I think some of you guys have some interesting views. I've rarely grinded for the main story in any Final Fantasy. Never did it in 10,9,8,7, Mystic Quest. FF6 I only grinded in the World of Ruin; before then I never had to (although there were some really tough bosses I'll give you that). Never played 5,4, or any of the NES games. I feel there either has to be exaggeration, or people really just hate random quests.
Now I've grinded because I want to be more powerful, do a side quest, get a special item in a super annoying place (ie: side quest related), but even then the level of 'grind' isn't anything special.
Actually in FF8 Square had it so you literally NEVER needed to grind; the enemies are autoscaled to Squall's level. You could beat the game and be under level 10 if you so desired.
Now when I think grind I think of two things:
(a) MMO general grinding
(b) Korean Grinding.
(a) is like WOW. Get 10x of an item; you will need to kill between 25-50 to get your 10. In the earlier days before wow totally Noobed the game (and it is a noobed game in the first place, which goes to show how much of it is extremely straight forward with little to no challange) I remember crappy 2% drop rates for several quests. You could argue "but there is a story" , but be realistic wow has no real story that you are guided along as a character that affects the world~ it is just lore that exists and the point of the game is to (1) Kill stuff and Grind (2) Chat and hang out with Friends (c) Have fun doing a and b.
(b) Korean grinding is a category of its own. The 2% drop rate that was uncommon before (and is now virtually rare in WOW when considering the content as a whole) is now the standard rate of play in these games. Anyone remember Ragnarok? I played when it was free circa 2002 or 203 (is it still free? Who knows, I played because it looked pretty and ran decently on my old old pc) and I can literally remember the grind fest. The only enemies that I could kill (something like looked like praying mantises) would give me around .2% exp bar per kill at level 25. The next highest level on the map would absolutely eat me alive, so I literally had to grind hundreds of enemies....just so I could level ONCE, watch the return rate of exp get smaller, and do it AGAIN for the next 4 levels. I gave up after that point and decided it wasn't worth it because there was nothing to gain at all. Other games like Maple Story are similar.
so when I look at people talk about the cultural grind fest in Japanese RPG I'm surprised because I feel that it is a Korean Phenomonan. Almost all of the Japanese RPGs I played (never played Dragon Quest, so that might be the kicker) have never required me to grind more than 3-4 hours total per game (assuming 40 hours of gameplay) just to finish the main quest.
Are you guys referring to 'random battles' as 'grinding'? If so, then as another user pointed out, there has to be something to do as you run across maps
Furthermore, it is a way to get you to use the battle system more often lol.
Now I've grinded because I want to be more powerful, do a side quest, get a special item in a super annoying place (ie: side quest related), but even then the level of 'grind' isn't anything special.
Actually in FF8 Square had it so you literally NEVER needed to grind; the enemies are autoscaled to Squall's level. You could beat the game and be under level 10 if you so desired.
Now when I think grind I think of two things:
(a) MMO general grinding
(b) Korean Grinding.
(a) is like WOW. Get 10x of an item; you will need to kill between 25-50 to get your 10. In the earlier days before wow totally Noobed the game (and it is a noobed game in the first place, which goes to show how much of it is extremely straight forward with little to no challange) I remember crappy 2% drop rates for several quests. You could argue "but there is a story" , but be realistic wow has no real story that you are guided along as a character that affects the world~ it is just lore that exists and the point of the game is to (1) Kill stuff and Grind (2) Chat and hang out with Friends (c) Have fun doing a and b.
(b) Korean grinding is a category of its own. The 2% drop rate that was uncommon before (and is now virtually rare in WOW when considering the content as a whole) is now the standard rate of play in these games. Anyone remember Ragnarok? I played when it was free circa 2002 or 203 (is it still free? Who knows, I played because it looked pretty and ran decently on my old old pc) and I can literally remember the grind fest. The only enemies that I could kill (something like looked like praying mantises) would give me around .2% exp bar per kill at level 25. The next highest level on the map would absolutely eat me alive, so I literally had to grind hundreds of enemies....just so I could level ONCE, watch the return rate of exp get smaller, and do it AGAIN for the next 4 levels. I gave up after that point and decided it wasn't worth it because there was nothing to gain at all. Other games like Maple Story are similar.
so when I look at people talk about the cultural grind fest in Japanese RPG I'm surprised because I feel that it is a Korean Phenomonan. Almost all of the Japanese RPGs I played (never played Dragon Quest, so that might be the kicker) have never required me to grind more than 3-4 hours total per game (assuming 40 hours of gameplay) just to finish the main quest.
Are you guys referring to 'random battles' as 'grinding'? If so, then as another user pointed out, there has to be something to do as you run across maps