- Jan 9, 2008
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Moscow-headquartered Akella, developer of Disciples III, Age of Sail 2 and other titles, said Thursday it signed a deal with Byteshield to provide DRM for its PC games in order to counter piracy.
While many gamers object to the use of DRM, Byteshield has made efforts to reach out to gamers for input on creating the technology. DRM watchdogs Reclaim Your Game approve of the DRM, calling Byteshield "safe, transparent, and non-invasive on your PC."
Byteshield describes its technology as an account-based copy protection model that "enables users to run games on multiple computers without limiting their ability to use the product they purchased."
In 2008, Stockholm-based PC game distribution platform GamersGate said it selected Byteshield for its catalog of digital PC titles.
"We are glad to work with ByteShield and hope for a long and successful partnership," said Vladimir Koudr, VP Publishing at Akella. Byteshield chief exec Jan Samzelius added, "Akella’s strong position in Russia along with their focus on user experience makes it a perfect fit."
via Gamasutra
I heard about this DRM solution a while back when Reclaim your Game did an interview with them. Check the link below.
http://www.the-prism.com/index.php?topic=2298.0
The DRM is being dubbed as "consumer friendly" since it's transparent (their wording) to the end user. Apparently, small bits of code are left out of the main executable and need to be downloaded from their server in order for the game to launch. With this method you don't have to install DRM running at a low system level on your machine and it makes it harder to crack (their words). So essentially, they require you connect to the internet before you can run your game and they also run checks from time to time (as specified by the publisher).
Read up on how the DRM works: http://www.byteshield.net/how_it_works.html
I also found an interesting article written by ByteShield about piracy here: http://www.byteshield.net/collateral.html (ByteShield™ Whitepaper #0005)
ByteShield seems slightly better than SecuROM online activated DRM for example, but reading through their site they fail to convince me it's a much better solution. The constant checks with the server is what concerns me. EA got tons of shit because Mass Effect and Spore were originally going to phone home every 10 days for authentication. What makes ByteShield think they can get away with the same thing?
ByteShield seems to at least want to be upfront with their customers, so that's a step in the right direction. I just don't see how this DRM is any better than anything else. It will most likely be cracked just as quickly as any other "DRM solution", and once that happens legit customers are the ones who will have to deal with any potential issues caused by the online authentication.
What do you guys think?
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