Doom 3 BFG Edition is coming this fall

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Cerb

Elite Member
Aug 26, 2000
17,484
33
86
Interesting gameplay mechanics >> "beauty" and "realism".

Part of Doom 3's tension was because you couldn't use a gun and a flashlight at the same time. As a result, there were a lot of situations where you'd spot an enemy, turn off your light, fire your gun wildly in the threat's general direction, and then turn your light back on to assess the damage.

A lot of people thought this was a terrible mechanic. If Doom 3 were anything other than a run 'n' gun shooter, I'd be inclined to agree; but I don't. I love how it added to the experience and made things that much more hectic.
Yeah, but you could get fashlights that lasted a few hours that can mount to guns and withstand them being fired when the game came out, and it is supposed to take place well into the future. Complete suspension of disbelief fail. As such, it was more of an irritating mechanic than an interesting one.
 

BFG10K

Lifer
Aug 14, 2000
22,709
3,007
126
Doom 3 is one of my favorite FPSes of all time, but this remake is questionable.

I like the extra levels and armor flashlight, but adding more ammunition will make it too easy. There was already plenty of ammunition in the first game. Also the videos don’t look any better than the original PC version.
 

Ben90

Platinum Member
Jun 14, 2009
2,866
3
0
Yea, them not taping flashlights to guns is so stupid and unrealistic. But going into hell, that's okay.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
Doom 3 is one of my favorite FPSes of all time, but this remake is questionable.

I like the extra levels and armor flashlight, but adding more ammunition will make it too easy. There was already plenty of ammunition in the first game. Also the videos don’t look any better than the original PC version.

They're remaking it for the console crowd, so any semblance of smart play or ammo conservation has to go completely out the window.

I also fully expect a lighted path on the ground at all times showing you where to go, or hopefully tool reminders popping up, reminding me that pushing the left thumbstick forward will move my character forward.
 
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shortylickens

No Lifer
Jul 15, 2003
80,287
17,082
136
Me too.

Although, for some odd reason, it always irked me that the guns have no sights whatsoever or have designs that actively work against you if you'd attempt to aim that thing IRL (especially the SMG) - but then again, seeing a glowing ANYTHING on a supposed soldier/warrior (especially fluff design pieces) in any game or movie irks the shit out of me too - for instance Sting in LotR: so you tell a little weakling half-tard dwarf to go deep into enemy territory where you are easily outnumbered 100 to 1 with the sole key to winning the war, every single one of your enemies is supposedly very heavily armed, and the only weapon you give him is a sword THAT GLOWS WHEN ENEMIES ARE NEARBY? ARE YOU SERIOUS? IS THIS SOME KIND OF SICK JOKE? - so I may be a vocal minority on that one.

FEAR and FEAR 2 are good games but they both have issues. In the first one these supposed special forces constantly yell out orders or that they're injured or losing men. The best part? They're supposedly psychic and dont need to talk.

In FEAR 2 all your enemies in an even more elite special forces unit run around in Day-Glo suits. Yeah, that totally makes sense.
 

JimKiler

Diamond Member
Oct 10, 2002
3,561
206
106
Doom 3 hate is just out of control.

Doom 3 had Ambiance and creepy factor specially when played late at night. I played at least half the game but started to hate it. Why? Because of the stupid monsters jumping out of closets. That killed it for me. I love senseless FPS games and rather enjoyed the Wolfenstein remake but monsters jumping out of closets after you walk by them drove me to stop playing Doom 3.

Also i do not remember ever having to use the flashlight to see the enemy and switch to a gun and shoot in the dark. But maybe I did not play long enough.
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
Doom 3 had Ambiance and creepy factor specially when played late at night. I played at least half the game but started to hate it. Why? Because of the stupid monsters jumping out of closets. That killed it for me. I love senseless FPS games and rather enjoyed the Wolfenstein remake but monsters jumping out of closets after you walk by them drove me to stop playing Doom 3.

THIS!!!

I actually quite enjoyed Doom 3 for what it was. The ambiance and atmosphere, was, quite simply, marvelous. It was one of the few truly psychologically draining games I've played; the atmosphere and tension actually wore on you after awhile. Artistically, that's about as good as it gets.

HOWEVER, some really retarded design decisions, such as having enemies predictably and annoyingly spawning behind you, almost on cue, every time you enter a new area/room was just shitty. I'd walk into a new room, hear that Imp "SHHHHRIIIIEEEK", and before I could turn around, sure enough, I'd been hit with a fucking fire ball. THAT'S not scary. That's cheap. And annoying.

It's funny, detractors remember the cheap scares and forced "darkness" and that ruined the experience for them. Apologists remember the excellent atmosphere and tension and forget the annoying gameplay quirks. Truth is they're actually both right.
 

Tweak155

Lifer
Sep 23, 2003
11,449
264
126
I liked Doom 3 too... this isn't being "remastered" for PC, so they are probably mainly talking about controls. Yeah, the graphics look worse than from what I remember lol.
 

Whirlwind

Senior member
Nov 4, 2006
540
18
81
Anybody who has not played Doom 3 with the Sikkpin mod...needs to try it out....it is amazing to say the least.....

Another reason I like Doom 3....it is very moddable :biggrin:
 

Gheris

Senior member
Oct 24, 2005
305
0
0
I have little hope for the future when technology has advanced far enough for space travel, yet could not tape a flashlight to a gun. Doom III, space travel yes? Duct tape? Nope.
 

