Also did you read my post abou vega?So again: ALL that new stuff on vega like primitive shaders and draw stream binning rasterizer dont work and will never work
Sad true is that AMD is stuck on 4x shader engines/64rops/256TMU/4096SP.That is pretty unbalanced setup.
They need use 6x shader engines just like Nvidia using 6x GPC since maxwell.This will allow them increase rops to 96 and increase geometry power and pixel fillrate by 50%.
6x shader engines will also increase shader utilization because each shader engines will have less shaders in there so less bottlenecks.
Look at vega 56OC vs 64OC they have pretty much same performance.So what those 512SP doing?Well nothing because they are bottleneck by 4x shader engines.
https://www.gamersnexus.net/guides/3053-vega-64-vs-vega-56-clock-for-clock-shader-differences
This should amd do after hawaii yet we are in 2018/19 and they are still stuck at 4xshader engines.
Best thing they should do now is just create new architecture from scratch it is too late for gcn.