Originally posted by: clamum
Why would you want Doom 3 to be like Doom 1 with eye candy? That's just... retarded.
Most people expected to go into Doom3 and fight hordes of chaingunning mad men, pain elementals, cyber demons, mother brains, and archvilles. When, in reality, most of these creature's arn't even in the game or arn't represented very well. It should have had a good soundtrack and some fun levels. It should have had a lot of work done to incorporate a coop mode since coop was massive back in Doom1/2. It should have had a head on a stick that talked backwards and a large reliance on the rocket launcher.
I can 100% guarentee you that if they had gone that route, they would have had a game that people would still be playing now. Because when people say "Id should make another Doom" they don't mean "I want a very boring rendition of Doom" they mean, "I want the same doom that I used to play with graphics that allow for all new scenarios that weren't possible in the extremely limited first engine"
Good point, Quake1 had a very unique setting with completely unique monsters that Id has yet to follow up on. This is one of the reasons I continuously wait patiently for a Quake1 followup, my biggest hope is to finally see one get created, my biggest fear is to see the developer completely miss the mark like Id did with Doom3. Any Q1 remake would have to have great music, dark settings, bunny hopping, crazy physics, a fast pace, and official ports of the best dm levels from quake1-3. Man... the market could really use a title like that right now, too much slow paced gaming right now.Originally posted by: TheVrolok
I also loved the Q1 single player, and to a degree the Q2 single player, even tho it seemed that Q1 and Q2 were not even related (from Satanic symbols and monsters everywhere to futuristic metalic landscape and robot-monster hybrids?).