wellerdball
Banned
d3 you say? isnt descent 3 out alreaydy?man that game rocked!I love the in game map downloading
Originally posted by: wellerdball
d3 you say? isnt descent 3 out alreaydy?man that game rocked!I love the in game map downloading
Originally posted by: Nemesis77
Originally posted by: wellerdball
d3 you say? isnt descent 3 out alreaydy?man that game rocked!I love the in game map downloading
D3 = Doom3. Who cares about Descent?
Originally posted by: KnightBreed
Cons:
No use key.
Emphasis of art over AI and multiplayer.
No alternate firing mode.
Very little outdoor scenes. Primarily cramped/dark cooridors.
nVidia = nvdaOriginally posted by: kherman
OK, time to buy into ATI and NVDA. What is ATI's ticker???
Buy them in about 2 months.
Not needed? By taking out immersive gameplay?Originally posted by: Nemesis77
Why is it a bad thing? They can design the game in such way that it's not needed.
The lack of AI development is a bit of a disappointment, though zombies and hell creatures don't really need to be that smart.Dunno 'bout AI, but it was made clear from the start that D3 focuses on singleplayer, not multiplayer. The world is filled with excellent multiplayer-games, there's no need for D3 to have MP
We've gotten used to dual-firing modes because it provides a better, more varied gaming experience. I can think of a hundred situations in Half-Life where the alt-fire was useful. Sticking to a single firing mode is Carmack's ego getting in the way of game development.Don't see why this is a bad thing. We have just got used to weapons that have two firing-mode. Lack of dual-fire isn't really a con, it's just something that we haven't got used to.
It sucks, but I agree.Propably because it would be impossible with current computers.
Not needed? By taking out immersive gameplay? The USE key gives the illusion the gamer is in the game making things happen. Opening cabinets, flipping switches, pulling levers, picking up keys, etc. These things we've taken for granted in other games. Carmack didn't want the USE key because it was "gimmicky" so the gamer uses the rediculous flash-like interface for interactivity. He thinks that isn't gimmicky?!
There's a huge difference between playable and 1600x1200 ultra high graphics settings.Originally posted by: Lucky
i thought it was designed to be playable around the 8500.
You missed the point entirely. Carmack removed the USE key because he thought it was a gimmick. How is the flash-interface NOT a gimmick? He may have his reasons for not including a USE key, but calling it a gimmick is load of BS.Originally posted by: X-Man
Whew, thanks for reviewing this feature in an unreleased game. I now know I won't be buying Doom III because you have declared it "gimmicky."![]()
! So basically another technology demo. At least the engine, which will rock, can be licensed to make good games 😀Doom III will have spectacular rendering and art, and mediocre AI and multiplay"
Originally posted by: KnightBreed
Uh, reviewed the feature? Somehow me calling it stupid is considered a review? Besides, you missed the point entirely. Carmack's decision on removing the USE key because he calls it a gimmick. How is the flash-interface NOT a gimmick? He may have his reasons for not including a USE key, but calling it a gimmick is load of BS.Originally posted by: X-Man
Whew, thanks for reviewing this feature in an unreleased game. I now know I won't be buying Doom III because you have declared it "gimmicky."![]()
gim·mick (gmk)
n.
1.
a) A device employed to cheat, deceive, or trick, especially a mechanism for the secret and dishonest control of gambling apparatus.
b) An innovative or unusual mechanical contrivance; a gadget.
2.
a) An innovative stratagem or scheme employed especially to promote a project: an advertising gimmick.
b) A significant feature that is obscured, misrepresented, or not readily evident; a catch.
c) A small object whose name does not come readily to mind.