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DOD Source is out.

Topweasel

Diamond Member
I just got it unlock and just looked around, Some places seemsed to look like that horrible picture from AOE3, but thats only for a moment as your eyes (the vid card focuses) as its to bright kind of like squinting. The best thing is their doesn't seem to be any real performance lost. I really hope more game companies can impliment it like this because AA and HDR are meant to be together.
 
I want to see some AA via pixel shaders. And I want to find the article I read over a year ago that talked about that!
 
Originally posted by: cevilgenius
Originally posted by: Topweasel
AA and HDR are meant to be together.

= framedeath

And I have a 6600GT... what do they want me to shell out another $200??

Norm

Have you tried it, its not anywhere near as bad as a SM3 HDR setting. I would seriously give it a try if you plan on playing any DoD.
 
Originally posted by: Topweasel
I just got it unlock and just looked around, Some places seemsed to look like that horrible picture from AOE3, but thats only for a moment as your eyes (the vid card focuses) as its to bright kind of like squinting. The best thing is their doesn't seem to be any real performance lost. I really hope more game companies can impliment it like this because AA and HDR are meant to be together.

First you say the blooming looks good, then you say it's too bright, then you say it's just for a moment If it's too bright it's too bright. There are some places where it's definately just too bright and it looks like crap. You can see it in these screenshots:

Screenshots of HDR off vs on.

It's the same thing in game. Some spots are so bright that it's just a white blur, all the detail is lost. Like an overexposed photo. It's not realistic and I don't understand why everyone is praising HDR so much. To me, it doesn't seem like some great new technology. It just seems like they cranked up the intensity of the light source outdoors.

 
Originally posted by: M0RPH

It's the same thing in game. Some spots are so bright that it's just a white blur, all the detail is lost. Like an overexposed photo. It's not realistic and I don't understand why everyone is praising HDR so much. To me, it doesn't seem like some great new technology. It just seems like they cranked up the intensity of the light source outdoors.

To each their own. I think that HDR looks very realistic, or at least emulates a more realistic type of lighting then without it on. Washed out and overbright is exactly how light often looks from certain perspectives when the sun is beating down on you, when a light is right in your face, etc.
 
Originally posted by: M0RPH
Originally posted by: Topweasel
I just got it unlock and just looked around, Some places seemsed to look like that horrible picture from AOE3, but thats only for a moment as your eyes (the vid card focuses) as its to bright kind of like squinting. The best thing is their doesn't seem to be any real performance lost. I really hope more game companies can impliment it like this because AA and HDR are meant to be together.

First you say the blooming looks good, then you say it's too bright, then you say it's just for a moment If it's too bright it's too bright. There are some places where it's definately just too bright and it looks like crap. You can see it in these screenshots:

Screenshots of HDR off vs on.

It's the same thing in game. Some spots are so bright that it's just a white blur, all the detail is lost. Like an overexposed photo. It's not realistic and I don't understand why everyone is praising HDR so much. To me, it doesn't seem like some great new technology. It just seems like they cranked up the intensity of the light source outdoors.

It never looks as bad as those photos
 
Originally posted by: jiffylube1024
Originally posted by: M0RPH

It's the same thing in game. Some spots are so bright that it's just a white blur, all the detail is lost. Like an overexposed photo. It's not realistic and I don't understand why everyone is praising HDR so much. To me, it doesn't seem like some great new technology. It just seems like they cranked up the intensity of the light source outdoors.

To each their own. I think that HDR looks very realistic, or at least emulates a more realistic type of lighting then without it on. Washed out and overbright is exactly how light often looks from certain perspectives when the sun is beating down on you, when a light is right in your face, etc.

I agree, the effect when you come out of a dark space into bright light is a definate plus. I haven't found it overdone at all.
 
What I am saying is Blooming is about overdoing it but they did it well, you look into a new bright area and it overwelling and as you look at it it tones down kind of like when you look at the sun then you start squinting and everything comes into focus. The Lighting in the screen shots just show you the blooming at the "worst" time but not as is gradually works its way down to something you can look at. Again very well done, you really can't bad mouth it (not that you have) till you've tried it. I will say that it might not be everyones thing but to me its an giant leap towards realism.
 
Originally posted by: rbV5
Originally posted by: jiffylube1024
Originally posted by: M0RPH

It's the same thing in game. Some spots are so bright that it's just a white blur, all the detail is lost. Like an overexposed photo. It's not realistic and I don't understand why everyone is praising HDR so much. To me, it doesn't seem like some great new technology. It just seems like they cranked up the intensity of the light source outdoors.

