- Feb 18, 2009
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So is there any new news on Doom4? I know that there was stuff going around stating it would have a Quake like MP and things about the graphics being amazing.
After Doom3 it would have to get stellar reviews before I consider getting it.
Doom 3 HAD stellar reviews. That was part of the problem.
ID jumped the shark with Doom 3. The whole flashlight mechanic was so bad and prevalent that it made the rest of the mediocre game almost unplayable.
I don't know what guy your talking about? The mechanic was terrible regardless of whether you could deal with it or not.
Yeah I had no problems with it and didn't know anything about it till later. I even went back and replayed it and it still didn't bother me. To each his own.
/shrugs
Agreed, I didn't mind it much at all. I more minded the fact that the multiplayer was a joke and the game ran poorly when it first came out.
Doom 4 has been simmering on the back burner for the last 4 years already and will use the id tech 5 engine. The whole point of the id tech 5 is to make it easy to hire and train artists and just let them draw whatever they like so they can pump out games fast. With all the concept art already done, the engine already built, and a lot of the other ground work already finished I'd be surprised if the game wasn't released next year at the latest.
Instead of aiming for the 60fps on consoles that they went for with Rage it will be only 30fps on consoles, but 60 on PC. For Rage they wanted the extra frames per second for the driving sequences, but Doom is all about getting mobbed by a 30 monsters at once and will have a few more graphics effects as well.
Carmack has also said they intend to recycle the animations from Rage in future games so I assume they'll be in Doom 4 as well. If you watch the monsters carefully and vary your routine a bit you'll be surprised at just how many different animations there are and how much they resemble something like a Pixar movie. Rage has been compared to "moving through a painting" and I think they definitely decided for an animated movie feel for the id tech 5.
Unfortunately Rage is a low resolution painting due to the fact all its megatextures have to be transcoded in software. That's one reason people see more of the infamous "texture pop-in" then they sometimes care to. However, Doom 4 will be able to use the new radeon 7000 series hardware acceleration for the technology capable of handling up to 32TB of textures and storing some of them on system ram if necessary to help reduce pop-in. With any luck id will improve the textures in Doom 4 and even release a high resolution texture pack for those people capable of running it.
I'm really concerned about the download size for Doom 4. In order for it to look good in ID Tech 5, I reckon it will have to be at least 50GBs.
Glad to see others appear to agree with ID's ability to make games. This basic inability to design interesting games worked back in the 90's when the technology of Wolf 3D or Doom was so above and beyond it blew everybody's mind (and at the time they were superb), but now with far superior game design this linear kill-arbitrary-monster thing they seem unable to move ahead of seems strange.
Been playing ID games since Quake, and I always wonder why people complain because it's pretty obvious what one is getting into when they play one of their games. It's always been about blasting the baddies, without any real story telling or innovation.
I, for one, enjoyed Doom 3 and look forward to Doom 4.
Meh, 50GB wouldn't be hard at all to download. If their servers actually worked at a reasonable speed, it would take less time than SC2.