Originally posted by: emblem
For the worse? And to what extent?
Originally posted by: emblem
Oh no, it's not for any kind of essay. It's just a topic I saw on a different message board and I just happened to be thinking about it so I thought I'd ask here.
Originally posted by: Xavier434
In short, I haven't noticed a big difference in PC gaming between the time that pirating wasn't as popular to now. If I had to make a guess though, I would say that pirating has made gaming a more popular hobby. Perhaps the sales figures that big companies are seeing today would be much less if games weren't available to pirate for free back when that hobby was just gaining some serious popularity? Free stuff often hooks people resulting in more money being spent in the future. I'm just speculating of course. Who knows?
Originally posted by: Scrimmy
Originally posted by: emblem
Oh no, it's not for any kind of essay. It's just a topic I saw on a different message board and I just happened to be thinking about it so I thought I'd ask here.
Ahh, ok. Just curious.Personally, I think piracy ends up more or less a wash as a lot of people will end up buying a game after using a pirated version as a demo if the game is worthwhile, and many people who pirate a game simply wouldn't buy it otherwise. It can also help generate favorable internet buzz to help sell more games.
That said, I'm still very much ambivalent about it, especially in the case of the few companies that actually make good games and are absolutely entitled to the returns on their work. It just becomes a problem when the cure is worse than the disease, as is often the case with piracy. Pirates will spend a bit of time to torrent and crack a game, then have it up and running more or less flawlessly, while the people who buy the game honestly end up with a completely ridiculous hassle trying to run a game simply because the DRM doesn't like a particular program they've got installed for one reason or another.
As things stand now, we're right on the cusp of a lot of this changing because of more widespread digital distribution. I think stuff like Steam (ideally a less invasive version of it) and Gametap as well as direct distribution by the developer, will become much more common and this opens up a lot more channels for game developers as they can sell their stuff directly to consumers without having to deal. People will experiment with the model a bit more, but it can potentially save everyone a good bit of money over the long haul, as well as help clean up all the waste and costs of shipping and packaging.
Buy a game, the game checks the servers real quick to see if you're registered, then you're good to go. A relatively simple and painless process. The end user gets a working game, the developers get paid for their hard work, everybody wins. Although my biggest frustration with this sort of setup is the inability to play offline. That's the next big hurdle I see for that distribution model; as connected as everyone is now, there are still lots of times we'd love to play a game but don't have any internet access.
Personally, I haven't played either Bioshock or Crysis because I don't want to infect my computer with SecuROM. (Otherwise I would definitely play them.) I don't want pirated copies because I am honest and I want to pay for my products, plus I worry about stability issues and possible viruses. Of course, casual gamers may not be informed of this issue or may not care, so this may have only a small negative effect on overall sales.
Do you think pirating is changing PC gaming?
Originally posted by: Martimus
Personally, I haven't played either Bioshock or Crysis because I don't want to infect my computer with SecuROM. (Otherwise I would definitely play them.) I don't want pirated copies because I am honest and I want to pay for my products, plus I worry about stability issues and possible viruses. Of course, casual gamers may not be informed of this issue or may not care, so this may have only a small negative effect on overall sales.
While I agree with you on the problems with Securom and Starforce, and specifics like that, but even the average joe gets annoyed by having to type in a 30 digit code to install his freshly bought game, along with having to swap in the CD/DVD anytime he wants to play it. I know that I will want to play an old game from time to time, but I don't because I don't feel like the going through the hassle of trying to find the orginal manual so I can get the 30 digit code just to install the game again. Or when I want to play an old game that I have installed, I often have to rifle through my stuff to find the CD which I will often give up before I find it.
Originally posted by: Mem
Do you think pirating is changing PC gaming?
Not really,the problem with gaming is game developers are running out of original ideas when it comes to new games etc,piracy will always be around whatever happens.
As a gamer its occupational hazard when it comes to copy protected games (ie Starforce,TAGES,SecuRom) etc and yes I have them all installed,you could say I'm a die hard gamer and won't let any copy protection stop me playing my legit games regardless of what copy protection is used.
As always the legit buyers of games always get the short end of the stick when it comes to their games and copy protection,will there be a simple solution?..who knows since game companies have been trying different things for years,unfortunately so have the pirates out there,never ending battle between the two.
