Doom 3... I don't like it

Page 2 - Seeking answers? Join the AnandTech community: where nearly half-a-million members share solutions and discuss the latest tech.

SneakyStuff

Diamond Member
Jan 13, 2004
4,294
0
76
Well, I think FarCry sucks, and I love Doom 3, guess we all have our opinions don't we? This thread is useless, post in one of the OTHER "I don't like doom 3" threads.
 

bunnyfubbles

Lifer
Sep 3, 2001
12,248
3
0
lol, all these noobs complaining about AI, ofcourse the AI is terrible, most all the monsters are brainless zombies... I bet the real reason people don't like the game is because...gasp... its too scarey for them!

The game never has come across to me as one that is meant to have tactile battles and impressive AI, heck you cry babies better be thankful the enemies are dumb as rocks otherwise you'd get your ass kicked even harder. The things attacking you are demons from hell wanting to feed not only on your soul but your flesh, they have instincts no greater than kill and feed.

Its a classic gameplay in a more advanced setting - Half Life wasn't anywhere near as terrifying where you'd be overly concerned about watching your ammo because there might be some enemy that will easily kick your ass around the next corner.

Granted I don't think the game is perfect, they could have come up with a better excuse about why lighting is so poor (I know that it is there for effect but it makes not logical sense whatsoever) Then there are all the hidden compartments everywhere that dont seem to make sense (they're there just so baddies can pop out at you, obviously, lol)

HL2 shows a lot more potential to be more fun. Doom 3 is just a game where you're a one man army and get little to no help from anyone or anything (you get help once and a while from a little spider bot thing, other humans are apparently worthless). At least videos of HL2 show the ability to use other objects to help you survive impossible odds (such as using a crane to drop a huge crate on your enemies, lol)

Will HL2 be as scarey? If it is and its more fun then Doom 3 is a failure, if not then Doom 3 has done its job very well for me, maybe too well. Some of the later levels are almost too frustrating to want to complete if you played on higher difficulty.
 

KevinH

Diamond Member
Nov 19, 2000
3,110
7
81
Too scary? Lmao. Stupidest rational. Ever. Read what I wrote. The game has its merits for certain...the biggest of which was the mood. The mood wore off for me after the first few hours. Once it did, that's when things got tedious. I'm going to try it on NM and not play for too many hours on end. I think that may have killed the mood as well since playing for too many hours straight definitely felt like it was a rinse and repeat type of procedure.
 

Chumster

Senior member
Apr 29, 2001
496
0
0
Originally posted by: Hardcore
So what, the game's not for you. What game out there satisfies 100% of everybody who plays it? Are you expecting a pat on your back because you don't find it enjoyable?

:thumbsup:
 

Scarceas

Junior Member
Aug 11, 2004
3
0
0
My take:
You have to take D3 in context. There's two things going on here... An impressive new graphics/game engine, and a remake of a game from 1994.

As far as the engine goes, I've been fairly impressed with the graphics. The physics and object interaction are not flaunted in this game, though. My understanding is that the capabilities are THERE, but not being used. This was perhaps in part to give D3 a larger install base, and also likely because for this particular game, it didn't really add much.

As far as the GAME itself goes, I think they did a pretty good job. We've got a story from 1994 being played out in 2004 graphics, and as cheesy as it is to have a monster jump out of a wall behind you in the dark, it does often times get scary.

They did an EXCELLENT job of scripting out the the experience while sticking to the old story line.

I would say that bump-mapping finally sees it's potential. Unfortunately, now I'm wanting to see actual polygons for surface detail.

I can get over the disappearing bodies, b/c we're dealing with demons. Creative license, folks: demons aren't restricted to the normal laws of physics!

I definitely agree that I was disappointed in the AI. After seeing the HL2 demos showing their AI capabilities, D3 pales. Hopefully this limitation is due to implementation, and not the engine itself. It seems the AI is a bit better in the later levels, but at times they do tend to fall back on the old "throw out a bunch of dumb enemies at once" technique.

