Dragon Age 3: Inquisition announced

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escrow4

Diamond Member
Feb 4, 2013
3,339
122
106
So there's at least three patches coming, confirmed during a Twitch TV stream. Just skip at 1:20 minute.

Essentially...

Patch #1 will soon be released, testing done.
Patch #2 is being tested (Q&A phase).
Patch #3 currently being worked on by the team.

That's cool, I hope that the first one will include a Mute Microphone feature for MP (at least that, don't mind if it takes longer for Push-to-Talk, I just want Muting for now).

Fat lot of use if you've already finished it. Its been what 2 weeks and still nothing? I do agree that DA2 quests were more memorable. Inquisitions main quests are just limited and generic (and there are only a half dozen if that after Haven). Its the side quests and explorations that take up your time.
 

Bateluer

Lifer
Jun 23, 2001
27,730
8
0
I want to talk about protagonist growth.

In DAO, we played as the Warden and got the video game equivalent of the origin story. We met their friends and family; we played through formative events of their lives. And we returned to those locations later in the game. It gave the character weight.

In DA2, as much as we all dislike it, Hawke grows. We know where Hawke came from, we met his family and mother, witnessed the death of at least 1 sibling, and the death of his mother. The character had weight.

In Inquisition, I don't feel like the Inquisitor has any weight. Their backstory is an entry in the Codex and a paragraph on a loading screen. Thus far, roughly 50% through the main story, I don't feel like this character has any weight nor do I really feel that any 'formative' events have occurred to give them weight. Hell, you don't even get a portrait. My Inquisitor is a Dalish Elf, and while its interesting to see NPCs react to my being an Elf, there's been little to give the character any real back story. Hell, the first 'interaction' with my Dalish Clan was an agent map mission that basically told them I survived the Conclave. The second was another agent map mission that requested help . . . which ended with Clan Lavellan being wiped out. This better not be how that line ends, because thats one hell of a missed opportunity.
 

Mem

Lifer
Apr 23, 2000
21,476
13
81
Fat lot of use if you've already finished it. Its been what 2 weeks and still nothing? I do agree that DA2 quests were more memorable. Inquisitions main quests are just limited and generic (and there are only a half dozen if that after Haven). Its the side quests and explorations that take up your time.

I know a lot of owners of this game have put it on hold until we get a patch or two,personally waiting for the first patch,in no rush since got all the time over Christmas to play the game.

I would not be surprised if there is a fourth patch at some point as well.

Also hopefully the new Omega AMD drivers out very soon will help with performance as well.
 
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Tattoedsailor

Member
Mar 22, 2013
146
3
81
After playing with mouse and keyboard for a while I've decided to switch to using a xbox controller. The game seems to run a lot smoother. Mainly camera angles. Is there an option for quick save(Default with m/k is F5)?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Just finished the story and the ending really threw me off. More questions than answers and yet again bioware shows that our decisions don't seem to mean a whole lot in the outcome. Great game though. I'll have to dig into more lore to figure out what happened at the end.
 

Dahak

Diamond Member
Mar 2, 2000
3,752
25
91
Just finished the story and the ending really threw me off. More questions than answers and yet again bioware shows that our decisions don't seem to mean a whole lot in the outcome. Great game though. I'll have to dig into more lore to figure out what happened at the end.

I have just shy of 100 hrs into it and I had finished it last night as well. Sucks the patches will be out after I beat it but its fine, as I don't believe noticed anything to serious. About the only thing was some occasional pausing, as you would be in mid run and it seems like it hangs for 2-3 seconds.


As to the ending, which one there was technically two, the ending after the big boss fight
which that fight and ending was alright but not quite what it was expecting

or the Marvel style, teaser ending after the credits? Which yes left me a bit confused as well but there was hints for half of it but not the other.


Not sure if I want to try another run through, as usually my first run is my "canon" run in games like this.
I was thinking of doing one where the world is in a semi worse state than my good outcome/canon world I have
 
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TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
I felt this game got extremely easy even on "hard" once you reach level 20. The last 4 dragons were far too easy and the final boss was a complete joke that I didn't even have to use 1 potion on to complete. Those tier 3 focus abilities have no real use outside of boss fights and they are just plain overpowered. Sera's did an extremely absurd amount of damage.

The best fight in the entire game was that level 20 dragon on the island. I'm not sure why it was so very difficult for me but it was very fun, even though it got me frustrated over the AI, it was very rewarding to win. I had such high expectations for the rest of the game, but it become a big let down when there was absolutely no challenge to be seen.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
I felt this game got extremely easy even on "hard" once you reach level 20. The last 4 dragons were far too easy and the final boss was a complete joke that I didn't even have to use 1 potion on to complete. Those tier 3 focus abilities have no real use outside of boss fights and they are just plain overpowered. Sera's did an extremely absurd amount of damage.

