- Aug 4, 2004
- 9
- 0
- 0
For the heck of it, I tried setting doom 3 to 16x12 at the high quality setting on an amd xp 2500+, NVidea 5900, 1 gig ram, etc, and it ACTUALLY RAN WELL... EXCEPT..
Whenever there's a scene where "warping" occurs, my framerate drops to 5 fps or less. Basically, when there are scenes like those little control rooms with glass windows, or when those demons hurl fireballs at you.
If you study what's going on, you'll notice that glass causes whatever is seen through it, to get distorted. When there's scenes with fire (fireballs, floating heads, etc), the flame makes the surrounding air "warped", like a heat effect.
Well, anytime this happens, at every single quality setting, and every resolution except for 640x480, my game slows to a crawl. As soon as I look away from the glass, fire, etc, the framerate zooms back up.
Does ANYONE know if there is a way to disable this graphical "feature"? If I could, I could play smoothly at 16x12, which pretty much blows my mind, considering there are much faster video cards, and PC"s out there.
Thanks!!
Whenever there's a scene where "warping" occurs, my framerate drops to 5 fps or less. Basically, when there are scenes like those little control rooms with glass windows, or when those demons hurl fireballs at you.
If you study what's going on, you'll notice that glass causes whatever is seen through it, to get distorted. When there's scenes with fire (fireballs, floating heads, etc), the flame makes the surrounding air "warped", like a heat effect.
Well, anytime this happens, at every single quality setting, and every resolution except for 640x480, my game slows to a crawl. As soon as I look away from the glass, fire, etc, the framerate zooms back up.
Does ANYONE know if there is a way to disable this graphical "feature"? If I could, I could play smoothly at 16x12, which pretty much blows my mind, considering there are much faster video cards, and PC"s out there.
Thanks!!