- Jan 29, 2005
- 5,202
- 216
- 106
Man...
I don't know if throughout all of my video gaming years I was simply lucky not to play too many of such games, but I do hope that it wasn't only luck (or rather bad luck) and that it was indeed only happening rarely. I'm referring to games in which the developers made various things (from the UI, passing by the main and/or secondary characters' lines/speeches and game items or environmental objects or game events or even the "too obvious" easter egg) remind you at the unbearable cost of the game's immersion that you're not only playing a game but that your main character (when it's the case, of course) is apparently aware that you're holding a video game console controller or a keyboard and a mouse in your hands.
Don't you hate it when that happens?
A couple examples...
º When developers make game characters (either main ones or not) tell you about the game controls by actually speaking about the game controller and which button to hit for specific events.
º When developers invent dialogs for their voice actors to speak about for the character(s) they're playing the role of which not only imply that you the player are controlling them but also imply that the virtual character (say... a Dwarf bashing some Orcs) knows that he/she is in a created, fictitious game world and that he/she's tired of waiting around (for example, out of so many others). In other words, when the game characters speak about you (the player) and/or the fact that they need to be controlled again, or when they're literally speaking about game developers (just play Sacred 2 and get the High Elf class, and you'll eventually understand what I mean).
º When game developers put obvious easter eggs on your way during a very important/chaotic/urgent main game story arc event and when you're about to be just as nervous as the game character seems to be (because you're simply immersed in the game) you stumble upon it and it completely destroys the poignant moment you were experiencing.
º When developers make certain objects (ammo piles, weapons, switches on walls or wherever they can be, or doors, or locks or whatever needs to be used by the player to help him/herself or move to another game location) literally glow in your face, almost to the point of them speaking: «Hey! I'm over there! I'm the switch you needed to find by yourself in an otherwise more fitting adventure game, I was supposed to be secret at first, but then my creators put this nice shading effect on me and they thought you were just too stupid anyway to find me, so, hey, here I am man! Just get over here and activate me so you can move to the next area faster and then complain that the game wasn't lengthy enough when you complete it the very same day you bought it!»
Et cetera...
I don't know if throughout all of my video gaming years I was simply lucky not to play too many of such games, but I do hope that it wasn't only luck (or rather bad luck) and that it was indeed only happening rarely. I'm referring to games in which the developers made various things (from the UI, passing by the main and/or secondary characters' lines/speeches and game items or environmental objects or game events or even the "too obvious" easter egg) remind you at the unbearable cost of the game's immersion that you're not only playing a game but that your main character (when it's the case, of course) is apparently aware that you're holding a video game console controller or a keyboard and a mouse in your hands.
Don't you hate it when that happens?
A couple examples...
º When developers make game characters (either main ones or not) tell you about the game controls by actually speaking about the game controller and which button to hit for specific events.
º When developers invent dialogs for their voice actors to speak about for the character(s) they're playing the role of which not only imply that you the player are controlling them but also imply that the virtual character (say... a Dwarf bashing some Orcs) knows that he/she is in a created, fictitious game world and that he/she's tired of waiting around (for example, out of so many others). In other words, when the game characters speak about you (the player) and/or the fact that they need to be controlled again, or when they're literally speaking about game developers (just play Sacred 2 and get the High Elf class, and you'll eventually understand what I mean).
º When game developers put obvious easter eggs on your way during a very important/chaotic/urgent main game story arc event and when you're about to be just as nervous as the game character seems to be (because you're simply immersed in the game) you stumble upon it and it completely destroys the poignant moment you were experiencing.
º When developers make certain objects (ammo piles, weapons, switches on walls or wherever they can be, or doors, or locks or whatever needs to be used by the player to help him/herself or move to another game location) literally glow in your face, almost to the point of them speaking: «Hey! I'm over there! I'm the switch you needed to find by yourself in an otherwise more fitting adventure game, I was supposed to be secret at first, but then my creators put this nice shading effect on me and they thought you were just too stupid anyway to find me, so, hey, here I am man! Just get over here and activate me so you can move to the next area faster and then complain that the game wasn't lengthy enough when you complete it the very same day you bought it!»
Et cetera...