I don't know for sure, but I was reading another thread on Doom3 and the discussion focused on Carmack's remarks about dual processors (I think it was over HardOCP, discussing if HT would be a benefit in D3). Unfortunatley, Carmack was dismissing dual processors and programing games for them. His remarks didn't seem to bode well for dualie support.
The reason for that is because current graphics rendering logic isn't easily multi-threaded. Come to think of it, most of the work is done on the vid. card, all the CPU does is load and pump the data. The only thing you can do on the second CPU is run AI.
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