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Do you think app developers are scrambling to get onboard with Android?

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I've bought a number of Android apps, and will continue to buy more. Not including donate versions.

I tether using rooted apps. I find no problem with it, I'm using a phone I paid for, a computer I paid for, and a data plan I paid for. Carriers expecting users to pay for an essentially a second data plan need to get with the program.
 
he over-exaggerates a lot. He also posted that he sold his iPhone and was using a pre-paid dumb phone.

And you talk out of your ass a lot, I did sell my iPhone but all my apps work just fine on my iPod Touch. Wouldn't say I'm over-exaggerating when I have 5 apps that cost me $100 bucks alone. I've been buying apps since the day Apple launched the app store. I currently have 146 I've bought and 82 that were free.
 
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And you talk out of your ass a lot, I did sell my iPhone but all my apps work just fine on my iPod Touch. Wouldn't say I'm over-exaggerating when I have 5 apps that cost me $100 bucks alone. I've been buying apps since the day Apple launched the app store. I currently have 146 I've bought and 82 that were free.

The reason why you spent so much on apps cus you're stuck with any you buy. No money back or anything. Huge fail and no wonder why they make so much money on apps.
 
The reason why you spent so much on apps cus you're stuck with any you buy. No money back or anything. Huge fail and no wonder why they make so much money on apps.

Is that any different than PC software or DVD movies or music CD's? I read reviews and buy shit that people tend to like that I'm interested in already. I can say honestly there were some apps that turned out to be stinkers, but the ones I've liked made up for the stinkers. I got my monies worth times 100 on my $500'ish investment. Developers who are already weary of the fact people don't want to spend money on the Android Marketplace will more than likely be totally turned off by the 24 hour refund policy. Until Google changes that policy I see a lot of developers staying away. You're "stuck" with any software you get anywhere else, Apple is not the only one who doesn't give refunds, in fact outside of Google's Marketplace I can't think of any other big company that gives you a refund if you don't like an app. And Apple will refund you money on broke apps, just not apps you buy and find out you don't like.
 
Is that any different than PC software or DVD movies or music CD's? I read reviews and buy shit that people tend to like that I'm interested in already. I can say honestly there were some apps that turned out to be stinkers, but the ones I've liked made up for the stinkers. I got my monies worth times 100 on my $500'ish investment. Developers who are already weary of the fact people don't want to spend money on the Android Marketplace will more than likely be totally turned off by the 24 hour refund policy. Until Google changes that policy I see a lot of developers staying away. You're "stuck" with any software you get anywhere else, Apple is not the only one who doesn't give refunds, in fact outside of Google's Marketplace I can't think of any other big company that gives you a refund if you don't like an app. And Apple will refund you money on broke apps, just not apps you buy and find out you don't like.

How do you feel about apples try before you buy feature?
 
Developers who are already weary of the fact people don't want to spend money on the Android Marketplace will more than likely be totally turned off by the 24 hour refund policy. Until Google changes that policy I see a lot of developers staying away.

Me personally, I prefer the 24hr refund policy. I'm more likely to purchase an app if I can try it. There's a reason why there are a lot of "lite" app versions on the iPhone.
 
Is that any different than PC software or DVD movies or music CD's? I read reviews and buy shit that people tend to like that I'm interested in already. I can say honestly there were some apps that turned out to be stinkers, but the ones I've liked made up for the stinkers. I got my monies worth times 100 on my $500'ish investment. Developers who are already weary of the fact people don't want to spend money on the Android Marketplace will more than likely be totally turned off by the 24 hour refund policy. Until Google changes that policy I see a lot of developers staying away. You're "stuck" with any software you get anywhere else, Apple is not the only one who doesn't give refunds, in fact outside of Google's Marketplace I can't think of any other big company that gives you a refund if you don't like an app. And Apple will refund you money on broke apps, just not apps you buy and find out you don't like.

Really? You've never heard of companies offering free trials? You've never heard of F/OSS?

The fact that you brag about how much money you have to spend on iPhone apps and that you dislike it when you have the choice of returning software that you aren't happy with is mind boggling.

You'd think after all this time I'd be used to people disliking having more choices as a consumer, but it still shocks me every time.
 
Really? You've never heard of companies offering free trials? You've never heard of F/OSS?

The fact that you brag about how much money you have to spend on iPhone apps and that you dislike it when you have the choice of returning software that you aren't happy with is mind boggling.

You'd think after all this time I'd be used to people disliking having more choices as a consumer, but it still shocks me every time.

Apple is the finest sheep herder ever seen in corporate America.
 
Really? You've never heard of companies offering free trials? You've never heard of F/OSS?

The fact that you brag about how much money you have to spend on iPhone apps and that you dislike it when you have the choice of returning software that you aren't happy with is mind boggling.

You'd think after all this time I'd be used to people disliking having more choices as a consumer, but it still shocks me every time.

