Downgrade? yes. Still best looking rpg out there by far? yes.

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Arkade

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Annisman*

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The Witcher 3: Wild Hunt

Everyone keeps talking about the downgrade. But lets face it gtx980 can only run it on 60fps without nvidia hairworks. Our hardware was not ready.

Now: Here's proof that it still looks better than any other rpg out there.
https://www.youtube.com/watch?v=LwhPvVVC1Kk

It took like 3 full years after release to get 60fps in Crysis but GTX 980 can do 60 fps in TW3 at release ? What we are disappointed about is this is not the bleeding-edge title that was teased almost two years ago. It looked like we were getting another Crysis, instead we got exactly what you just said, 60 fps with a single card at launch. I don't think you understand the mind of the PC enthusiast, we want to push the envelope. CDPR had the chance to do it and gave in.
 

TheSlamma

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Sep 6, 2005
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It's pretty amazing the entitlement people have these days where they feel gaming companies "owe" them something.

It's a video GAME, time to go learn a trade that actually contributes something to life, then when you come back you will look at video GAMES as just simply a form of entertainment, which is just what they are.

If you fall for the nVidia Titan type cards and actually buy one of those things then that is on you. These companies don't have to make up for your poor buying choices by building a game that will push it.

Now, go off and compare benchmarks :rolleyes:
 

PrincessFrosty

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Feb 13, 2008
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It's pretty amazing the entitlement people have these days where they feel gaming companies "owe" them something.

People aren't entitled, people are mislead by developers hyping their own game and bending the truth prior to launch only to later disappoint customers who bought the game. This is a legitimate criticism of just about every other product or service on earth and in some cases protected by false advertising law.

Managing your customers expectations by being honest about your product prior to launch is the moral thing to do, and when it doesn't happen then gamers get understandably disappointed.

There's lots of games which don't even look very good but do not get slammed at launch because the developers are honest about how it will look and perform, which sort of puts to bed the "entitlement" arguments.
 

Annisman*

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Aug 20, 2010
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It's pretty amazing the entitlement people have these days where they feel gaming companies "owe" them something.

It's a video GAME, time to go learn a trade that actually contributes something to life, then when you come back you will look at video GAMES as just simply a form of entertainment, which is just what they are.

If you fall for the nVidia Titan type cards and actually buy one of those things then that is on you. These companies don't have to make up for your poor buying choices by building a game that will push it.

Now, go off and compare benchmarks :rolleyes:

You sound a like you've got an axe to grind, I'm sorry to hear that man. There is nothing wrong with wanting games to push the envelope and it has nothing to do with what kind of card you own. If we didn't we'd all still be playing games that look like Pong.
 

futurefields

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Jun 2, 2012
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It took like 3 full years after release to get 60fps in Crysis but GTX 980 can do 60 fps in TW3 at release ? What we are disappointed about is this is not the bleeding-edge title that was teased almost two years ago. It looked like we were getting another Crysis, instead we got exactly what you just said, 60 fps with a single card at launch. I don't think you understand the mind of the PC enthusiast, we want to push the envelope. CDPR had the chance to do it and gave in.


What in the hell is the problem with a game that runs at a decent framerate?

Seems like you just want a game that bogs down GPU's so you can flex ePeen.

Crysis runs like crap for the level of visual fidelity it offers. There is nothing cool about that.
 

chimaxi83

Diamond Member
May 18, 2003
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What in the hell is the problem with a game that runs at a decent framerate?

Seems like you just want a game that bogs down GPU's so you can flex ePeen.

Crysis runs like crap for the level of visual fidelity it offers. There is nothing cool about that.

Gotta make expensive GPUs worth it. A great GOTY contender RPG with pretty damn good (not excellent, whatever) graphics just doesn't cut it these days.
 

Morbus

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Apr 10, 2009
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I'm not buying this game because it's not good. It's just a mess of genres and not aimed at anyone in particular, but rather at everyone in general.
 

bystander36

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Apr 1, 2013
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I can understand that many, if not most, dev's will not push the boundaries of graphics these days, as it seems there are a lot of vocal gamers who consider a game which can't be played at maxed out settings as unplayable or poorly coded. It is a shame that so many people these days are afraid to lower settings to play a game, but it might lead to a faster 4k adoption rate.

What really annoys me the most is the new direction of making all games play like console games. Their UI's are giant and navigation sucks with limited hotkeys and sluggish mouse controls.

What we have is exactly what I was afraid of when I learned that consoles would share PC hardware. Now that the dev's have so similar of devices on both consoles and PC's, they no longer dedicate resources to the PC at all, leaving us with direct console ports.

My favorite genre, the RPG has been changing rapidly lately, into a much more casual style of game.
 

BlueWeasel

Lifer
Jun 2, 2000
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It took like 3 full years after release to get 60fps in Crysis but GTX 980 can do 60 fps in TW3 at release ? What we are disappointed about is this is not the bleeding-edge title that was teased almost two years ago. It looked like we were getting another Crysis, instead we got exactly what you just said, 60 fps with a single card at launch. I don't think you understand the mind of the PC enthusiast, we want to push the envelope. CDPR had the chance to do it and gave in.

