Originally posted by: Xavier434
Originally posted by: MetaDFF
Interesting that you bring up piracy as the catalyst for changing PC gaming.
This was posted by an Infinity Ward developer:
They Wonder Why People Don't Make PC Games Any More
He basically said that the number of people playing online with pirated copies was astounding. (You can do that with CD checks etc.? I guess those keygens are really good). He didn't quantify what he meant by astounding, but I would imagine it was a number shocking enough to make mention.
Tom's Games has a second take video that also discusses the slump in PC gaming in 2007, even with all these top titles that have just come out.
Second Take PC Gaming Slump
According to their video, COD:4 on the PC sold less than 100k copies in it's first month while the console version sold 1.5M copies on 360 alone. Although the 100k PC sales didn't include digital sales, the number is just too small compared to the console sales numbers. If you are a game developer and you look at these unenthusiastic sales numbers for the PC, it really makes them reconsider where they are putting their developer resources for their next titles. Don't forget game developers are out there to make money after all.
There is probably a larger underlying trend that is causing poor PC gaming sales, more than just piracy. Probably some of the people who would have purchased a PC copy instead picked up a console version so they can play with friends on their home theater etc. But low sales coupled with piracy can only hurt PC gaming, which has already been on the decline. It is like the final stick that breaks the camels back.
I hope PC gaming is here to stay, but I fear the trend is now consoles first and PC games as afterthought.
I am no expert, but I would say that this subject matter has much more to do with certain game genre's becoming less popular on PC's due to competition with consoles. You got your exceptions of course, but a great example would be COD:4 like you mentioned. COD:4 is graphically intensive if you want to play it maxed. Most people do not have the computer to run it well with those settings, can't afford to buy one that does, or cannot justify buying one that does since they already own a 360, HDTV, and can buy COD:4 for $60.
In short, the reason behind the slump (if it exists at all) has more to do with competition than it does piracy.
Originally posted by: MetaDFF
Originally posted by: Xavier434
Originally posted by: MetaDFF
Interesting that you bring up piracy as the catalyst for changing PC gaming.
This was posted by an Infinity Ward developer:
They Wonder Why People Don't Make PC Games Any More
He basically said that the number of people playing online with pirated copies was astounding. (You can do that with CD checks etc.? I guess those keygens are really good). He didn't quantify what he meant by astounding, but I would imagine it was a number shocking enough to make mention.
Tom's Games has a second take video that also discusses the slump in PC gaming in 2007, even with all these top titles that have just come out.
Second Take PC Gaming Slump
According to their video, COD:4 on the PC sold less than 100k copies in it's first month while the console version sold 1.5M copies on 360 alone. Although the 100k PC sales didn't include digital sales, the number is just too small compared to the console sales numbers. If you are a game developer and you look at these unenthusiastic sales numbers for the PC, it really makes them reconsider where they are putting their developer resources for their next titles. Don't forget game developers are out there to make money after all.
There is probably a larger underlying trend that is causing poor PC gaming sales, more than just piracy. Probably some of the people who would have purchased a PC copy instead picked up a console version so they can play with friends on their home theater etc. But low sales coupled with piracy can only hurt PC gaming, which has already been on the decline. It is like the final stick that breaks the camels back.
I hope PC gaming is here to stay, but I fear the trend is now consoles first and PC games as afterthought.
I am no expert, but I would say that this subject matter has much more to do with certain game genre's becoming less popular on PC's due to competition with consoles. You got your exceptions of course, but a great example would be COD:4 like you mentioned. COD:4 is graphically intensive if you want to play it maxed. Most people do not have the computer to run it well with those settings, can't afford to buy one that does, or cannot justify buying one that does since they already own a 360, HDTV, and can buy COD:4 for $60.
In short, the reason behind the slump (if it exists at all) has more to do with competition than it does piracy.
You certainly make a valid point. From the PC gamer perspective, it's kind of sad seeing that consoles are cannibalizing the PC sales on the multi-platform games. Games like COD:4 are the kind of games that you would want to see on a high-end PC, just to show off the uber PC graphics. But, it is just the same kind of game that would (probably) suffer from poor sales simply because not many people can justify the expense for a PC to run it with maximum graphics.
I just hope that the profit they make from PC game sales justify the expense involved in porting the game to the PC (like in the case of COD:4 where the bulk of the sales are on the console). I would hate to see the day when they don't port a big title to the PC because they don't think the profits justify the investment.
Originally posted by: Xavier434
I should also toss in one additional reason that I forgot to mention. Consoles are simply less buggy than PCs. Both have their problems but a Console has far less different types of problems making them easier to identify and fix from the average consumer's perspective.
Why is this the case? Well, you can place a lot of the blame on the PC hardware industry for that one. That industry has realized over the years that quantity will make you more money than quality. Think about it. How many different models of GeForce 7 and 8 graphics cards to we really need!? How many Asus motherboards that supported SLI during the first year that it came out do we need? The same can be said about power supplies and hard drives and sound cards. They are pumping out these new models as fast as they can with minimal difference in features because people are willing to spend the dollars to upgrade their system again and again and again just to have the best or near the best despite whether they really need it or not.
What is the result? Engineers of this hardware are spending far less time designing, testing, and fixing their products before they hit the shelves. It doesn't matter if it doesn't completely work because it will sell anyways.
Then all you have to consider are the vast number of manufacturers competing with each other out there and you got yourself a huge cluster fuck of hardware which all claims to do the exact same thing but each performs differently and every single one of them is limited in some way when it comes to different hardware combinations despite their claims. It is a mad house and it has resulted in a lot of PC problems which are just considered "the norm" which really sucks.
You don't have this problem with consoles. The market is anywhere even close to being this saturated and the customers just want something that is easy to use, affordable, works, and works well. Consoles provide these things much more than PCs do.
Originally posted by: Martimus
PC's are very Modular, while Consoles ar not. Mac's wouldn't have the same problem, because they are not modular. They are very much like a console. I would much rather have a PC where I can build my own, to my own specifications. Otherwise the lack of competition within the PC (components like PSU's, GPU's, CPU's MB's, Memory, etc.) would just result in lower quality components at higher prices. I think you have it backwards on what happens when you have too many options. It is a much better condition that when you have too few options. I would much rather have a bunch of contractors to choose from when I award contracts, but alas their aren't many in the field that I work in, and so the quality suffers.