To each their own. I think that HDR looks very realistic, or at least emulates a more realistic type of lighting then without it on. Washed out and overbright is exactly how light often looks from certain perspectives when the sun is beating down on you, when a light is right in your face, etc.

I agree, the effect when you come out of a dark space into bright light is a definate plus. I haven't found it overdone at all.

Same... it's like your eyes adjusting.
 
Originally posted by: Topweasel
What I am saying is Blooming is about overdoing it but they did it well, you look into a new bright area and it overwelling and as you look at it it tones down kind of like when you look at the sun then you start squinting and everything comes into focus. The Lighting in the screen shots just show you the blooming at the "worst" time but not as is gradually works its way down to something you can look at. Again very well done, you really can't bad mouth it (not that you have) till you've tried it. I will say that it might not be everyones thing but to me its an giant leap towards realism.

The lighting does not change over time. Sorry but you're wrong. The game cannot determine that you've just walked out of a dark room. If there is a white wall in sunlight, it's always gonna be the same overdone bright white no matter how long you stare at it.
 
Bullsht, when you first walk around the corner in ansio the light is bright and then your eyes adjust even though youre standing still. Quit being such a fking contrarian
 
Originally posted by: Frackal
Bullsht, when you first walk around the corner in ansio the light is bright and then your eyes adjust even though youre standing still. Quit being such a fking contrarian

The lighting is not changing. Your eyes might adjust to it, but that doesn't mean that the lighting itself is changing. If you stand still and look at a bright spot it's not gonnna change in intensity over time. Do you think that the guy who took those screenshots ran up to the spot and snapped the screenshot real quick before the brightness went down? C'mon man, use some common sense. You're such a HL2/DoD fanboy that you're refusing to see the obvious.
 
And what does that make you, a COD fanboy? Trying to define me is irrelevant.

I don't know how many more times to say it.

In the game, when you walk around the corner or into a lit area it is bright at first and then the light dims a bit, simulating your pupils shrinking and adjusting to the light like in real life
 
Originally posted by: M0RPH
Originally posted by: Frackal
Bullsht, when you first walk around the corner in ansio the light is bright and then your eyes adjust even though youre standing still. Quit being such a fking contrarian

The lighting is not changing. Your eyes might adjust to it, but that doesn't mean that the lighting itself is changing. If you stand still and look at a bright spot it's not gonnna change in intensity over time. Do you think that the guy who took those screenshots ran up to the spot and snapped the screenshot real quick before the brightness went down? C'mon man, use some common sense. You're such a HL2/DoD fanboy that you're refusing to see the obvious.

Who said the lighting changes, the lighting stays the same. The blooming changes, the game acts like your eyes are adjusting. Again I played the game for 4 hours yesterday trust me the Blooming (which is what everyone seems to hate) dies down whether or not you believe that the guy took a quick snap shot. There is a movie for lost coast that goes over the affect of blooming. All Blooming is is like a Glare not an actuall lighting and again goes down as you ajust your eyes (even if it mean squinting).
 
Originally posted by: M0RPH
Originally posted by: Frackal
Bullsht, when you first walk around the corner in ansio the light is bright and then your eyes adjust even though youre standing still. Quit being such a fking contrarian

The lighting is not changing. Your eyes might adjust to it, but that doesn't mean that the lighting itself is changing. If you stand still and look at a bright spot it's not gonnna change in intensity over time. Do you think that the guy who took those screenshots ran up to the spot and snapped the screenshot real quick before the brightness went down? C'mon man, use some common sense. You're such a HL2/DoD fanboy that you're refusing to see the obvious.

Morph have you played DoD source yet, do you have a card that can handle the HDR without problems (something X800, 6800, or high would be best)? Unitl you have I don't think you will beable to fully understand what me and Frackal are talking about. Whats nice is any one can technicall run it not just 6000 series or higher, but every DX 9 Nvidia and ATI card and still is done alot better then HDR in Farcry. Whether or not you like Vavles games ithink someone on AT said it best the flexibility and efficiency of the Source engine is just amazing, They mad it almost modulor so they can continue to add just about everything to it, so while every one else makes their Unreal 3.0 of Doom4, or Crytek 2 engine from scratch each time Vavle can morph the engine for each task and feature set required for each new project.
 
