MistaFreeze

Senior member
Feb 18, 2009
502
0
76
So is there any new news on Doom4? I know that there was stuff going around stating it would have a Quake like MP and things about the graphics being amazing.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
I have no news, but I have a weak rant, you'e been warned...

Games authored by ID are more like tech demos. I realized playing quake 2 back in the day that they really should only be working on engines and selling those--which I know they do. I think Valve leapfrogged their game play with Half Life, which had at least a little soul. I'm sure Doom4 will look great with a nice engine and be incredibly boring to play ;)
 

Barfo

Lifer
Jan 4, 2005
27,539
212
106
After Doom3 it would have to get stellar reviews before I consider getting it.
 

tokie

Golden Member
Jun 1, 2006
1,491
0
0
I liked Doom 3. I hope I will like Doom 4.

I don't have any faith left in ID after Rage though. I enjoy run-and-gun games (like Doom), but that game was such a beautiful looking turd. Probably won't play Doom 4 if it ever comes out because they screwed up Rage so bad.
 

fixbsod

Senior member
Jan 25, 2012
415
0
0
Yeah, I've got little faith in id anymore...shame too

I remember the build up to Doom 3, I (facepalm) can't believe I was looking forward to this more than HalfLife 2. I've learned my lesson and am now eagerly awaiting HL3, Doom4 ? Could honestly care less. Id needs to earn my trust back, I'm no longer giving it out carte blance just for Doom and Quake.
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
ID jumped the shark with Doom 3. The whole flashlight mechanic was so bad and prevalent that it made the rest of the mediocre game almost unplayable.
 

frowertr

Golden Member
Apr 17, 2010
1,372
41
91
ID jumped the shark with Doom 3. The whole flashlight mechanic was so bad and prevalent that it made the rest of the mediocre game almost unplayable.

I didn't know anything about the flashlight mechanic until long after I beat it. It was before I starting checking those "gaming news sites" so I was out of that loop.

Honestly, I thought the "blowup" about it was blown way out of proportion. I had no problem balancing the light with the weapon use and I can't imagine others that had some type of decent motor skills had problems either. I think some guy had an axe to grind with id and everyone jumped on the bandwagon with him...
 

AyashiKaibutsu

Diamond Member
Jan 24, 2004
9,306
4
81
I don't know what guy your talking about? The mechanic was terrible regardless of whether you could deal with it or not.
 

frowertr

Golden Member
Apr 17, 2010
1,372
41
91
I don't know what guy your talking about? The mechanic was terrible regardless of whether you could deal with it or not.

Yeah I had no problems with it and didn't know anything about it till later. I even went back and replayed it and it still didn't bother me. To each his own.

/shrugs
 

BudAshes

Lifer
Jul 20, 2003
13,990
3,346
146
Yeah I had no problems with it and didn't know anything about it till later. I even went back and replayed it and it still didn't bother me. To each his own.

/shrugs

Agreed, I didn't mind it much at all. I more minded the fact that the multiplayer was a joke and the game ran poorly when it first came out.
 

shortylickens

No Lifer
Jul 15, 2003
80,287
17,081
136
Agreed, I didn't mind it much at all. I more minded the fact that the multiplayer was a joke and the game ran poorly when it first came out.

Not necessarily poorly. You could use medium settings, it ran fine AND looked good. Looked even better years later as desktop hardware improved. I thought it was kind of nice they future proofed the game like that. Shame the game play was so mediocre. The only reason I re-install the game is to test new video cards. Once I got Crysis I didnt need it for that anymore.
 

Zenoth

Diamond Member
Jan 29, 2005
5,202
216
106
The last moments in DOOM 3 are good in my opinion, when the environments change to something more hell'ish with the ground moving around as you make your way to the Cyberdemon. I also liked the intro, reminded me a lot of Half-Life when going to the test labs (arriving at work, normal day, then things start to look bad, systems fail, some people act strangely, etc).

What I didn't like much of DOOM 3 is pretty much everything between the start and the last moments, it's too predictable and way too linear, there was more exploration in DOOM 2, and that's saying a lot, because I'm using the term loosely. The flashlight was annoying but not much of a game breaker, overall it was just too linear and predictable for my tastes.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Doom 4 has been simmering on the back burner for the last 4 years already and will use the id tech 5 engine. The whole point of the id tech 5 is to make it easy to hire and train artists and just let them draw whatever they like so they can pump out games fast. With all the concept art already done, the engine already built, and a lot of the other ground work already finished I'd be surprised if the game wasn't released next year at the latest.

Instead of aiming for the 60fps on consoles that they went for with Rage it will be only 30fps on consoles, but 60 on PC. For Rage they wanted the extra frames per second for the driving sequences, but Doom is all about getting mobbed by a 30 monsters at once and will have a few more graphics effects as well.

Carmack has also said they intend to recycle the animations from Rage in future games so I assume they'll be in Doom 4 as well. If you watch the monsters carefully and vary your routine a bit you'll be surprised at just how many different animations there are and how much they resemble something like a Pixar movie. Rage has been compared to "moving through a painting" and I think they definitely decided for an animated movie feel for the id tech 5.