The best fight in the entire game was that level 20 dragon on the island. I'm not sure why it was so very difficult for me but it was very fun, even though it got me frustrated over the AI, it was very rewarding to win. I had such high expectations for the rest of the game, but it become a big let down when there was absolutely no challenge to be seen.

Btw, there are 10 dragons (you mentioned 4), some of which are still a challenge at level 20. Empire de Pu (not sure on spelling), has 3, which should all be good fun at level 20. The last one is a level 22 dragon if I recall correctly.

The ease of the final game is likely due to level though. If you spend a bunch of time doing all the quests in every zone, your level is too high for a challenge in the story missions.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
Btw, there are 10 dragons (you mentioned 4), some of which are still a challenge at level 20. Empire de Pu (not sure on spelling), has 3, which should all be good fun at level 20. The last one is a level 22 dragon if I recall correctly.

The ease of the final game is likely due to level though. If you spend a bunch of time doing all the quests in every zone, your level is too high for a challenge in the story missions.

Emprise du Lion?

As far a leveling goes, that is a bit of a change for this game as compared to at least the original isn't it? I think DA:O auto-scaled the different areas depending on your level. I wonder why the decision was made to pre-set the area difficulties in this game? It sort of seems like an artificial way to bar the player from entering areas too early. This could have been handled through the story arc instead.
 

TheUnk

Golden Member
Jun 24, 2005
1,810
0
71
Btw, there are 10 dragons (you mentioned 4), some of which are still a challenge at level 20. Empire de Pu (not sure on spelling), has 3, which should all be good fun at level 20. The last one is a level 22 dragon if I recall correctly.

The ease of the final game is likely due to level though. If you spend a bunch of time doing all the quests in every zone, your level is too high for a challenge in the story missions.


The last 4. Not just 4. I killed all 10.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
I want to talk about protagonist growth.

In DAO, we played as the Warden and got the video game equivalent of the origin story. We met their friends and family; we played through formative events of their lives. And we returned to those locations later in the game. It gave the character weight.

In DA2, as much as we all dislike it, Hawke grows. We know where Hawke came from, we met his family and mother, witnessed the death of at least 1 sibling, and the death of his mother. The character had weight.

In Inquisition, I don't feel like the Inquisitor has any weight. Their backstory is an entry in the Codex and a paragraph on a loading screen. Thus far, roughly 50% through the main story, I don't feel like this character has any weight nor do I really feel that any 'formative' events have occurred to give them weight. Hell, you don't even get a portrait. My Inquisitor is a Dalish Elf, and while its interesting to see NPCs react to my being an Elf, there's been little to give the character any real back story. Hell, the first 'interaction' with my Dalish Clan was an agent map mission that basically told them I survived the Conclave. The second was another agent map mission that requested help . . . which ended with Clan Lavellan being wiped out. This better not be how that line ends, because thats one hell of a missed opportunity.

IMO the protagonist is the most cliched person in all of video games. A chosen one with amnesia who is marked and came from some abyss (much like, oh I don't know, an ocean or portal...) It is every single video game protagonist cliche wrapped in one character and it was amazing that they actually wrote a character like this. It is almost as if they meant it as a huge joke or the writers are really that oblivious to the tropes of games.

Only I, the chosen one, can close these portals... Give me a break.
 

ramj70

Senior member
Aug 24, 2004
764
1
81
I realize this was posted a year ago and was pre-alpha https://www.youtube.com/watch?v=u0jKO3yZHU4 but it appears they intended for some of your consequences to really mean something. Save Crestwood village or the keep, whichever one you save the other will be destroyed and no longer accessible. Looks like they removed that from the game unfortunately.
 

bystander36

Diamond Member
Apr 1, 2013
5,154
132
106
IMO the protagonist is the most cliched person in all of video games. A chosen one with amnesia who is marked and came from some abyss (much like, oh I don't know, an ocean or portal...) It is every single video game protagonist cliche wrapped in one character and it was amazing that they actually wrote a character like this. It is almost as if they meant it as a huge joke or the writers are really that oblivious to the tropes of games.

Only I, the chosen one, can close these portals... Give me a break.

They did not do this in DA2, but almost everyone hated it for not following that rule, as well as other things.

And he's no chosen one, the story reveals he just happened to interrupt a ritual, and got the power from the person who wanted it.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
IMO the protagonist is the most cliched person in all of video games. A chosen one with amnesia who is marked and came from some abyss (much like, oh I don't know, an ocean or portal...) It is every single video game protagonist cliche wrapped in one character and it was amazing that they actually wrote a character like this. It is almost as if they meant it as a huge joke or the writers are really that oblivious to the tropes of games.

Only I, the chosen one, can close these portals... Give me a break.
How far are you? You do find out some things about how the mark came to be and such. It isn't like you said it is either.
it was all an accident. The protagonist just happened to be at the right place to receive the mark, and there was no divine intervention. People want to believe it was which can be comforting for them in a crisis.
 
