riiight. Look at the minimum requirements for Unreal II: it only "needs" a 32Mb GeForce 2 MX.Originally posted by: Glitchny
this question comes up wayy too often, and Caramack has said multiple times that hsi target hardware is the radeon 8500 and geforce3ti series. Therefore no u wont need a brand new graphic card, and no the game wont be unplayable, im pretty sure that u could get away with playing it on a geforce2 ultra or similar card
Originally posted by: Ferocious
Nonsense.
To play this game with all the bells and whistles at a good framerate.....you will need a 9700 PRO or better.
If you want a high resolution and AA + AF.....you will have to wait.....because the card you will need isn't even out yet.
Originally posted by: AunixM3
riiight. Look at the minimum requirements for Unreal II: it only "needs" a 32Mb GeForce 2 MX.Originally posted by: Glitchny
this question comes up wayy too often, and Caramack has said multiple times that hsi target hardware is the radeon 8500 and geforce3ti series. Therefore no u wont need a brand new graphic card, and no the game wont be unplayable, im pretty sure that u could get away with playing it on a geforce2 ultra or similar card
However, people are showing horrible results, and to quote:
CheapTOFU:
"I have geforce3 and xp2000+
Unreal2 @1024x768 maxed setting
I only get 28-32 fps..
BoomAM:
"AMD AthlonXP 1800@Stock
Abit KT7A-RAID
SB Audigy w/ Creative 5300 5.1 speakers
768mb PC133 Memory
Sapphire Atlantis 9700PRO
WinXP Home w/SP1 + All Updates
Game Settings
1280x1024@32bit
Max Detail on every thing.
max of 3 visable shadows(i think)
EAX HD on(i`ve found a fix for my machine, search the forums for my info on it)
FPS = 40fps
Occasionally drops to 25fps when there lots going on."
BFG10K:
"I've managed to get it to run at 50 - 60 FPS with no action by running at 1152 x 864 with disabled shadows and FSAA. Everything else is on high except I turn off particle effects so the game doesn't slow down too much during firefights (usually 30-40 FPS)."
(all quotes from this thread)
So dun believe everything you hear is all I'm saying. Based on Unreal II performance, I speculate needing the highest end card for the game to be playable at a reasonable resolution.
~Aunix
I'm pretty sure id software isn't going to let such a large project over so many years only available to .5% of the people. When they put this much time and money into a game, they usually make sure more than 1/2 a percent of people can play it.
Originally posted by: SickBeast
I'm pretty sure id software isn't going to let such a large project over so many years only available to .5% of the people. When they put this much time and money into a game, they usually make sure more than 1/2 a percent of people can play it.
Umm...do you not remember the release of Quake 1? It required a voodoo-1 card in order for hardware acceleration to work...at that time the voodoo01 was like a 9700 is today.
Also, remember quake 2 and 3...they both required the best systems available at the time in order to run with all features on at higher resolutions.
I personally think that Carmack likes to push the envelope with every 3d engine that he produces.
Originally posted by: SickBeast
I'm pretty sure id software isn't going to let such a large project over so many years only available to .5% of the people. When they put this much time and money into a game, they usually make sure more than 1/2 a percent of people can play it.
Umm...do you not remember the release of Quake 1? It required a voodoo-1 card in order for hardware acceleration to work...at that time the voodoo01 was like a 9700 is today.
Also, remember quake 2 and 3...they both required the best systems available at the time in order to run with all features on at higher resolutions.
I personally think that Carmack likes to push the envelope with every 3d engine that he produces.