Do people still play Unreal Tournament 2004 online?

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evident

Lifer
Apr 5, 2005
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Originally posted by: WhipperSnapper
Yes. People play UT 2004 online.

However--they play the two game types that UT 2004 was best for -- Onslaught (excellent, great fun) and Invasion. The player counts are not huge, but you can still find packed servers at most times of the day, especially during North American and European prime time. Onslaught is the vehicle game which is somewhat similar to DOMination in principle, where you try to take over control points. The vehicles are a lot of fun and this is the game that made UT 2004 IMHO. Invasion is a non-competitive shooting gallery game where the targets shoot back. The best Invasion servers are called Invasion Monster Mash RPG where the server remembers your player name and CD Key and keeps track of your player, so you can level your player up over time (more health, more damage ability, etc, lots of stuff) and also find magic weapons. It's a great game to play during off-prime time when other game types' have few players. The best Monster Mash is the Clan DW server. They also have a nice Onslaught server. The best Onslaught server IMHO is the Omnip)o(tents server, which packs up with 32 people during North American prime time. (Why do I keep advertising it?)

UT99 was best for DM, CTF, and DOMination. Domination is completely dead now. You can still find people playing UT99 CTF and DM but most of the populated CTF servers have mods such as all-sniper, instagib (one shot, one kill), low gravity, and Strangelove (ride a nuclear missile--which is fun). A lot of people still play UT99, actually. Experienced CTF players might be interested in the PUG--pickup games--matches which are like 5v5 clan matches but without set teams or scheduled times. They are organized on IRC (Internet Relay Chat) and people join voice channels for their teams. Those are played in regular weapons CTF and are a lot of fun.

UT3...it was a tremendous disappointment. UT 2004's Onslaught game is much more fun than UT3's Warfare game, and UT99's CTF and DM games better than UT3's CTF and DM games. Overall UT3 isn't too bad, but if you played the earlier UT games, you probably won't be too impressed with it. I'll play UT3 CTF now and then.

Why UT3 failed.

As with all UT's, legions of fans were looking forward to it. When the "Beta Demo" which is actually the final Demo, came out in October, the UT99 pro community liked the game play and even anticipated moving to UT3. However, it had some serious problems. The server browser was god-awful--it was featureless and barely functional and you couldn't even add Favorites! The User Interface was also god-awful. It felt clunky, slow, and consolized. Basically, it felt like the game was designed for consoles and then ported over to the PC.

Everyone figured that Epic would fix these things before the final release. Epic didn't and the Retail Release = Beta Demo. The end result? People got word of it and...didn't purchase it! People who did buy it soon lost interest. The game play wasn't all that amazing either. You couldn't throw your empty weapons (upon the game's release), for example and the user interface offered few graphics tweaking options. The server browser was also god-awful for the first few months until it was patched up. (As it stands now, it's not too bad but you still can't call it up easily while your on a server to check for other servers, which took 2 seconds in the earlier UTs, instead you have to disconnect.) You also have to log in to Gamespy so if the Gamespy server is down, you can't play online. The game play itself wasn't all that great. It only had 4 game types--Warfare, Deathmatch, CTF, and vehicle CTF. The colors look washed out, as though it were Gears of War-ified and IMHO, the maps feel a little cluttered with all the eye candy. The CTF movement speed is also about twice as fast as in the original UT99, so you will often die instantly without having had any chance to react to anything, at least much more often than in the Original. They also kept the silly translocator throwing limit in.

Warfare wasn't as much fun as UT 2004's Onslaught and they removed first person view from vehicles, which is a big problem for flying vehicles and the vehicles don't handle well. They also made an awful, console-crowd driven decision to add an invisible vehicle that lays down a mine patch which you cannot destroy. (What where they thinking?) The addition of the Orb is OK and the hoverboard is an improvement. However, overall, UT 2004 is just more fun. The looks are better with the brighter color palette and the vehicle feel much better.

You can pretty much say the same thing for the other two game types. UT99 CTF is much more fun (and more populated overall) than UT3 CTF though UT3 CTF beats UT 2004's hitscan-based CTF. UT99 DM beats up on UT3's DM as well.

Epic's mistake was a failure to copy the feel and game play of the original UT99 exactly as it had been for on-foot-based game types. UT3 doesn't feel too bad really, but the default speed is just too fast. (All they needed was the UT99 movement speed but 10% faster.) They then needed to copy the feel of the UT 2004 game play for Onslaught and Invasion, especially the vehicles. They also needed to add some of the other game types, especially UT99 style Domination, Invasion, and Bombing Run, but that's not what really killed it.