If you're complaining about the shotgun, I don't mean to be rude but you probably just have bad aim. It's pretty damn lethal. Point blank it tends to disinegrate (sp?) enemies with a single shot, and medium range it's still an effective weapon. Long range--it's not meant for that. You want a real "workhorse", though, pull out the chainsaw! It seems no one is talking about it, but I find it to be one of the games little gems. If you want to run through demons and feel like a total badass, the chainsaw is *it*. Two-stroke power! Once I got my hands on it, I instantly fell in love with the chainsaw, and it's my weapon of choice in close quarter combat.

Some other disappointments I noted:
Enemy damage: head-shot or toe-shot, makes no difference. I was really hoping that if I shot the leg, I would seem some limping. REALLY I would like to blast a leg with a shotgun and have it blown off. That could have been used to create some extra creepiness. I read that there is "rag-doll" character modeling in this engine, but you wouldn't know it from D3. I want to blow their heads off! Bottom line is that I really wish there had been more realism in the character damage modeling, and I think this was their biggest mistake.

Environment: There's not quite enough ability to manipulate or even reconstruct the environment. The chainsaw throws sparks off of ANY solid wall, it seems. It would be nice if I could cut through at least some of the thinner rails with the chainsaw, and make new paths. It would be *really* cool if I could blow holes in the walls, maybe it could cause airleaks, create shortcuts, and/or other cool things could happen. Ulitimately, we're still dealing with invulnerable "computer" walls skinned with a texture. I wish we had walls made of *materials*. A good example of this is some of the vents you walk through and can see down into a room below. They have these metal looking grates, but they are really just a texture over a see-through plane. The flashlight works through the grate, but does not cast the shadows from the grate itself. The grate looks completely flat, and it is, because it's not modeled metal that your standing on. This is something that people notice intuitively, even if they don't know or understand PC graphics.

Lighting: In general, the lighting is excellent from a techincal perspective. However, the lighting doesn't work realistically when dealing with mirrors. I want a glare in my eye if I shine the flashlight into my face in the mirror. I want the light to reflect off the mirror and illuminate the wall behind me as well.

I haven't actually finished the game yet, but I do think it has little replay value.

My overall opinion/hope is that D3 is a mere taste of a more capable engine. As CPU and video card power increase in the actual install base (in other words, not what's available, but what's actually in use by the majority of people), I hope that the engine will begin to show it's true strengths.
 

Smilin

Diamond Member
Mar 4, 2002
7,357
0
0
Originally posted by: DonVito
How many damned threads do we need on the SAME EXACT TOPIC? So you don't like D3? Post it in one of the existing threads, or cry me a river . . .

Ditto.

I happen to think farcry is stupid. Pretty, but stupid. The graphics and sound in Doom 3 blow away ANY game out there. (For me anyway - 1600x1200, high detail, 5.1 500W surround).

I don't give to craps about AI in this game. It's not intended to be a squad based game so AI is pretty much irrelevant. It's also intentional. They could have dropped some bot code in from Quake 3 if that was the desired effect. You are all welcome to your opinions but if you think the game is stupid because the bodies disappear (in the coolest way - melting skeletons for humans and burning cigarette for demons) then you are just plain retarded. Go make yourself a mod in Farcry or UT 200x that allows you to whack dead bodies around or something....wee! Gee that is soo much fun!! Weee I could do this for hours!!! Fvckin retard.

I found the first 1/3 of the game to be terrifying. The fear dropped some as I became more armed but then it turned into more the frantic run and gun from the original Doom games. It had a decent (albeit disposable) story line, great classic weapons, decent bosses, and some really cool levels - c'mon tell me you didn't sh1t the first time you saw the alpha and delta lab generators. Not to mention hell and the excavation sites afterwards.

I certainly don't expect everyone to think as highly of this game as me but if you truly think it sucks then you have poor taste in games. Furthermore because of your obvious retardedness I'm glad that you wasted your $50.

