Originally posted by: humey
LTC8K6, why you telling me something i already know ?
Yes u can play B I A on g force 2mx if you like but it asks to install dx9c as its a dx9c game FACT.
PRIOR TO ITS LAUNCH, expected in June, we have a few additional details about ATI's flagship R520 chip.
It turns out that R520 won't just have Shader Model 3.0 it will eventually have support for upcoming Longhorn WGF 1.0 specification. WGF does not stand for Which Graphic Freak, it's an abbreviation of Windows Graphic Foundation. This is what Microsoft has decided to call Direct3D in the future.
WGF 1.0 is actually Direct3D 9.0+ or just beyond the DirectX 9.0c specification. It's also called DX 9.L where L possibly stands for Longhorn.
We are not sure which kind of Shader support you need to be WGF 1.0 compliant, but we are quite sure that we are talking about Shader Model 3.0, as it's time for ATI to go down that road.
We also know that this chip is built on a 90 nanometre process and that even the R530 and RV515 will be based on the same marchitecture.
R520 is expected to perform twice as fast as the X800 generation, will have digital HDTV support, and will come in 256MB and 512MB variants.
I guess that WGF 1.0 support comes for all the developers who want to play with it prior to the launch of Longhorn, but be aware there is also a WGF 2.0 spec that is also known as DirectX 10 or DirectX Next, so that is going to be the real stuff.
Hardware supporting this feature comes in a year's time, in 2006, sometime before the Microsoft Longhorn launch. It might be called R620 but it's still too early to talk about that.
Aero is the GPU-drawn UI that uses dynamic compositing, heavy alpha-blending and shader effects, Avalon is "WinForms 2.0", a UI API/scripting thing. Avalon is going to be available for XP (think of it as the natural evolution of the "Windows Common Controls DLL" - some apps will require it). Aero is still, AFAIK, Longhorn-only, unless that has changed in the last 4 months.Originally posted by: gsellis
Apoppin's link has it as the current state of affairs is. Avalon and Aero are no longer just a Longhorn thing and are now referenced as WGF 1.0, not DX10. It now appears that DX10 is post-Longhorn. In defense, MS was saying DX10 at the last WinHEC. Also, remember that DX10 is not just video, but audio too. WGF also covers the monitor and there are some minimums there too (or at least did at WinHEC 2004).
You are a Nvidia fanboy. SO why can't they support it.Originally posted by: Gamingphreek
R520 can not and will not have support for the next DX. However, i have heard that both ATI and Nvidia are supposed to have something a little bit above 9.0C. Not DX10 (or whatever you want to call if) but a little bit above 9.
Additionally DX9.0B is not as good as C. There is most certainly a reason to buy a 6800GT over an X800XL or something to that effect. 9B does not support hardware displacement mapping, and the ATI cards do not have 32bit FP support, as well as SM3.0 spec. While they run just as fast as Nvidia (if not faster) they are less "future-proof" because of the lack of these features.
I will say what i said in everyother thread, if you plan on keeping your card for a while and holding out next gen, then get teh Nvidia card because of the support for those features. If you plan on upgrading next gen first thing, you will probably want all the speed you can get this gen so unless you have a huge lump of money sitting around for SLI, the ATI cards are more than likely the better buy because the features do not matter as because you are upgrading.
More OT: No cards support DXxx because the spec isn't even released yet, hence the reason none of the next gen cards will be able to support it.
-Kevin
