I would love to get some additional input here. I set the quality to low, and disabled everything in the advanced options menu, and set the resolution to 640x480. Then I did timedemo demo1.demo, and all I got for a score was ~72fps. This is my system:
Windows XP Pro
Athlon XP 3000+ (Barton 166Mhz fsb)
1GB DDR333 RAM running at 333Mhz
Radeon 9800 Pro 128MB
I don't understand how the score can be that low with this system. Theres nothing special going on with the graphics as far as I can tell. The polygon count is very low, the texture resolution is very low, and no advanced effects like bump mapping or specular highlights are enabled. I would think I would be getting 200+ fps with these kind of conditions. I mean the graphics can't possibly be anything more than quake3 at its highest level (and I get around 300fps high quality 1024x768) . I would love for someone to come up with a good explanation for this horrendous performance on pretty decent hardware. And please, if you have doom 3, post your results and system specs. Set the quality to low, turn all of the advanced options off, and run timedemo demo1.demo .
Windows XP Pro
Athlon XP 3000+ (Barton 166Mhz fsb)
1GB DDR333 RAM running at 333Mhz
Radeon 9800 Pro 128MB
I don't understand how the score can be that low with this system. Theres nothing special going on with the graphics as far as I can tell. The polygon count is very low, the texture resolution is very low, and no advanced effects like bump mapping or specular highlights are enabled. I would think I would be getting 200+ fps with these kind of conditions. I mean the graphics can't possibly be anything more than quake3 at its highest level (and I get around 300fps high quality 1024x768) . I would love for someone to come up with a good explanation for this horrendous performance on pretty decent hardware. And please, if you have doom 3, post your results and system specs. Set the quality to low, turn all of the advanced options off, and run timedemo demo1.demo .