I have also heard that it is harder to run a server for UT3, or at least people had many problems with it at the beginning and you couldn't have a Linux-based server either. Another problem is that producing custom content is much more difficult now. Whereas everything went into a single, coherent folder for UT99 and UT2004, instead they came up with a cockamamie system where maps get "cooked' and where you also have to pay attention to the obligatory Application Data folder. I tend to think that some of this is the influence of consolization. Regardless, the file structure is much more complicated and less-transparent than in the other games.

UT3 had an awful, horrible launch, and whoever made the decision to release it when it was released in the condition it was in should have been fired IMHO. Supposedly, they wanted to get it out the door in time to be on the shelves a couple weeks before Christmas. However, this was a very non-strategic time to release the game since other big title were coming out--Crysis and Team Fortress 2 (and maybe one or two others). That made it an even worse time to release a game that was essentially still in alpha or beta condition. The end result is that UT3 felt like an unfinished, buggy beta console port, so it never built up large player counts online nor much of a fanbase. UT3 was, in essence, a stillborn.

It's too bad because UT3 had potential. They did get a lot of things right with UT3. The overall movement and feel--perhaps the hardest thing to get right--isn't bad at all and the UT99 pro crowd liked it. (I still think the base movement speed is too fast.) I load it up and play a little CTF every couple weeks and when I do, I think to myself, "What a shame."

Did Epic learn anything from this? We'll have to wait and see what UT4 is like if there ever is a UT4. Last I heard, they were shelving the UT series for a while. If they ever release another UT, hopefully they'll go back to the winning formula they had in aspects of UT99 and UT 2004.

rose.gif


RIP.
as far as im concerned, the UT series is dead to me. thanks epic for getting me to shell out money for half finished games like UT2K3 and then UT3. UT99 was so brilliant that I blindly purchased the other UT games at launch w/o waiting to see the reviews.
 

Lamont Burns

Platinum Member
Dec 13, 2002
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I have to admit, after playing the UT3 demo for about 2 hours, I sat back and basically said to myself, "well shit on me, i'm not buying this."
 

lxskllr

No Lifer
Nov 30, 2004
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Originally posted by: Lamont Burns
I have to admit, after playing the UT3 demo for about 2 hours, I sat back and basically said to myself, "well shit on me, i'm not buying this."

I thought "ok this isn't really what I'm looking for, but it is a BETA demo, so with a few more months work it should be in decent shape".

I didn't realize that the ALPHA was actually the finished game. When they released the game a month later, I knew it would be terrible. I wasn't expecting 2k4 again, even though that's what would have made me happiest, but that abortion of a game had very few redeeming qualities. Christ, they even screwed up the flak secondary fire. I don't know how that got out of preliminary testing. It's just dog shit wrong. My best guess is their working with trained monkeys now to save development costs :^S
 
Oct 30, 2004
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Originally posted by: evident
RIP.
as far as im concerned, the UT series is dead to me. thanks epic for getting me to shell out money for half finished games like UT2K3 and then UT3. UT99 was so brilliant that I blindly purchased the other UT games at launch w/o waiting to see the reviews.
I kind of feel the same way. It's not because I dislike UT now or don't think that a high quality online multiplayer arena-style FPS can possibly thrive, but rather because I think Epic lacks any desire at all to produce a real, worthy successor to UT99's DM, CTF, and DOM games and UT 2004's Onlsaught, Invasion, Bombing Run, and Assault games. It's a lack of desire and not a cognitive problem IMHO. I think they just came down with a bad case of consolitus and that that's what killed the UT series. It started when they released UT 2003, which was supposedly somewhat of a console port.
 
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Oct 30, 2004
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Originally posted by: lxskllrI thought "ok this isn't really what I'm looking for, but it is a BETA demo, so with a few more months work it should be in decent shape".