The App store thousands of free "lite" versions of programs you can buy a full version of if you like the lite one. As for bragging, I wasn't bragging I was stating how much I've spent over the past 2 years. $500 isn't exactly a huge amount, I've spent more than that on Coke, would I be bragging if I said how much I've spent on Coke? Nope. As for not liking an option to return software I don't like, it's not realistic. If you buy MS Office and don't like it, hell if it doesn't install on you computer you're SOL. People are acting like Apple's doing something no other company does, when in fact returning used software has never been an option for 99% of the industry. Sure once in awhile you get an oddball developer that'll give you a refund if you're not happy. The vast majority will tell you "too bad, do your research next time" For App store I either download the trial, people who buy shit wildly on a whim and expected a refund because they didn't know what they were buying are retarded. If there was a universal return policy for software & apps, it would result in apps costing more. Because people would buy it, make a copy and return it. Or buy it, and use it just long enough for what they need and return it.
 
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Me personally, I prefer the 24hr refund policy. I'm more likely to purchase an app if I can try it. There's a reason why there are a lot of "lite" app versions on the iPhone.

Well I'd love a 24 hr refund policy, but with that said the Apple App store has such a high quality, i'd say most of the apps are worth it.

To compare, you have Windows Mobile and Symbian OS all charging an arm and a leg from when the App Store first debuted. The "best" Twitter client on S60 cost $9.99. I remember that. And a simple free app like TweetDeck when it first came out completely demolished it. Everyone praised Gravity (S60) like it was the best piece of software out there on Nokia boards, but to me and many other people who used Apple devices also, that app was an absolute joke for $9.99.

I know many people like to hate on the App store, but having an iPod Touch for almost 2 years (I sold it just before the 3rd gen came out), I have to say that the apps I recall running were better than what I can find on Android now.

Granted, there's some nice Android apps, but when you compare to the iPhone, almost everything that's ported over is as good as a Mac port of a PC app (like MS Office). You get SHAFTED. Look at TweetDeck, Facebook, Meebo, IM+, etc etc.

With that said, I think if you haven't fully utilized the App Store (and I admit I did so via jailbreaking), you you really don't know what Android is lacking. I really do hold hopes for Android because there's so much room for improvement. not only that, with the market dynamics changing, I do think that app developers WILL start pushing for Android soon. I just hope things move a little faster.

For example, the Facebook app today still sucks compared to what I was using in July 2008 on my iPod Touch. Or even the webOS one was amazing.
 
I never said that the quality of the App store was lacking, I was simply stating that Apple should incorporate a 24hr refund policy.
 
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Does Apple have anything like XDA?

One of the things I really like is that dev's will start a thread there about their app. They update it with new changes and use it as a support tool.

Also, I've emailed the dev a couple times when I had issues and always heard back with a matter of hours. Does Apple have an "email the developer" option in their market?
 
And you talk out of your ass a lot, I did sell my iPhone but all my apps work just fine on my iPod Touch. Wouldn't say I'm over-exaggerating when I have 5 apps that cost me $100 bucks alone. I've been buying apps since the day Apple launched the app store. I currently have 146 I've bought and 82 that were free.

because im curious what do your magical overly expensive aps actually do?

ive spent like 15$ on aps and that's only to support the devs, they all could be gotten for free from the XDA forums. but im lazy and pulled them off the market.

Other then printing money and blowjobs there inst anything about the android aps i find lacking
 
because im curious what do your magical overly expensive aps actually do?

ive spent like 15$ on aps and that's only to support the devs, they all could be gotten for free from the XDA forums. but im lazy and pulled them off the market.

Other then printing money and blowjobs there inst anything about the android aps i find lacking

you sir...are my new hero
 
I just realized that almost all of the software on my PC is free (and i'm not talking pirated software either)... seems like the only software i pay for is games.

It doesn't seem to be a big deal that people don't pay for apps on android when people are more than willing to make free apps. And corporations seem more than happy to make android apps for free that work with their services.
 
I just realized that almost all of the software on my PC is free (and i'm not talking pirated software either)... seems like the only software i pay for is games.

It doesn't seem to be a big deal that people don't pay for apps on android when people are more than willing to make free apps. And corporations seem more than happy to make android apps for free that work with their services.

The free apps tend to be ad supported. Paid apps are almost always ad-free and have more features. I'll happily pay a couple bucks to support the dev, not have to deal with ads and get the best possible features.
 
because im curious what do your magical overly expensive aps actually do?
Other then printing money and blowjobs there inst anything about the android aps i find lacking

Ive owned both platforms and I would say it's pretty black and white when it comes to app quality. iOS apps are just simply better. The app store has both quantity and quality.
 
I'd have no problem paying sprint $15 a month for tethering. At that price it becomes more of a convienence. But $30 is a wee bit on the steep side IMO
 
Maybe, maybe not.

IMO - The iPhone targets the mass average consumer who is willing to spend money on apps for their phone.

Android, I would compare to Linux users, who are more savvy and willing to spend time finding free ways to do the same thing.

Yup. The iPhone is for folks who are willing to spend lots of money on hardware and keep spending money on software. If you were gonna make a business, that would be the path to take. Googles revenue is pretty much all ad-based. So at some point you'd have to decide how your software is going to support that. A flat fee might just be easier, especially because you would exactly how many customers you have.
 
Ive owned both platforms and I would say it's pretty black and white when it comes to app quality. iOS apps are just simply better. The app store has both quantity and quality.

thank you for 100% not answering the question asked
 
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