Silverforce11
Lifer
- Feb 19, 2009
- 10,457
- 10
- 76
How when conformant drivers were only released a month ago ?! D:
They are talking about AC now is probably because they only started on the Vulkan port process.
How when conformant drivers were only released a month ago ?! D:
They are talking about AC now is probably because they only started on the Vulkan port process.![]()
So what you're saying is that Nvidia are
*sunglasses*
DOOMed?
Just Cause 3 is a pretty enlightening case study on that. Lack of offloading physics onto the GPU leads to a wonderful <20 FPS experience when you're engaging in the core selling point of the game and the engine doesn't even seem to support frame skipping.Simple, any major AAA game not using AC on consoles is doomed![]()
Simple, any major AAA game not using AC on consoles is doomed![]()
Just Cause 3 is a pretty enlightening case study on that. Lack of offloading physics onto the GPU leads to a wonderful <20 FPS experience when you're engaging in the core selling point of the game and the engine doesn't even seem to support frame skipping.
I guess that means we won't see it on PC since it's releasing in less than 2 months ...
Different engines, you can't exactly use the Nitrous engine as reference point when each engines vary in assets, pipeline, and other things ...
It took Snail Games six weeks to do a BARE BONES DX12 port on King of Wushu ...
Well, nearly every game is released before its ready. Why should this one be any different? I'm sure it'll run great on Vulkan 5 months down the line at least.
I hope Developers learn something from Hitman launch on PC.
The issue isn't that nVidia does not support it. Its that they constantly lie about supporting it in hardware, when they do not. They emulate it in software for compatibility, but their performance goes down.
https://blogs.nvidia.com/blog/2014/03/20/directx-12/Our work with Microsoft on DirectX 12 began more than four years ago with discussions about reducing resource overhead. For the past year, NVIDIA has been working closely with the DirectX team to deliver a working design and implementation of DX12 at GDC
Well this thread started off ugly.
Definitely excited about Doom. As long as I get 60 FPS @ 1440p, I don't care if the game renders AMD logos all over my screen.
haah this is like grade schoolwe are not winning? time to use the teachers by crying first. damn, just realize this is standard recess/playground tactic.
I guess that means we won't see it on PC since it's releasing in less than 2 months ...
Reminds me of the Mantle and then later DX12/Vulkan discussions on here.
Some folks were of the view, back then, that Maxwell was fully capable on hardware for AC, despite the limitation of a single engine design that hasn't shifted from Fermi & Kepler. It went against logic of having multiple separate engines that these next-gen API use.
Then when its found out it's lacking hardware for it, some were of the view, by the time games that use AC are here, these current GPUs wouldn't matter.
Really? R290X is still putting out very impressive performance at 1080 and 1440p. I'm seeing huge gains in Hitman DX12 personally. These GPUs are in fact still capable, there's no reason to obsolete them ahead of time just to sell more GPUs.
Basically having hardware support for a major performance enhancement feature is counter-productive for GPU companies that want to sell more GPUs more often. Because these features extend the performance capability lifespan of GPUs, it doesn't cause an incentive for upgrades.
So whenever anyone raises the question of future proofing, consider the uarch that was made to shine with DX12/Vulkan.
So the fact that Hyper-Q is a thing means nothing? I'm not sure at the time we could have reasonably expected async compute wouldn't work when both GK110 and Maxwell have technology to specifically enable async compute with CUDA.
So the fact that Hyper-Q is a thing means nothing? I'm not sure at the time we could have reasonably expected async compute wouldn't work when both GK110 and Maxwell have technology to specifically enable async compute with CUDA.
Apparently not in conjunction with graphics though.
because its limited and its not even close to what microsoft calls(and made) asynchronous