I didn't realize that the ALPHA was actually the finished game. When they released the game a month later, I knew it would be terrible. I wasn't expecting 2k4 again, even though that's what would have made me happiest, but that abortion of a game had very few redeeming qualities. Christ, they even screwed up the flak secondary fire. I don't know how that got out of preliminary testing. It's just dog shit wrong. My best guess is their working with trained monkeys now to save development costs :^S

I liked the feel of the gameplay in the Demo but, obviously, was very disappointed with the server browser and user interface. I figured that they'd probably improve it with patches. I knew fully-well that the Retail Release = Beta Demo since I read forums, but decided to shell out $57 after taxes for the Collector's Edition anyway. I rushed out to buy it because I wanted to produce and release some remakes of my UT99 CTF maps early so that they could become established, favored custom maps. However, when I realized that few folks were actually playing UT3 CTF and that the game was a stillborn, I lost interest in mapping and left it on the cutting room floor. I did play Warfare for a couple months, though before concluding that it just wasn't nearly as much fun as Onslaught. I don't feel as though Epic hoodwinked me personally; I knew what I was getting into when I bought UT3 and I knew that it might not get any better, but as a mapper, I took the chance. Of course, I'm still very disappointed that they essentially killed their UT franchise.
 

lxskllr

No Lifer
Nov 30, 2004
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Originally posted by: WhipperSnapper
I knew fully-well that the Retail Release = Beta Demo since I read forums, but decided to shell out $57 after taxes for the Collector's Edition anyway.

I don't think that was clear at all. I was pretty active on the official forums, and nobody saw this coming. The demo was released as a beta demo, and Epic even gave lip service to wanting people's opinions. There wasn't anything beta about that demo. It was an alpha of the game, and I was surprised when it got released 1 month later. I was figuring on a late January release at the earliest. AFAIC the game hasn't gotten out of RC1 yet. 1 more patch, with some serious reworking, and it'll be ready for prime time.

I preordered the game because of my love for the series. In addition to that, I've gotten so much play time out of UT2k4 I figured I owed Epic some money. Well, we're about even now, so any future purchases of UT will be made with a more discerning eye. If there's another UT with consolitis, I think I'll probably be done with the franchise.
 

imported_Lothar

Diamond Member
Aug 10, 2006
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Originally posted by: Schadenfroh
Originally posted by: GundamSonicZeroX
Even the original Unreal Tournament has a ton of servers filled with people.

Deck 16 is one of the best FPS maps ever made.

Ditto.
There's also this slow motion stage in UT 99 where you're able to jump high, do sommersaults, and other acrobatics in space...I forgot the name. I consider that excellent also.
 
Oct 30, 2004
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Originally posted by: lxskllr
Originally posted by: WhipperSnapper
I knew fully-well that the Retail Release = Beta Demo since I read forums, but decided to shell out $57 after taxes for the Collector's Edition anyway.

I don't think that was clear at all. I was pretty active on the official forums, and nobody saw this coming. The demo was released as a beta demo, and Epic even gave lip service to wanting people's opinions. There wasn't anything beta about that demo. It was an alpha of the game, and I was surprised when it got released 1 month later. I was figuring on a late January release at the earliest. AFAIC the game hasn't gotten out of RC1 yet. 1 more patch, with some serious reworking, and it'll be ready for prime time.

The game had been released in Germany a few days before the U.S. release, for some reason, and that's where the reports about the retail release being the same as the Beta Demo came from.

I preordered the game because of my love for the series. In addition to that, I've gotten so much play time out of UT2k4 I figured I owed Epic some money. Well, we're about even now, so any future purchases of UT will be made with a more discerning eye. If there's another UT with consolitis, I think I'll probably be done with the franchise.

I hope you'll just continue to play UT 2004. Maybe we'll get to frag together on the Ominp)o(tents Onslaught server or the Death Warrant Invasion-RPG server sometime.
 
Oct 30, 2004
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Originally posted by: LotharThere's also this slow motion stage in UT 99 where you're able to jump high, do sommersaults, and other acrobatics in space...I forgot the name. I consider that excellent also.

Could it be the CTF map, Hall of Giants?
 

lxskllr

No Lifer
Nov 30, 2004
59,225
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Originally posted by: WhipperSnapper


I hope you'll just continue to play UT 2004. Maybe we'll get to frag together on the Ominp)o(tents Onslaught server or the Death Warrant Invasion-RPG server sometime.

I still play DM almost every night, and I don't see that changing any time in the future :^)

I never really took to Onslaught. I prefer the classic game types, but I haven't given it much time either. I might appreciate it more once I learned the nuances. The same kind of applies to Invasion. That strikes me as being like SP, but online. I've only played 1 game of that though, and it's been 2 years I think.
 

imported_Lothar

Diamond Member
Aug 10, 2006
4,559
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Originally posted by: WhipperSnapper
Originally posted by: LotharThere's also this slow motion stage in UT 99 where you're able to jump high, do sommersaults, and other acrobatics in space...I forgot the name. I consider that excellent also.

