HeXen
Diamond Member
- Dec 13, 2009
- 7,838
- 39
- 91
They didn't move openGL enough to keep pace. It seemed 2.0b was all there was for many years as DX just kept improving. Only when DX10 was coming, I believe was about the time that Kronos group finally started getting 3.0 under way.
I never understood why they didn't keep pushing it like MS was DX and then wait until more recently to do so?
I suspect with SteamOS, some devs might go OpenGL to make porting easier perhaps?
I never understood why they didn't keep pushing it like MS was DX and then wait until more recently to do so?
I suspect with SteamOS, some devs might go OpenGL to make porting easier perhaps?
