Originally posted by: Elcs
Originally posted by: RedArmy
Well, I got the bug where Planet Meridian won't show up and the 1.1.1 patch they released didn't fix it. Awesome.
Havent heard of that one yet but thats just crazy. They are up to 1.1.2 already.
I have had two random crashes and both I have been less than happy with. Both have involved me wiping the map only to get in one instance just to the boss and the other, about 20 minutes into a boss fight only to hard crash and reboot my PC.
The squad sizes are really awesome. Although it is closer to real WH40k fluff from Games Workshop's Black Library, I had reservations on how well the small squads would work. It really works well and you can appreciate just how powerful a Space Marine really is.
Vehicles disappoint me greatly. The appearance of an SM Predator is a welcome sight but falls far too easily to enemy fire. Seeing enemy armour should give you cause for concern but it doesnt, it will fall quickly. Even a Venerable Dreadnaught can get torn to shreds by simple melee infantry.
Really? I found the Dreadnaught (at least when upgraded), destroys just about everything. The orks have a bit too many anti vehicle weapons (and they come in squads that can't be destroyed quickly), so the dreadnaught isn't as good against them. However, the Eldar's only anti-vehicle weaponry is:
D-cannon and brightlance platform...both require charge up time, allowing the dread to smash them, autocannon them, or a scout to snipe them.
Wraithlord - Usually loses to dread, taken out by a single melta bomb
Tanks - Lose to a melta bomb once again
Which is good, since the eldar basically one-shot even terminators by end game.
Dread isn't bad against tyranids either.
Enemy vehicles do go down easily to power weapons and plasma weapons though.
After beating the campaign on primarch, my opinion on each unit is:
Force Commander sucks at melee. He attacks too slow to really do much against hordes, and dies in 1-hit to any of the tougher things. Probably would have been worthwhile to go down the ranged path, and give him terminator armor and an autocannon. As a melee unit, terminator armor hurts him since his survivability goes down without rally or the force field. The orbital bombardment is awesome, drop-pod is decent.
Tarkus is a beast with a few +defense ribbons, good armor, a plasma gun, and veteran squadmates. Outdoes anyone else for damage against heavy targets (bosses).
Ativus is awesome in terminator armor with an autocannon. Can really hold off entire armies by himself after his squadmates die. (thus my idea to give the force commander an autocannon too)
Thaddeus sucks until you get him terminator armor and a few defense ribbons. Then you have 3 or 4 guys with hammers that actually can do decent in melee and hold the line. Still wouldn't pick him though.
Thule (dreadnaught) is situational. Against the eldar, he's a one-man army. Against the nids, he's pretty good. Against the orks, you'll probably lose him to some random volley.
Cyrus is the way to cheese your way through the game. Cloaking + items + resurrection + the healing item allow him to extend the life of your squadmates almost indefinitely. Mark target isn't bad later on to help against bosses either, and early on sniper shot can almost do that by himself. Not so useful against the orks though. Invaluable against the nids, since detonation packs are the most reliable way to take out carnifaxes and they can snipe synapse creatures.
ie. Assault Squad shouldn't sit about 5 metres away from a Tyranid shooty swarm and just get shot to pieces. An 'Assault Stance' should tell them to charge into melee and kick some rear end.
Stances do exist, they're just hidden. Drag and pull is hold ground. Right click on an area is stand ground. Attack move is attack stance. Considering the only way to get melee units to fight back is with attack move, and they tend to run off like idiots then, I hate using melee units in this game.