- Nov 30, 2000
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I recently upgraded my memory from 96mb to 160mb. Before this Unreal (the original game - not UT!) ran about 43fps on the flyby timedemo with resolution at 1024x768x16 on my Intel 450 and Geforce2 MX.
But now since the memory upgrade, it runs SLOWER --- about 37fps! What's more unusual is that as I go down on resolution, say 800x600 or 640x480, it runs EVEN SLOWER! At 640x480x16 I was only able to get 24fps!!!
It seems I remember reading something a good while back that above a certain amount of memory that Unreal would choke down. I'm going to pull out some memory and see if this helps. If anybody has had this problem please post!
But now since the memory upgrade, it runs SLOWER --- about 37fps! What's more unusual is that as I go down on resolution, say 800x600 or 640x480, it runs EVEN SLOWER! At 640x480x16 I was only able to get 24fps!!!
It seems I remember reading something a good while back that above a certain amount of memory that Unreal would choke down. I'm going to pull out some memory and see if this helps. If anybody has had this problem please post!
