing out this game either.

Uh, ME for the PC wasn't 'done'. The inventory system was horribly broken and the game suffered from various clipping issues, not to mention cut content.
 

s44

Diamond Member
Oct 13, 2006
9,427
16
81
Originally posted by: Bateluer
Originally posted by: Drift3r
Seeing as how EA agreed with Bioware on holding back Mass Effect for the PC until they had it "DONE" I don't think they'll be rushing out this game either.

Uh, ME for the PC wasn't 'done'. The inventory system was horribly broken and the game suffered from various clipping issues, not to mention cut content.
Wrong. The inventory system is fine, and actually improved from the console version (it was a 100% recode by Demiurge). "Clipping issues"? None, and certainly nothing not on the Xbox. "Cut content"? Again, none, unless you're complaining that the DLC isn't out yet.
 

Borealis7

Platinum Member
Oct 19, 2006
2,901
205
106
I loved NWN2 (after patches...) and especially the expansion (MoTB) and it did feel 'closer' to BG2 in gameplay but i sure hope DA will be better.
any rumors about talking swords? :D
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
Originally posted by: s44
Originally posted by: Bateluer
Originally posted by: Drift3r
Seeing as how EA agreed with Bioware on holding back Mass Effect for the PC until they had it "DONE" I don't think they'll be rushing out this game either.

Uh, ME for the PC wasn't 'done'. The inventory system was horribly broken and the game suffered from various clipping issues, not to mention cut content.
Wrong. The inventory system is fine, and actually improved from the console version (it was a 100% recode by Demiurge). "Clipping issues"? None, and certainly nothing not on the Xbox. "Cut content"? Again, none, unless you're complaining that the DLC isn't out yet.

The number 1 complaint about ME is the inventory system, followed closely by its length. Just because Demiurge recoded it doesn't mean they improved it. The inventory system was horrible,no sorting, no stacking, pain in the butt to view item stats, took up the whole screen, etc.

And there were lots of clipping issues. I've fallen through floors, planet surfaces, been blown through walls, and gotten stuck between the wall and the walkway railing because the enemy biotic attacks blew me through the railing.

Edit - The clipping issues could be resolved in a patch, but the inventory system needs another recode and redesign.
 

chizow

Diamond Member
Jun 26, 2001
9,537
2
0
Originally posted by: Bateluer
Originally posted by: chizow
Originally posted by: Acanthus
This is the team that created the original neverwinter nights, which in my opinion was a masterpiece.

Im just hoping for multiplayer capability and an editor like the aurora engine.

I thought the original NWN was an epic failure actually. The game itself was fine, still a bit watered down compared to BG1/2 but Bioware clearly failed with their online implementation. The game was originally touted as something that could've been the first MMORPG, but instead it was a mess of hacked characters and disjointed servers without any regulated vaulted characters.

NWN1 was never supposed to be an MMO. It was supposed to simulate table top D&D on the PC, which did fairly well. It was never supposed to create an EQ or WoW like game. Its main focus was a for a few people to create their own campaigns and customized modules to play with their friends.

In that regard, NWN1 stands as a Hall of Fame title. The sheer amount of content available for the game is staggering, you could spend the next decade of your life playing only NWN1 modules and still only crack the surface. There are modules for all sorts, from the Diablo style hack and slash modules, to the adult pornographic modules, to modules so laden with dialogue and conversation they make Torment look tame.

NWN1 did have its flaws though, biggest of which was the henchmen party system. Worst party control scheme ever designed, unfortunately, its found its way it most 3D RPG titles these days. :(

The original NWN, the one on AOL was the first MMO actually. When BioWare first announced NWN they claimed it would expand and improve on the original and the initial trailers and previews claimed you could "play with 100s of adventurers". They also cut plans for a central player vault during development due to monetary issues. We got a re-skinned version of GameSpy instead. First it was 100s of players, then it was 64, then it became whatever some guy's home server and "fast" DSL connection could support, which was typically 6-8 people before it became a choppy lagfest. Weak sauce. And the vaulting system was a joke. Start a vaulted character on some private server, only to have the server poof a week later or see it was running some arena mod full of twinked/hacked chars. The game could've been so much more but instead it just ended up being a watered-down BG1/2 with an updated 3D engine.
 

Schadenfroh

Elite Member
Mar 8, 2003
38,416
4
0
Dragon Age is the game that I am looking forward to the most.

Hopefully the announcement wont be that EA has "reenvisioned" the game into an Action RPG and that it will now be a timed 360 exclusive with no toolset and it will be delayed to make the change.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
Originally posted by: chizow
The original NWN, the one on AOL was the first MMO* actually. When BioWare first announced NWN they claimed it would expand and improve on the original and the initial trailers and previews claimed you could "play with 100s of adventurers". They also cut plans for a central player vault during development due to monetary issues. We got a re-skinned version of GameSpy instead. First it was 100s of players, then it was 64, then it became whatever some guy's home server and "fast" DSL connection could support, which was typically 6-8 people before it became a choppy lagfest. Weak sauce. And the vaulting system was a joke. Start a vaulted character on some private server, only to have the server poof a week later or see it was running some arena mod full of twinked/hacked chars. The game could've been so much more but instead it just ended up being a watered-down BG1/2 with an updated 3D engine.

* First graphical MMORPG :). There are several firsts in the "MMO" genre, NWN doesn't get to claim all of them however. And the reality is that it was a pretty poor product so it should be lucky it has at least something to cling to before it got eclipsed by much better games.

Also, I believe NWN persistent servers can hold up to 64 players although I haven't personally verified this. However the largest hyped feature about Bioware's NWN was the DM tools, not necessarily any MMO features.
 

sourceninja

Diamond Member
Mar 8, 2005
8,805
65
91
I've always been a fan of Bioware. I loved them when they did a linux release of nwn and actually bought 4 copies for playing at my house. We switched to playing D&D via nwn for a long time. I was sad when nwn2 was outsourced, I didn't buy it because of the lack of linux support. I'm a mac user now, and I'm really hoping bioware does a mac port. I tend to stay away from outsourced ports, so I'm hoping they do a inhouse mac port. If they do, I can see myself buying a copy.
 

jorken

Golden Member
Oct 9, 1999
1,143
3
81
Nice... def looking forward to this one. Hopefully it'll be thick enough to frustrate the shit out of me then I can go kill hordes in D3 and get my fix then hop back to DA :p