Could it be the CTF map, Hall of Giants?

It's a deathmatch map.
It has Redeemer at the top of a building on one side, and a shield belt at the top of a building on another side.
If one isn't careful, they can easily fall to their death...slowly.

I don't have UT '99 installed ATM. If I did I'd load it up just to find out.
 
Oct 30, 2004
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Originally posted by: lxskllr I never really took to Onslaught. I prefer the classic game types, but I haven't given it much time either. I might appreciate it more once I learned the nuances. The same kind of applies to Invasion. That strikes me as being like SP, but online. I've only played 1 game of that though, and it's been 2 years I think.

Invasion might be best described as a co-op shooting gallery. It's pretty much non-competitive. It's a more relaxing version of the game, though you'll be hiding on the later waves, at least on the Death Warrant servers. Sometimes people will chat on Ventrilo and share magic weapons with one another and whatnot. Some people are hugely addicted to it. I introduce a friend of mine to it a year ago and now it's his top game from what I can tell.

It took me a while to get used to Onslaught and to accept that vehicles, perhaps driven by players of lesser skill, were going to kill me a lot. But it's fun. Other players' vehicles will kill you, but you can get into vehicles too. There's even an open map that takes place on city streets that's full of tanks, so it's like a tank game; it's one of many people's favorite maps. (It's called Minus Tank Me Up.) Onslaught reminds me of Domination but on larger maps and with the vehicles. It's great fun once you're into it.
 
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UT is dead ...

A number of hardcore fans who loved the game are still playing it. Those of us who loved the game maintain a temple of worship for it, keep a small fire burning in its hearth, hoping that gamers will one day see the errors of consolization and that one day the greatest online multiplayer first person shooter of all time will be resurrected.

In all seriousness, I have noticed a significant drop off in activity for both UT99 capture-the-flag PUG matches and UT 2004 over the past two years.

Sadly, there's just nothing out there to replace UT99 or Quake III. It's as though an entire genre--arena FPS--died with the coming of consolization.
 

shortylickens

No Lifer
Jul 15, 2003
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I would play UT2004 but it seems like most maps are made up of those huge ass bridges and I never liked them. All the same I got the super Unreal pack on Steam last Thanksgiving for about 10 dollars.
 
Oct 30, 2004
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Shorty, the games to play in UT 2004 are Onslaught and Invasion-RPG. Capture-the-Flag is pretty much a dead game in UT 2004. However, CTF is still played in UT99.
 

K-P

Junior Member
Feb 16, 2010
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Shorty, the games to play in UT 2004 are Onslaught and Invasion-RPG. Capture-the-Flag is pretty much a dead game in UT 2004. However, CTF is still played in UT99.

Woahh Invasion-RPG is still being played?! I loved that! Can you still specialise and stuff?
 

K-P

Junior Member
Feb 16, 2010
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I don't know what you mean by "specialize", but you can choose one of three player classes. Go to http://www.clandw.org to learn more about the server I play on.

Yeah - I think we're on about the same thing. Like the one that makes different magic guns, like piercing etc, adrenaline something or other? Then weapon and medic. Okay just read the Monster Mash wiki thing, we are indeed on about the same thing. And piercing always used to pwn. I used to love it, but when I reinstalled UT I couldn't find any. I'll install it tonight.

Thankss :)
 
Oct 30, 2004
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That's a great server to play on--probably the leading server for Invasion-RPG. I highly recommend it. The admins maintain it well and keep it fresh by adding new custom maps occasionally. They also try to improve the mod overtime, tweaking the magic weapons and whatnot.

I think the piercing type was nerved and Petrification (formerly "Null Entropy") and Freezing are the best now (other than Vorpal). Of course, if you play an Adrenaline Master you're going to want Energy weapons.
 

K-P

Junior Member
Feb 16, 2010
3
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That's a great server to play on--probably the leading server for Invasion-RPG. I highly recommend it. The admins maintain it well and keep it fresh by adding new custom maps occasionally. They also try to improve the mod overtime, tweaking the magic weapons and whatnot.

I think the piercing type was nerved and Petrification (formerly "Null Entropy") and Freezing are the best now (other than Vorpal). Of course, if you play an Adrenaline Master you're going to want Energy weapons.

Ahh I started playing earlier, I'm exceedingly confused ;) I do like those servers though - people seem helpful. Aye, started an adrenaline master, but it's soooo slowwww. Tempted to do a medic, but that's so dull. Prefer Am.

Thanks for the tips :) Good to know.