- Oct 30, 2004
- 11,442
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How do gaming companies feel about custom content--user-made maps and mods?
One of the reason why the original Unreal Tournament (1999) and UT 2004 are two of my favorite games is the fact that players can made custom content for them and many of the custom maps prove to be much better than the stock maps and some of the mods are excellent stand-alone game-types on their own. Quake III, another great game, also allowed for custom content as did Tribes.
Why is it that other big name games do not allow for custom content--Battlefield, Call of Duty, Crysis, etc? Is it just that they don't want to release a map editor with the game or that they're afraid of custom content?
Sins of a Solar Empire is an interesting case because players can make custom maps with the Galaxy Forge map designing tool but these custom maps (and various mods) will not auto-download for games online. Custom maps and mods can be played but they need to be downloaded offline and added to the game. In contrast, maps generated with the "Map Designer" will auto-download, so it looks like it was a design decision on Stardock's part.
Do the gaming companies just dislike the thought of custom content or at the least have a love-hate relationship with it?
One of the reason why the original Unreal Tournament (1999) and UT 2004 are two of my favorite games is the fact that players can made custom content for them and many of the custom maps prove to be much better than the stock maps and some of the mods are excellent stand-alone game-types on their own. Quake III, another great game, also allowed for custom content as did Tribes.
Why is it that other big name games do not allow for custom content--Battlefield, Call of Duty, Crysis, etc? Is it just that they don't want to release a map editor with the game or that they're afraid of custom content?
Sins of a Solar Empire is an interesting case because players can make custom maps with the Galaxy Forge map designing tool but these custom maps (and various mods) will not auto-download for games online. Custom maps and mods can be played but they need to be downloaded offline and added to the game. In contrast, maps generated with the "Map Designer" will auto-download, so it looks like it was a design decision on Stardock's part.
Do the gaming companies just dislike the thought of custom content or at the least have a love-hate relationship with it?