You know, it's possible to be a PC enthusiast AND have a system that's not cutting edge. I'd consider most of us here to be enthusiasts, but the majority aren't using a $1000 video card like you.

I'm glad CDPR didn't give to the extreme hardware elitists and instead made a great game that runs great and looks good even on mid-range systems.
 

Gryz

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Aug 28, 2010
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What in the hell is the problem with a game that runs at a decent framerate?
Games should use engines that are scalable.
On cheap old hardware, the game runs, but barely. For the die-hards that have no money, but want to play the game ayway.
On decent current hardware, the game should look good. While maintaining 40-60fps.
On current top-of-the-line hardware, the game should look awesome. Like next-gen graphics, or whatever buzz-word you like.
But that should *not* be the end. Games should have even better graphics. That can't be run on even on the best hardware. Because 1-3 years from now, there will be hardware that is twice as fast. You want old games to look better on new hardware.

Seems like you just want a game that bogs down GPU's so you can flex ePeen. Crysis runs like crap for the level of visual fidelity it offers. There is nothing cool about that.
Purely subjective. It seems you think you are the judge to decide what is good or what is enough for other. That's not how it works.

In a perfect world, everybody should be able to make their own decisions. Do you want to spend little money on hardware and get cheap graphics effects ? Or do you want to spend thousands and get the best experience possible today ? Do you want to go for a stable 144fps on a 144Hz monitor ? Or do you want to maximize as many graphics features as possible, as long as you stay in the 35-50fps range ? Those are subjective choices. There is no one good answer.
 

bystander36

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Apr 1, 2013
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You know, it's possible to be a PC enthusiast AND have a system that's not cutting edge. I'd consider most of us here to be enthusiasts, but the majority aren't using a $1000 video card like you.

I'm glad CDPR didn't give to the extreme hardware elitists and instead made a great game that runs great and looks good even on mid-range systems.

You do realize that both can be achieved. There is nothing wrong with having the currently labeled "Ultra" settings, be labeled "Medium" and have more impressive graphics labeled "Ultra" instead. Add in some new lower graphical settings to accommodate all the different settings available.

Somewhere in the last 10 years, people have grown to expect that their PC play all games at "Ultra", rather than adjusting settings to their needs.
 

JeffMD

Platinum Member
Feb 15, 2002
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Don't bother. It's 60 pages of people talking about graphics, with 2 or 3 posts from guys actually taking the time to describe the gameplay.

And wtf is this thread for mate?

If you want gameplay.. make a reply to it.
 

master_shake_

Diamond Member
May 22, 2012
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LL


sure WAS pretty
 

JeffMD

Platinum Member
Feb 15, 2002
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Yea.. you know considering the file size..i would say the reason for the downgrade was they lacked the art team that could do enough custom textures to keep all that up. Rockstar is the king of custom textures but they were sitting on a small fortune from gta4, so they could pay enough people for the texture upkeep. I guess it was to much to ask of cd projekt. Maybe now that they will make a small fortune from this, witcher 4 will look like what 3 was supposed too.
 

PlanetJosh

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May 6, 2013
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Since the thread is still a go I'd say the game may be the best looking but I'm undecided. The Vanishing of Ethan Carter and AC Unity may still be contenders. And maybe Crysis 3. As far as Far Cry 4 it could be except there's more tiling in the landscape compared to TW3. I do need to replay Crysis 3 some more to check on the tiling comparison in the landscape, building surfaces, etc. All of them have some tiling in the water.

So it's a subjective thing to rate any of those games including TW3 as having the best graphics? I'd guess so but I'm open to ppl rating them by some technical means like zooming in on screenshots, etc, in addition to if they are WOW to look at. Playing those games on the system below btw.

-------------------------------
i7 3820 3.6ghz no oc || Radeon R9 290 4gb || Win 7 Pro
Asus P9 X79 || DDR3 16gb Corsair || WD HD 1tb || Onboard Sound
Cooler Master 650W || 27” Samsung Lcd 2560x1440 || Thermaltake Case
 

alcoholbob

Diamond Member
May 24, 2005
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Plus you can leverage SLI in this game for more performance at release. Unlike another game (cough Dragon Age Inquisition) that 6 months later still has texture flickering with SLI that you have to turn off tessellation to get working right.
 

Grooveriding

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Dec 25, 2008
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I'm not speaking to gameplay, the game is amazing, but graphically - it's a nice looking game but nothing amazing. I think DA:I and TW3 are basically on par, both with pros and cons of their tech.

There are parts of TW3 that look amazing, there are also plenty of really crappy examples. Even with view distances/level of detail settings cranked the textures coming to full resolution is visible in Novigard as you move around. Novigard is the most jarring example of how downgraded the game was from what they first revealed of gameplay.

Some of the outdoor areas, the armor/weapons and creatures look really awesome though. Geralt looks incredible and is really well animated.

There is a little too much post processing going on in the game and the foliage/trees only look good until you are close to them and realize they are all 2D.
 

PrincessFrosty

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Feb 13, 2008
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You do realize that both can be achieved. There is nothing wrong with having the currently labeled "Ultra" settings, be labeled "Medium" and have more impressive graphics labeled "Ultra" instead. Add in some new lower graphical settings to accommodate all the different settings available.