Whirlwind

Senior member
Nov 4, 2006
540
18
81
I have little hope for the future when technology has advanced far enough for space travel, yet could not tape a flashlight to a gun. Doom III, space travel yes? Duct tape? Nope.

The game would have been far too easy and the atmosphere lost with lights on the guns.

Look at Alan Wake....hunting for batteries the whole game long...common...at least make the batteries last....give me duracell......but then again....I guess that would not be fun at all if the batteries lasted forever.
 

Stringjam

Golden Member
Jun 30, 2011
1,871
33
91
Nothing really that scary about Doom3. It's adolescent shock tactics, which, to me anyway, is boring and quickly removes any sort of tension or any real sense of fear.

Doom3 isn't a dot on a line compared to Metro2033, which actually uses a bit of intelligence and artistry in generating a feeling of tension, instead of just constantly throwing monsters at you.
 

ibex333

Diamond Member
Mar 26, 2005
4,094
123
106
People who are complaining that they chose this over other games to remaster... who is THEY? The creators of Doom chose to remaster the game! They have no rights to remaster other games, and I don't even know if they would even want to. Just be thankful that at least THIS game is getting revamped!
 

Sulaco

Diamond Member
Mar 28, 2003
3,825
46
91
People who are complaining that they chose this over other games to remaster... who is THEY? The creators of Doom chose to remaster the game! They have no rights to remaster other games, and I don't even know if they would even want to. Just be thankful that at least THIS game is getting revamped!

Wait...what? Your post is so disjointed I don't even know where to begin, but...

ALMOST NOTHING IS BEING "REVAMPED", that's the point. The game LOOKS the same, SOUNDS the same, PLAYS the same, and for all intents and purposes from the video, is EXACTLY the same, aside from (maybe?) a few 'new' areas...whatever that means.

Seriously. It's an eight year old game. Just watch the video trailer and you tell us what exactly looks "revamped" to you.
 

Whirlwind

Senior member
Nov 4, 2006
540
18
81
It will be great for the console crowd, it should look good and be a good experience.

For the pc crowd.....just use your old Doom 3 game and grab a texture mod and combine it with sikkpin mod...it is impressive and looks better than alot of new games, seriously. :biggrin:
 

DigDog

Lifer
Jun 3, 2011
14,799
3,084
136
so, i play a lot of quakelive, and in general am a bit of a id fanboy. i loved doom 2 and i was my main game for a couple years.

what i liked about doom/d2 and therefore did not like in doom3:

in doom/d2 all the mobs are already spawned; they are somewhere in the map waiting for you, and if you manage to find a way to spot them you can snipe them, or anyway manage to *not* be in their spawn spot when they spawn, so they don't necessarely take away all your armor / hp.

in doom3 you can't do that. they will spawn on your ass and hurt you because id decided they would. also that's why you need so many medikits/shards.

in d/d2 you can skip huge parts of the map, you just need to manage to. fly over a wall, RJ your way to higher ground, TP somewhere high then jump down .. all this in what is essentially a 2d game with some of the best 3d maps ever.

doom3 is one big corridor.

in d/d2 you will be faced with WAY more mobs that you should consider trying to take out. and if you want to try to take them all out, you will have a lot of strafing to do. which is what you learn to do very well, eventually.

in d3 it's all a f* corridor and mobs spawn right on yo'ass, so the whole "i will strafe u long time" thing is just worthless.

this is the most annoying thing of d3. i suspect id did this because otherwise older doom players would have just whizzed trough the game. but the map design of d3 is just pathetic.

doom/2 had seriously powerful weapons - the RL and BFG were devastating, even from miles away (and you did get plenty chances to use them from so far); nothing better than throwing a few rockets in a small hatch to a room full of imps, on the other side of the map, that you will probably visit in 10 minutes or more for how far it is, and kill them all beforehand. a rocket well spent.

what i also did not like of d3, and that somehow d2 did better:

in doom3 you get scripted events, such as monsters crashing through the wall, that are supposed to scare you; well, ok, some of it was scary (at least startling), but when a platform in d2 opens and out comes a totally ordinary Cyberdemon, believe me darling, i shit my pants :/

the whole lighting/darkness/flashlight thing was ok, i guess. not my cup of tea, but not horrible either. FEAR did it better. but it was ok, as a visual effect.

it also was way overused and annoying and gave me headaches. tbh the whole engine was quite amateurish (LOL, try to set some modern resolutions) for someone like id, the story is still the same, locations were not really special/memorable (i liked wolfenstein better), weapons were meh, mobs were poorly balanced .. it was a very forgettable game.
Prey (which had a horrible "no death" mechanic) was better, doing the same thing with more style.

in the end, the only bit i had a little fun in was the final boss, which was too easy; i wish they had given me a few big rooms with plenty of space to strafe/dodge in, big gunz, mounds of mobs trying to shoot me (no hitscan weapons pls), and just let me do my doom thang...but they didn't.

there's really no reason to rehash doom3. it was a mistake and it's better to just forget it ever existed.
 
Apr 12, 2010
10,510
10
0
IT WASN'T GOOD WHEN IT CAME OUT, WHY WOULD IT BE GOOD NOW?

Granted, it did have its' moments. But all the other games released around that time completely shit all over it.
 

coloumb

Diamond Member
Oct 9, 1999
4,069
0
81
Interesting way to bring doom 3 to consoles - just remaster the game and "reprofit" from it.