I doubt they do based on the following points:
1. AMD and Intel's focus on APUs which become more graphics capable each generation with AMD in particular able to smoothly and seamlessly scale between onboard and off board graphics, putting Nvidia AIBs at a disadvantage with Fusion based boards.
2. Consolidation created behemoth game developers insistent on a unified development platform for console and computer games and the continuing move across developers to program to consoles first and computers as an afterthought. The next gen console graphics standard will become much more set in stone for computer games than at present.
3. Next gen console hardware needs, with a single display 1080P target, will be achievable with an off the shelf (or custom designed FOR consoles) APU chip by the time they are introduced, providing hardware commoditization and amortization across platforms. Everyone can sell their consoles for a profit from the start with the next generation. And do so CHEAPLY. It's all about getting consoles into the hands of the consumers for the lowest price and staying in the black doing it.
4. Ken Kutagari is gone and Howard Stringer was installed specifically to bypass the ingrained face saving/consensus culture that would prevent Sony from joining a far more profitable common hardware/development consensus. If it's going to COST profits, why do it?
5. Nintendo facing far stiffer casual gamer competition into the future, and the logic in being able to share in the considerable harder core gaming profits will be compelling. It is likely all three consoles will become full spectrum gaming, media streaming platforms.
6. AMD's unique positioning to provide that console APU solution and the industry wide move to OpenCL and OpenGL that would accompany it would leave Physx and TWIMTBP out in the gaming cold.
7. Fully integrated Intel and AMD APUs is clearly where x86 computing is headed, with APU add-in boards the upgrade path, eventually leaving Nvidia with no niche at all in x86 computing, which the developers and console manufafcturers are fully cognizant of. They might as well get with the program with the next gen consoles.
All of these points mitigate against Nvidia's consumer graphics and AIB future in general and Kepler and Maxwell in particular. Facing the impending release of NI, Nvidia is likely to keep losing mindshare and marketshare until Kepler comes out, presumedly in late 2011, by which time Fusion will be well launched. In another two years Nvidia will be effectively locked out of the AMD platform altogether. They'll still have Intel, but that AMD mind and market share and almost certain continuing ferocious price/performance competition from AMD isn't going to allow that to be very profitable.
Where is the future for Kepler and Maxwell in the AIB market?
1. AMD and Intel's focus on APUs which become more graphics capable each generation with AMD in particular able to smoothly and seamlessly scale between onboard and off board graphics, putting Nvidia AIBs at a disadvantage with Fusion based boards.
2. Consolidation created behemoth game developers insistent on a unified development platform for console and computer games and the continuing move across developers to program to consoles first and computers as an afterthought. The next gen console graphics standard will become much more set in stone for computer games than at present.
3. Next gen console hardware needs, with a single display 1080P target, will be achievable with an off the shelf (or custom designed FOR consoles) APU chip by the time they are introduced, providing hardware commoditization and amortization across platforms. Everyone can sell their consoles for a profit from the start with the next generation. And do so CHEAPLY. It's all about getting consoles into the hands of the consumers for the lowest price and staying in the black doing it.
4. Ken Kutagari is gone and Howard Stringer was installed specifically to bypass the ingrained face saving/consensus culture that would prevent Sony from joining a far more profitable common hardware/development consensus. If it's going to COST profits, why do it?
5. Nintendo facing far stiffer casual gamer competition into the future, and the logic in being able to share in the considerable harder core gaming profits will be compelling. It is likely all three consoles will become full spectrum gaming, media streaming platforms.
6. AMD's unique positioning to provide that console APU solution and the industry wide move to OpenCL and OpenGL that would accompany it would leave Physx and TWIMTBP out in the gaming cold.
7. Fully integrated Intel and AMD APUs is clearly where x86 computing is headed, with APU add-in boards the upgrade path, eventually leaving Nvidia with no niche at all in x86 computing, which the developers and console manufafcturers are fully cognizant of. They might as well get with the program with the next gen consoles.
All of these points mitigate against Nvidia's consumer graphics and AIB future in general and Kepler and Maxwell in particular. Facing the impending release of NI, Nvidia is likely to keep losing mindshare and marketshare until Kepler comes out, presumedly in late 2011, by which time Fusion will be well launched. In another two years Nvidia will be effectively locked out of the AMD platform altogether. They'll still have Intel, but that AMD mind and market share and almost certain continuing ferocious price/performance competition from AMD isn't going to allow that to be very profitable.
Where is the future for Kepler and Maxwell in the AIB market?
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