- Apr 17, 2005
- 13,465
- 3
- 81
Originally posted by: Inspector Jihad
yeah, i'm gonna try to download the demo tonite and see how it is. thanks for the input
Originally posted by: Inspector Jihad
yeah, i'm gonna try to download the demo tonite and see how it is. thanks for the input
Originally posted by: schneiderguy
Originally posted by: Inspector Jihad
yeah, i'm gonna try to download the demo tonite and see how it is. thanks for the input
I've got a guest pass for Day of Defeat source that would let you try it for a few days so you can see which game you like better. pm me if you want it![]()
Originally posted by: StinkyMojo
DoD > BF2 hands down.
Originally posted by: Sureshot324
Never played CSS, but I tried BF2 for a while and ended up just going back to CSS. IMO BF2 does not work well on public servers. It can be create on a lan party or with a group of friends on ventrillo in a pub. But if you're just going to jump on a pub yourself, there's virtually no teamwork or strategy. You just run around randomly capturing spawn points and shooting people along the way.
What really bothers me about BF2 is that anyone can capture any spawn point at any time. This makes it very hard to defend because you don't know where to defend. You just end up running to the nearest enemy spawn point and fighting whoever you run into along the way.
Originally posted by: gorcorps
The problem isn't the game, it's the people :disgust:
Originally posted by: gorcorps
Originally posted by: Sureshot324
Never played CSS, but I tried BF2 for a while and ended up just going back to CSS. IMO BF2 does not work well on public servers. It can be create on a lan party or with a group of friends on ventrillo in a pub. But if you're just going to jump on a pub yourself, there's virtually no teamwork or strategy. You just run around randomly capturing spawn points and shooting people along the way.
What really bothers me about BF2 is that anyone can capture any spawn point at any time. This makes it very hard to defend because you don't know where to defend. You just end up running to the nearest enemy spawn point and fighting whoever you run into along the way.
What kind of game would it be if you knew where people were headed? I mean think about it... if you knew they were going after point A, then you'd go and defend it. But then they'd know you're there, so they'd try going after B. Well then you'd have to go to B. Hey this sounds a lot like how it is now! GO FIGURE!
Originally posted by: Sureshot324
Originally posted by: gorcorps
Originally posted by: Sureshot324
Never played CSS, but I tried BF2 for a while and ended up just going back to CSS. IMO BF2 does not work well on public servers. It can be create on a lan party or with a group of friends on ventrillo in a pub. But if you're just going to jump on a pub yourself, there's virtually no teamwork or strategy. You just run around randomly capturing spawn points and shooting people along the way.
What really bothers me about BF2 is that anyone can capture any spawn point at any time. This makes it very hard to defend because you don't know where to defend. You just end up running to the nearest enemy spawn point and fighting whoever you run into along the way.
What kind of game would it be if you knew where people were headed? I mean think about it... if you knew they were going after point A, then you'd go and defend it. But then they'd know you're there, so they'd try going after B. Well then you'd have to go to B. Hey this sounds a lot like how it is now! GO FIGURE!
They should at least implement a system like UT 2k4, where at any given time there are only 2 spawn points you can go for, and you have to capture those before you can go for spawn points deeper in enemy territory. Now since there are only two spawn points to defend, it's actually possible to play defense. There is much more strategy on offense, because you have to figure out how to beat the defense, rather than just run to a random spawn point.
The best BF2 games happen on maps like Strike at Karkland, since the map is relatively linear, you only have easy access to 1 or 2 spawn points at once. To get to the other spawn points you have to sneak past enemy lines. And since there are no aircraft, you can't just airdrop to any spawn point. However, even that map falls apart once a few spawn points behind enemy lines are captured.
Maps like the Gulf of Oman are a complete waste of time because you can easily get to any spawn point you want.