ok, so i figured out exactly how to manipulate those parameters.  i don't know how familiar you are with application optimization, so i'll spell it out b/c its important you don't miss anything or have any syntax errors in your code.  first you need to create an app_info.xml file (if you didn't already download it from the website i provided a link to in my last post).  all you need to do is open notepad and copy the following lines of text into it.
	
	
		
		
			<app_info>
 <app>
 <name>milkyway</name>
 </app>
 <file_info>
  <name>milkyway_0.59_windows_intelx86__ati14.exe</name>
  <executable/>
 </file_info>
 <app_version>
  <app_name>milkyway</app_name>
  <version_num>57</version_num>
  <plan_class>ati14</plan_class>
    <flops>1.0e11</flops>
    <avg_ncpus>0.05</avg_ncpus>
    <max_ncpus>1</max_ncpus>
    <coproc>
      <type>ATI</type>
      <count>0.5</count>
    </coproc>
    <cmdline>--gpu-target-frequency 30</cmdline>
<cmdline>--gpu-polling-mode 1</cmdline
  <file_ref>
   <file_name>milkyway_0.59_windows_intelx86__ati14.exe</file_name>
   <main_program/>
  </file_ref>
 </app_version>
</app_info>
		
		
	 
also, don't forget to edit out the syntax error in the 5th to last line  of text (remove the blank space in the middle of the ".exe" part).   you're probably wondering why i didn't just post up the app_info file  without the syntax error...believe me, i tried, but the error cannot be removed  or edited out of my post for some reason.  when you're done, change the file name from "app_info.
txt" to  "app_info.
xml" and place it in your Milkyway project folder.  if BOINC was running while you did this, you'll have to close and reopen BOINc for it to recognize the new app_info.xml file.  likewise, if and whenever you make changes to the lag parameters (or anything else in the app_info.xml file), you'll again have to restart BOINC for the changes to take effect.  note the bolded lines - these are the parameters that  Matt introduced into the MW@H v0.62 code.  in brief summary of what each does, i'll quote Matt from the MW forums:
	
	
		
		
			This should fix the slowdown on Windows if you have a high CPU load.
You can now configure the polling mode sort of like what the old one had.
The --gpu-target-frequency <number> is similar to the -f flag the  old one had. The default is 30 hz. This can be used in place of the  --responsiveness-factor one I added in the last minor release (or in  addition to, although I don't know why you would want to. I would  recommend using this one instead and I'll probably remove the other at  some point).
The --gpu-polling-mode <int> is similar to the -b flag the old one  had. A negative integer will use busy waiting and have a high CPU load  (like what always happened in 0.58). 0 will use the same method that was  used in 0.59. A positive integer > 0 sets the polling frequency in  milliseconds. The default now is to poll every 1 ms which seems to have  solved the slowdowns with a high cpu load without increasing the cpu  usage much.
Update: Now at 0.62 since I'm good at screwing up
		
		
	 
hope this helps a bit more 