Somewhere in the last 10 years, people have grown to expect that their PC play all games at "Ultra", rather than adjusting settings to their needs.

Back in the day when I ran PCGamingStandards I did a blog post on this. You're absolutely right, there's nothing to stop developers from building a game which scales across lots of different hardware and giving gamers with low end hardware a decent experience while also allowing the settings to be cranked up to give high end rigs something to spend their power on.

In many cases the low, medium, high, ultra mentality is simply defining some hidden value, for example if this is view distance then it's setting the distance in world units from the player for which objects are rendered, what world units you map these settings on to is to some degree arbitrary, and in many games you can actually enter the ini/cfg files and change these units manually, good for old games you have more than enough power to run but you want them to look more pretty, typical of games like oblivion where there was a lot of LOD sliders which maxed out in game but could be pushed way higher in the ini files.

In many cases it's to help the egos of people with slow hardware, there is this perception that if their cards can't run in "max" or "medium" or some other expectation then the game is "badly optimized" which is a term I really hate because idiots throw this around without knowing what it actually means. Optimization simply means getting the same output using less resources, no one ever presents re-structured code or more optimized code they've made themselves when they make arguments of lack of optimization they simply say that they believe it should run better for how it looks, which isn't something backed by evidence.

What is more annoying is that some devs have actually built the game engine to be capable of this stuff but simply disable it by choice, Watch_Dogs was a good recently example, where once gamers found the appropriate console commands they simply re-enabled these additional effects.

This all suggests that there's too much politics in games and not enough striving for quality, we need to ignore the noise that is the moaning of thousands of gamers about subjective opinions of what constitutes low and medium and high and simply aim to provide as many customizations as possible.

I'd be in favour of ditching low/med/high/ultra in favour of giving us access to the raw values in the menu and a box where we can type whatever we like, leave in suggested values and have a "newb mode" where values are constrained within sensible values if you like, but give everyone access to scale the quality as they see fit.
 

Stringjam

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Jun 30, 2011
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I'd be in favour of ditching low/med/high/ultra in favour of giving us access to the raw values in the menu and a box where we can type whatever we like, leave in suggested values and have a "newb mode" where values are constrained within sensible values if you like, but give everyone access to scale the quality as they see fit.

I agree, and I also hate it when gamers use the term "poorly optimized."

However, I think you would still see a backlash from PC gamers, who have become simple minded enough to simply bitch when they set values at maximum and their Tri-SLI rig won't run it. "Poor optimization!"

So a dev sets limits in the options to align with a certain hardware level, and when the game runs high framerates at those levels those same people, with the same engine, would be yelling "Such great optimization!!"
 

cmdrdredd

Lifer
Dec 12, 2001
27,052
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It's pretty amazing the entitlement people have these days where they feel gaming companies "owe" them something.

It's a video GAME, time to go learn a trade that actually contributes something to life, then when you come back you will look at video GAMES as just simply a form of entertainment, which is just what they are.

If you fall for the nVidia Titan type cards and actually buy one of those things then that is on you. These companies don't have to make up for your poor buying choices by building a game that will push it.

Now, go off and compare benchmarks :rolleyes:

You speak the truth there. It's not that different than movies where people see a trailor and say "hey that looks incredible" and when you see the movie you realize the director uses every cliche and pushes a political agenda in the story that rubs you the wrong way and generally makes you feel cheated. Sometimes what you think you're getting isn't what you actually get and that's not on the developer, especially not in this case IMO. Everything was shown as in-engine and as they built a game around that engine they started to show what you were really going to get from it. By now everyone should be used to that. The limits on what is technically possible in the engine with a very tightly controlled demo is very different than what can be done when you build a game with a large open world.

Games are supposed to be fun to play. Witcher 3 is just that. I actually think it's better to have a good game that runs well for a variety of system setups and GPUs than a game that is all graphics that runs so poorly you feel cheated since it's unplayable.

I'm not buying this game because it's not good. It's just a mess of genres and not aimed at anyone in particular, but rather at everyone in general.

That's your opinion but I didn't put in nearly 40hours in a few days into a game that isn't any good.

I agree, and I also hate it when gamers use the term "poorly optimized."

However, I think you would still see a backlash from PC gamers, who have become simple minded enough to simply bitch when they set values at maximum and their Tri-SLI rig won't run it. "Poor optimization!"

So a dev sets limits in the options to align with a certain hardware level, and when the game runs high framerates at those levels those same people, with the same engine, would be yelling "Such great optimization!!"

There are some games that run so poorly even on the highest end hardware that it can only be called poor optimization. There's no other word to describe a game that releases and runs at 30 something fps at 1080p on a $500+ video card(like a 980) but doesn't come close to matching the quality of other games that run much better on the same hardware. Remember Dark Souls? Where someone who bought the game had to make a mod to actually fix the fps issue and such?
 
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tidy

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Mar 24, 2012
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...it still looks better than any other rpg out there.

That's true, but it's not really saying much, considering the glacial pace at which video game graphics have been advancing over the last 7 years.
 
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