- Aug 27, 2005
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I posted this earlier in troubleshooting, and was told this might be a better place to post my question.
Hey guys,
I recently downloaded the Doom 3 demo, and tweaked it a bit, so that i'm playing at 1680x1050 widescreen. The game looks fantastic, but I noticed that there seems to be some "stuttering" while I walk around the facility.
It's a very subtle effect, not the kind of stuttering that produces pauses in game play. I showed this to my brother, and he noticed it as well. It seems to occur most noticeably when I face a wall and walk back and forth. The scenery seems to shift in the direction i'm strafing, likes its trying to catch up.
Running at high quality settings w/ V sync enable and no anti-aliasing.
Specs: AMD FX-55, 2gb Corsair DDR ram, Nvidia 7800 GTX KO
A few videos of it:
http://www.zippyvideos.com/2063976041562916/doom1a/
http://www.zippyvideos.com/8070921941562966/doom3a/
Hey guys,
I recently downloaded the Doom 3 demo, and tweaked it a bit, so that i'm playing at 1680x1050 widescreen. The game looks fantastic, but I noticed that there seems to be some "stuttering" while I walk around the facility.
It's a very subtle effect, not the kind of stuttering that produces pauses in game play. I showed this to my brother, and he noticed it as well. It seems to occur most noticeably when I face a wall and walk back and forth. The scenery seems to shift in the direction i'm strafing, likes its trying to catch up.
Running at high quality settings w/ V sync enable and no anti-aliasing.
Specs: AMD FX-55, 2gb Corsair DDR ram, Nvidia 7800 GTX KO
A few videos of it:
http://www.zippyvideos.com/2063976041562916/doom1a/
http://www.zippyvideos.com/8070921941562966/doom3a/