Good points, although I think you're now dealing with an "ease of use" issue, which is not really related to piracy. PC gaming by nature is less user-friendly than console gaming, as you often need to tinker with drivers, graphics and sound settings, etc. None of that is a problem with console gaming, so many people find that easier.
With many games moving to content delivery systems such as Steam (and you can add older games to Steam as well), the issue of tracking down CDs and swapping discs is disappearing, so that aspect is becoming easier than console gaming.
Originally posted by: InflatableBuddha
Originally posted by: Martimus
Personally, I haven't played either Bioshock or Crysis because I don't want to infect my computer with SecuROM. (Otherwise I would definitely play them.) I don't want pirated copies because I am honest and I want to pay for my products, plus I worry about stability issues and possible viruses. Of course, casual gamers may not be informed of this issue or may not care, so this may have only a small negative effect on overall sales.
While I agree with you on the problems with Securom and Starforce, and specifics like that, but even the average joe gets annoyed by having to type in a 30 digit code to install his freshly bought game, along with having to swap in the CD/DVD anytime he wants to play it. I know that I will want to play an old game from time to time, but I don't because I don't feel like the going through the hassle of trying to find the orginal manual so I can get the 30 digit code just to install the game again. Or when I want to play an old game that I have installed, I often have to rifle through my stuff to find the CD which I will often give up before I find it.
Good points, although I think you're now dealing with an "ease of use" issue, which is not really related to piracy. PC gaming by nature is less user-friendly than console gaming, as you often need to tinker with drivers, graphics and sound settings, etc. None of that is a problem with console gaming, so many people find that easier.
With many games moving to content delivery systems such as Steam (and you can add older games to Steam as well), the issue of tracking down CDs and swapping discs is disappearing, so that aspect is becoming easier than console gaming.
Originally posted by: Martimus
Originally posted by: InflatableBuddha
Originally posted by: Martimus
Personally, I haven't played either Bioshock or Crysis because I don't want to infect my computer with SecuROM. (Otherwise I would definitely play them.) I don't want pirated copies because I am honest and I want to pay for my products, plus I worry about stability issues and possible viruses. Of course, casual gamers may not be informed of this issue or may not care, so this may have only a small negative effect on overall sales.
While I agree with you on the problems with Securom and Starforce, and specifics like that, but even the average joe gets annoyed by having to type in a 30 digit code to install his freshly bought game, along with having to swap in the CD/DVD anytime he wants to play it. I know that I will want to play an old game from time to time, but I don't because I don't feel like the going through the hassle of trying to find the orginal manual so I can get the 30 digit code just to install the game again. Or when I want to play an old game that I have installed, I often have to rifle through my stuff to find the CD which I will often give up before I find it.
Good points, although I think you're now dealing with an "ease of use" issue, which is not really related to piracy. PC gaming by nature is less user-friendly than console gaming, as you often need to tinker with drivers, graphics and sound settings, etc. None of that is a problem with console gaming, so many people find that easier.
With many games moving to content delivery systems such as Steam (and you can add older games to Steam as well), the issue of tracking down CDs and swapping discs is disappearing, so that aspect is becoming easier than console gaming.
That is a good point about digital downloads making the process much easier. I love playing games from Stardock Central. It makes the whole experience so much easier. I'm not really a fan of Steam, but if they update it to be close to what Stardock has done, I would appreciate it.
Originally posted by: pontifex
the only thing i don't like about digital downloads is that you can't sell a game if you don't like it or get bored with it.
that and for me (3mb DSL), download speeds aren't fast enough, especially with bigger and bigger games.
another thing, the game devs/publishers need to work more on creating a non-buggy, crap game than putting in DRM. I wonder how much time is gets shifted from actually working on the game to making sure the DRM works? Or are those completely separate parts?
Originally posted by: Martimus
Originally posted by: pontifex
the only thing i don't like about digital downloads is that you can't sell a game if you don't like it or get bored with it.
that and for me (3mb DSL), download speeds aren't fast enough, especially with bigger and bigger games.
another thing, the game devs/publishers need to work more on creating a non-buggy, crap game than putting in DRM. I wonder how much time is gets shifted from actually working on the game to making sure the DRM works? Or are those completely separate parts?
After hanging out in a bunch of game message boards during their development, it seems that the two are completely seperate, and that the publisher often just adds the DRM after the fact (After the game goes gold). So I don't think that DRM development is taking away from the developers resources.
Originally posted by: emblem
For the worse? And to what extent?