Ok I need to apologize to you guys about one thing. I was wrong about the blooming. I just went and played to check it out some more and you're right, in certain situations it does start as a strong glare and then fade away. I guess I didn't understand exactly what blooming was, but now I get it and I see what they're trying to do with it. In certain situations it works. Unfortunately, a lot of the time the effect looks completely unnatural and just detracts from the realism of the graphics.

With that said, not all of the overlit stuff falls under the blooming category. If you look at some buildings from afar, they just glare way too brightly and that doesn't change no matter how long you stand there looking at it. These are static effects and they just look plain bad if you compare them to how it would look without HDR on. Those screensots I pointed out are mainly examples of this type.

Look, I'm not saying that HDR is a bad thing. I think it has potential but I question some of the way it's being used and how much realism it's really adding to the graphics. I think it's being hyped up way too much by some people who are just overjoyed that they are just getting this 'cool' new feature, but they haven't really taken a close look at what its doing. And on top of that, they might just be Valve fanboys who think that anything Valve does is revolutionary.

Edit: BTW in case it wasn't clear I do have the game. And I have an X800 so I can play it with high settings and HDR.
 
I think it's being hyped up way too much by some people who are just overjoyed that they are just getting this 'cool' new feature, but they haven't really taken a close look at what its doing. And on top of that, they might just be Valve fanboys who think that anything Valve does is revolutionary.

I think Valve did a decent job with the HDR effect, and gave access to it to as large part of the userbase as possible. You said yourself that you hadn't checked it out closely before deciding to comment against it...but I don't think its something you're "supposed" to really "check out" anyway, it shouldn't detract from the experience, just enhance it.

You don't really have time to look around and check in a game like DOD, but when diving into a dark hole from the bright light, it should take you time to adjust your eyes to the darkness, and give the advantage to the lurker inside. The same with jumping out into the bright light from hiding in a hole...you should be briefly blinded by the brilliant sunshine before your eyes adjust, leaving you vulnerable.

All HDR effects aren't the same, brilliant reflects off surfaces change when you change or the light source changes (like the sun), the building surface doesn't change, it should stay staionary untill the light source changes. Those types of distant reflects aren't the same as the sudden bloom of brilliant light like going from dark to light.
 
Originally posted by: rbV5

You don't really have time to look around and check in a game like DOD, but when diving into a dark hole from the bright light, it should take you time to adjust your eyes to the darkness, and give the advantage to the lurker inside. The same with jumping out into the bright light from hiding in a hole...you should be briefly blinded by the brilliant sunshine before your eyes adjust, leaving you vulnerable.

I knew someone was going to use the argument 'it's an action game and you don't have time to stop and look at the graphics.' Sorry but that argument doesn't fly for me. If bad looking graphics exist, they exist, whether you stop to look at them or not. Those screenshots above show some really ugly looking effects. You may not stop to notice them but they are there and they add to the immersion of the game (or in this case non-immersion since they look so unnatural). I'm talking about the glares that are way overdone and do not reflect how things look in the real world.

And as for the blooming effects, as many times where the effect is givning you something that approimates reality (ie. going from dark to light), there are just as many situations where you see the effect in a totally unnatural and unrealistic way. For example I was testin the effect in one doorway of a bright white building. If you took a few steps away from the doorway and then back again, the building pulses with a blinding glare. It's the kind of effect that would never happen in the real world. All I can say is nice try but keep working on it.


 
I knew someone was going to use the argument 'it's an action game and you don't have time to stop and look at the graphics.' Sorry but that argument doesn't fly for me. If bad looking graphics exist, they exist, whether you stop to look at them or not. Those screenshots above show some really ugly looking effects.

As has been stated, screenshots are a poor way to show HDR effects. The graphics in DOD:S are excellent, hardly ugly, what are talking about?

I'm talking about the glares that are way overdone and do not reflect how things look in the real world.

I don't consider any game reflects how things look in the real world graphically yet...far from it. I personally think the effect is tastefully modest rather than overdone.

If you took a few steps away from the doorway and then back again, the building pulses with a blinding glare. It's the kind of effect that would never happen in the real world. All I can say is nice try but keep working on it.

Sure, you can find spots where you can see a poor representation of the effect, but how is that alot different than those spots where you turn in a tight quarters and you see poly's with no textures, or obvious seams, does that mean that texture mapping is totally fake and overdone?

By and large, Valve did a decent job on HDR in DOD:S...the best use I've seen overall to date IMO, and the performance is pretty good as well. The best part is, that you can simply not enable it, and someone like yourself can be happy too.
 
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