As for the amount of eye-candy for your system requirements: You're not appreciating the genius of the Carmack. You do realize that in order to do shadows with a z-buffer the game has to completely render the scene once from the point of view of EVERY light to calculate shadows then render it again from your viewpoint? This is next generation boys and girls. UT 2004, Farcry, Halo are all just wannabees. They should stay on the porch with your lil DX8 video card. Go play some counter strike kiddies.
 

PsharkJF

Senior member
Jul 12, 2004
653
0
0
Also i believe what this one guy said in another forum, when a new game comes out with graphics like Doom 3, or better, it would have been forgotten More games survive on its gameplay than graphics nowadays
Counter-strike, Day Of Defeat, Team Fortress Classic, all serving as good examples.
 

gururu

Platinum Member
Jul 16, 2002
2,402
0
0
the game would have been much better with MORE zombies. I'm talking like 10-15 weaponless zombies to kill in a single room...in the darK! I hate those stupid fireball throwing monsters. Same goes for the flaming heads and whip and machinegun dudes. Not scary, just irritating. More zombies would have been better. i think I'd complain less about the AI in that case. and also more gruseome horrible deaths that make you FEAR death. perhaps the zombies could slowly rip you apart as you are struggling to run or fight.
 

skace

Lifer
Jan 23, 2001
14,488
7
81
More zombies wouldn't have made sense gururu. Zombies were just an after-affect of the true enemy. The true enemy was the demons from hell. The zombies were just leftovers from their attack. They were supposed to get in your way as you went room from room, but in no means should they have been the main enemy. Although I do agree with some of your argument because there should have been more of everything in general. It is an obvious unfortunate side affect that current hardware cannot handle this game, because if it could handle it, I'm sure they would have put in a ton of 10+ monster battles.

I really agree with Scarceas and Smilin. You guys bring up a lot of great points, stuff that I had noticed myself. I was trying not to be as mean as you were Smilin, so I'm glad someone had to say it :p.
 

Aftermath

Golden Member
Sep 2, 2003
1,151
0
0
Originally posted by: Balt

The shotgun is the worst piece of crap to ever hit any game. You shoot an enemy from five feet away and half of the spread will miss because the pellets disperse so much. You literally have to run right up to their face and blast them to do any damage. The shotgun in DOOM/DOOM2 was a workhorse, this is a POS. And there is no weapon that seems to replace it as a workhorse.

Jeeze, this is the worst complaint I think I've ever heard for a first person shooter.

"EErrggg.. In like, Doom 1 I could totally run around using one gun to kill everything. In Doom 3, they like totally balanced the weapons or something. Made me use different weapons in different situations. Bummer. What a POS, overbalanced gun."
---

This game suffers more from overhype than any game I think I've ever seen, short of Duke Nukem Forever or Daikatana. They saught out to take Doom, revamp it with better graphics and a better story, and re-release it. Think about it, they didn't design the engine to remake Doom, Doom probably fit exactly what they wanted the new engine to do, so it seemed like a perfect way of slapping a familiar game out there with a new face. (I have no idea on any of this, just my opinion.)

Did they somehow fail at re-releasing doom? If this had been a direct, level by level conversion of Doom 1 to Doom 3 with new graphics, I can see a bit of dissapointment, but they delivered what they promised and then some. A clostrophobic "BOO" shooter from 1994 with new graphics.

Yet, people ran out and bought it within days of the release, expecting some form of computer gaming revolution I guess, without waiting for a demo or reading reviews apparently, then feel the need to moan and groan about how bad it is.

Stfu already, or keep it in one thread. Jebus, there are half a dozen threads being spewed out all over this forum now, and they all say the same thing! Over and over again! Sheesh. Doom 3 haters are like Jehovas Witnisses. They just won't shut up and leave until they convert everyone to realize how right they are.
 

DarkKnight

Golden Member
Apr 21, 2001
1,197
0
0
I think the game is great. I love the atmosphere , it really makes you scared. I understand that it has problems, such as bad AI (enemy's can't hear), but overall I am enjoying it so far.