Imaginer
Diamond Member
- Oct 15, 1999
- 8,076
- 1
- 0
Like anything else it takes getting used to. Unless you have some kind of physical disability, any gamer should be able have no trouble adapting if they tried.
This. Gamers always adapted to any game they get their hands on, because no two games are the same in playability and control or interfaces. Period. It has been that way for ages since video games came into the world (OR any gaming - board games with adapting to rules, strategies, and stratagems and the layout).
Makes me a bit irk-some when I hear some of the gaming community complaints.
But I can give a valid usability reason why I cannot (and perhaps vouch for some) for not preferring FPS on a controller. The stick isn't dynamic/quick in acceleration in camera panning as a mouse/trackball and/or it does not have the greater "movement" window of velocity that I have in a mouse/trackball. The movement delta in a camera stick is a straight linear line throughout the action. If I were to improve that, the movement curve could be a log curve or a very very high maximum velocity at the extreme edges of the stick action.
On that same token, I appreciate platforming on a controller for an almost same reason. the ESDF keys are akin to moving with a D-pad, a controller's stick gives a greater movement increment window.
And actually controllers do have a long history, even the commodore 64 had a joystick that most owners used back then. But even on the Microsoft platforms There has never been any shortage of a wide variety of controllers since DOS and in the early days of Windows, there has been some rather crazy looking controllers. I used to have a 3DFX gamepad myself.
Commander Keen with the Gravis gamepad. I also have a grey with red buttons joystick (do not remember the make) that went along with the 386 box that was really my first foray into the IBM PC compatible computer my dad had.
Last edited: