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Doom 1.3 Patch out!

warcrow

Lifer
Fixes & Updates in 1.3:
- PunkBuster(TM) support has been added. When enabling or disabling PunkBuster(TM) on a server, the game must be restarted before the change takes effect.
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0.
- Server provides .pk4 file download URLs (http/ftp), client has internal download.
- New class of .pk4 files: 'addon paks' are only referenced when the map is loaded in.
- .pk4 downloads and addon paks come with a number of fixes to the 'pure server mode' filesystem code.
- Fixed ragdoll bounciness.
- Fixed how Doom 3 detects LAN client vs. Internet clients.
- LZW compression of render demos.
- Fixed command line parameter passing.
- Added a Quake III-style graph of the connection quality for network clients. It can be toggled with the console command net_clientLagOMeter 1 or 0. This displays a graph of how much the client predicts ahead of the server. Note that as a host you can specify a client's minimum prediction ahead of the server with net_clientPrediction followed by the number of milliseconds. Increasing this value may help with lag.
- Saved Games from previous versions of the Russian version of Doom 3 cannot be loaded after installing the 1.3 patch. Also, when saving games with Russian characters, names with same amount of characters overwrite each other after installing the 1.3 patch. It is recommended you use non-Cyrillic characters when creating saved games in the Russian version of Doom 3.

Changes relevant to mod developers (SDK):

- Added UploadImage to idRenderSystem interface. This lets the user blit images to the renderer.
- Supports fs_game_base; this lets you base a mod off base game + d3xp + your own content.
- Most of the download redirection is handled in the game code, and can be extended.

Linux specific:

- ALSA device opened non-blocking to avoid hangs.

Patch Download
 
Originally posted by: warcrow
Fixes & Updates in 1.3:
- EAX(R) ADVANCED HD(TM) support in the sound engine contributed by Creative Labs(R). Doom 3 base game comes with room reverb data.
- To utilize EAX(R) ADVANCED HD(TM) in Doom 3, you must have 100% EAX 4.0 compatible sound card. Please refer to your sound card manufacturer for details on whether or not your sound card supports EAX 4.0.
- Sound Blaster(R) Audigy(R) 2 users who wish to utilize the new EAX 4.0 feature in Doom 3 should download the latest Creative Beta Drivers for the card released on April 5th, 2005. Not using these drivers may result in game instability while using EAX 4.0.

Creative and EAX suck.

- LZW compression of render demos.

Unisys and LZW suck.

That is all.
 
Did someone forget to tell id that nobody plays Doom3 anymore? (yes, yes, I'm sure some of you Doom3 fanboys will speak up, but face it, it sucked)
 
Originally posted by: AtaruMoroboshi18
Hey guys, your being too hard, it makes the perfect tech demo for computers now!

No it doesn't.
Apparently the game can make use of dual procs, but the timedemo doesn't, so it even sucks for testing a machines performance.
 
Originally posted by: Schadenfroh
Originally posted by: obsidian
No more CD checking either.

another reason to like ID and the people that make UT


Yes, while Doom 3 is somewhat unplayed now, i like how they get rid of the need for the CD.

Saves having to apply no-CD patches & the like.
 
Are there any Doom 3 SP maps and mods worth playing?
There were tons of fan-made maps available after Doom was released, but (AFAIK) there are hardly any user made maps for Doom 3.
 
Is this like the 3rd patch because I only downloaded one patch for Doom 3? I installed the d3_1_1 patch.

If so, then was there ever a 2nd patch (d3_1_2)?

And if there was, then is it okay to go ahead and install this patch w/o the 2nd patch?
 
Originally posted by: n7
Originally posted by: Schadenfroh
Originally posted by: obsidian
No more CD checking either.

another reason to like ID and the people that make UT


Yes, while Doom 3 is somewhat unplayed now, i like how they get rid of the need for the CD.

Saves having to apply no-CD patches & the like.
Now that [almost] NO one plays - or replays - it WHO cares? 😛
:roll:
:thumbsdown:
------------------------
Originally posted by: AtaruMoroboshi18
Hey guys, your being too hard, it makes the perfect tech demo for computers now!
Just d/l the demo

D3 should be Freeware by now 😉
:roll:

:laugh:


 
I'd like to check out the EAX 4.0 sound, it rocks when done correctly....give me a reason to use my 5.1 Ultra's!
 
Originally posted by: jj2005
Is this like the 3rd patch because I only downloaded one patch for Doom 3? I installed the d3_1_1 patch.

If so, then was there ever a 2nd patch (d3_1_2)?

And if there was, then is it okay to go ahead and install this patch w/o the 2nd patch?

I think the 1.02 Patch was exclusively for RoE.
 
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