Does ATI/AMD have an AA issue or am I just doing something wrong?

RayCathode

Member
Oct 10, 2001
194
18
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When I'm fullscreen the text is all blurry (no matter what settings in-game or in the Radeon control panel) and it even sort of looks like it is a lower resolution.

When I'm Borderless Fullscreen the text is fine, but there are jaggies all over the place (no matter what settings in-game or in the Radeon control panel).

RX480 if that matters.

<sigh> I miss 3dfx -- not that it is the least bit relevant, but I've never had the opportunity to say it "outloud" and this chance may never come again.
 

Krteq

Golden Member
May 22, 2015
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What game/application? What driver version and what are driver settings for global and game/app profile?
 
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RayCathode

Member
Oct 10, 2001
194
18
76
Thanks for trying to help, but I found the culprit. Turns out it was "morphological filtering". I still may be doing something wrong though. With that turned on games look awful.

I was using 18.3.1 and it was happening in every game. I was went through all the modes (use, enhance, override) and the other options (multi, adaptive and super). With morphological filtering off things still are a bit jagged, but that just may be a case of expectation not meeting reality. I feel kind of silly not turning off morphological filtering, but I didn't realize what it did. Ooops.
 

Red Hawk

Diamond Member
Jan 1, 2011
3,266
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Thanks for trying to help, but I found the culprit. Turns out it was "morphological filtering". I still may be doing something wrong though. With that turned on games look awful.

I was using 18.3.1 and it was happening in every game. I was went through all the modes (use, enhance, override) and the other options (multi, adaptive and super). With morphological filtering off things still are a bit jagged, but that just may be a case of expectation not meeting reality. I feel kind of silly not turning off morphological filtering, but I didn't realize what it did. Ooops.
Yeah, don't turn on morphological filtering (MLAA) in the Radeon control panel. It's light on performance, but it blurs the entire image. Games with built in MLAA (or FXAA, similar principle) layer the effect so menu and text boxes aren't blurred. But the AMD control panel setting can't distinguish menu elements; it blurs up everything.

Modern DirectX 11/12/Vulkan games often aren't compatible with trying to force traditional multi, adaptive, or super sample AA in the control panel; it all just has no effect. What you can try is enabling virtual super resolution (VSR) in the Radeon control panel's display settings. VSR basically makes Windows think you have a higher resolution monitor, allowing you to run a game at those higher resolutions. The graphics driver then downsamples the resulting image to send to your monitor, resulting in a kind of supersampling AA with less jaggies. It can cause interface elements to appear smaller, though. And of course it's performance heavy since you're internally running the game at a higher resolution. But give it a try, see if you have enough headroom.