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cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I have just shy of 100 hrs into it and I had finished it last night as well. Sucks the patches will be out after I beat it but its fine, as I don't believe noticed anything to serious. About the only thing was some occasional pausing, as you would be in mid run and it seems like it hangs for 2-3 seconds.


As to the ending, which one there was technically two, the ending after the big boss fight
which that fight and ending was alright but not quite what it was expecting

or the Marvel style, teaser ending after the credits? Which yes left me a bit confused as well but there was hints for half of it but not the other.


Not sure if I want to try another run through, as usually my first run is my "canon" run in games like this.
I was thinking of doing one where the world is in a semi worse state than my good outcome/canon world I have

Yeah the one after the credits. I read a bit into it and some of the theories are very plausible. It all revolves around the old elven gods.
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
Oh so they just tease you with huge cliches for the first few hours and then get down to real story telling business? :)
 

Subyman

Moderator <br> VC&G Forum
Mar 18, 2005
7,876
32
86
They did not do this in DA2, but almost everyone hated it for not following that rule, as well as other things.

And he's no chosen one, the story reveals he just happened to interrupt a ritual, and got the power from the person who wanted it.

Nah, DA2 was just a crappy game. It didn't have anything to do with not being a chosen one or not having to save the world from a cataclysm. Having to go to the same cave 10 times and the poor writing was enough.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
I have a question about the game progression. I am in Act 2 (with the Warden and Empress parts). Should I complete every zone before beating these two parts? Or is there an Act 3 where I can continue exploring the zones?
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
Oh so they just tease you with huge cliches for the first few hours and then get down to real story telling business? :)
Heh I never really thought about it. Especially when my character was Dalish and the way I figured it, Dalish were outcasts.
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
357
126
I have a question about the game progression. I am in Act 2 (with the Warden and Empress parts). Should I complete every zone before beating these two parts? Or is there an Act 3 where I can continue exploring the zones?
You can continue exploring right until the last mission. The game will even warn you that some things will be locked out wen you start that part.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
169
106
IMO the protagonist is the most cliched person in all of video games. A chosen one with amnesia who is marked and came from some abyss (much like, oh I don't know, an ocean or portal...) It is every single video game protagonist cliche wrapped in one character and it was amazing that they actually wrote a character like this. It is almost as if they meant it as a huge joke or the writers are really that oblivious to the tropes of games.

Only I, the chosen one, can close these portals... Give me a break.

Amnesia? It's not like the protagonist has no memory of their past or whatever. You have a relatively ordinary past, the only foggy bit is how exactly you came to be in the Fade and received the Mark during the conclave. And nothing really says you're a chosen one. There's no prophecy or wise person saying you're chosen. A lot of people around you assume you're chosen, based on accounts of what happened at the conclave, but they may very well be wrong.
 

PenguinPower

Platinum Member
Apr 15, 2002
2,538
15
81
I felt this game got extremely easy even on "hard" once you reach level 20. The last 4 dragons were far too easy and the final boss was a complete joke that I didn't even have to use 1 potion on to complete. Those tier 3 focus abilities have no real use outside of boss fights and they are just plain overpowered. Sera's did an extremely absurd amount of damage.

The best fight in the entire game was that level 20 dragon on the island. I'm not sure why it was so very difficult for me but it was very fun, even though it got me frustrated over the AI, it was very rewarding to win. I had such high expectations for the rest of the game, but it become a big let down when there was absolutely no challenge to be seen.

Talk about OP...pop a flask of fire, ten thousand cuts - no focus loss...30 seconds later do it again. For added effect, go Poison > Flask of Fire > Ten Thousand cuts...or go all out and make your PC a tempest and tag team with Sera and the PC alternating.
 

QuantumPion

Diamond Member
Jun 27, 2005
6,010
1
76
Talk about OP...pop a flask of fire, ten thousand cuts - no focus loss...30 seconds later do it again. For added effect, go Poison > Flask of Fire > Ten Thousand cuts...or go all out and make your PC a tempest and tag team with Sera and the PC alternating.

Bioware did a good job with the game design IMO. You can be super overpowered if you want to powergame it but the game is still challenging without having to nerf yourself.
 
Aug 11, 2008
10,451
642
126
I dont recall if DA:O autoscaled the levels or not, but I hate that mechanic. I like it much more when you level up and can go back and totally dominate ememies that annoyed you the first time. The only problem I see in DA:I, is that you have to spend power points to open up an area, and it is frustrating to spend power points to open up an area for which you are under-levelled. I think it might be better the whole map were just open to explore, and the various level enemies could be found around the map, rather than having certain areas contain only certain level enemies.
 

ControlD

Diamond Member
Apr 25, 2005
5,440
44
91
I think power points are only a problem in the beginning. Every time I go to the War Room I have something like 80 points to spend it seems.