Unfortunately Rage is a low resolution painting due to the fact all its megatextures have to be transcoded in software. That's one reason people see more of the infamous "texture pop-in" then they sometimes care to. However, Doom 4 will be able to use the new radeon 7000 series hardware acceleration for the technology capable of handling up to 32TB of textures and storing some of them on system ram if necessary to help reduce pop-in. With any luck id will improve the textures in Doom 4 and even release a high resolution texture pack for those people capable of running it.
 

PrayForDeath

Diamond Member
Apr 12, 2004
3,478
1
76
Doom 4 has been simmering on the back burner for the last 4 years already and will use the id tech 5 engine. The whole point of the id tech 5 is to make it easy to hire and train artists and just let them draw whatever they like so they can pump out games fast. With all the concept art already done, the engine already built, and a lot of the other ground work already finished I'd be surprised if the game wasn't released next year at the latest.

Instead of aiming for the 60fps on consoles that they went for with Rage it will be only 30fps on consoles, but 60 on PC. For Rage they wanted the extra frames per second for the driving sequences, but Doom is all about getting mobbed by a 30 monsters at once and will have a few more graphics effects as well.

Carmack has also said they intend to recycle the animations from Rage in future games so I assume they'll be in Doom 4 as well. If you watch the monsters carefully and vary your routine a bit you'll be surprised at just how many different animations there are and how much they resemble something like a Pixar movie. Rage has been compared to "moving through a painting" and I think they definitely decided for an animated movie feel for the id tech 5.

Unfortunately Rage is a low resolution painting due to the fact all its megatextures have to be transcoded in software. That's one reason people see more of the infamous "texture pop-in" then they sometimes care to. However, Doom 4 will be able to use the new radeon 7000 series hardware acceleration for the technology capable of handling up to 32TB of textures and storing some of them on system ram if necessary to help reduce pop-in. With any luck id will improve the textures in Doom 4 and even release a high resolution texture pack for those people capable of running it.

I'm really concerned about the download size for Doom 4. In order for it to look good in ID Tech 5, I reckon it will have to be at least 50GBs.
 

Doppel

Lifer
Feb 5, 2011
13,306
3
0
Glad to see others appear to agree with ID's ability to make games. This basic inability to design interesting games worked back in the 90's when the technology of Wolf 3D or Doom was so above and beyond it blew everybody's mind (and at the time they were superb), but now with far superior game design this linear kill-arbitrary-monster thing they seem unable to move ahead of seems strange.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
I'm really concerned about the download size for Doom 4. In order for it to look good in ID Tech 5, I reckon it will have to be at least 50GBs.

All that means is if they want to put out a higher resolution version it will have to be on disk. As long as people keep demanding every new game have better graphics sooner or later they'll have to go back to loading games off physical storage media or get a 1gbs internet connection. With the next generation consoles having quad core processors and gpu compute its rumored even the next generation Xbox will finally have bluray.

Just this year LG displayed their new 4k 100,000hz infinite contrast OLED TV and Samsung announced they are spinning off their LCD division. Your high definition LCD monitors and TVs are about to become as outdated and low resolution as an old 17" CRT. Within 3 years half a dozen manufacturers will be bringing molecular scale memories onto the market. The ability to push more pixels then ever before is increasing dramatically even if your internet connection isn't.
 

ArizonaSteve

Senior member
Dec 20, 2003
764
105
106
Been playing ID games since Quake, and I always wonder why people complain because it's pretty obvious what one is getting into when they play one of their games. It's always been about blasting the baddies, without any real story telling or innovation.

I, for one, enjoyed Doom 3 and look forward to Doom 4.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Glad to see others appear to agree with ID's ability to make games. This basic inability to design interesting games worked back in the 90's when the technology of Wolf 3D or Doom was so above and beyond it blew everybody's mind (and at the time they were superb), but now with far superior game design this linear kill-arbitrary-monster thing they seem unable to move ahead of seems strange.

Id games have always been the 3D version of Pac Man. Run down the corridor, eat everything in sight, run some more. Carmack has even been quoted saying the story in a video game is about as important as it is for a porn video. They've always been uber geeks focused on the technology, but the whole point of the id tech 5 was to finally move beyond just focusing on the technology. Now they're hiring professional writers and artists and whatnot, but its pretty apparent it won't be easy for these uber geeks to find their groove.
 

Ben90

Platinum Member
Jun 14, 2009
2,866
3
0
Meh, 50GB wouldn't be hard at all to download. If their servers actually worked at a reasonable speed, it would take less time than SC2.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Been playing ID games since Quake, and I always wonder why people complain because it's pretty obvious what one is getting into when they play one of their games. It's always been about blasting the baddies, without any real story telling or innovation.

I, for one, enjoyed Doom 3 and look forward to Doom 4.

I agree. If you don't like hard core arcade style games like id makes then go buy a romance novel or something and leave the rest of us alone. Its a stupid video game for Christ's sake.
 

wuliheron

Diamond Member
Feb 8, 2011
3,536
0
0
Meh, 50GB wouldn't be hard at all to download. If their servers actually worked at a reasonable speed, it would take less time than SC2.

I suspect though you'd need more like a couple hundred gigs to get serious improvement in the graphics. We'll have to wait and see, but I remember the days of shoving ten or more floppy disks or DVDs into my machine to load a single game.