HeXen
Diamond Member
They didn't move openGL enough to keep pace. It seemed 2.0b was all there was for many years as DX just kept improving. Only when DX10 was coming, I believe was about the time that Kronos group finally started getting 3.0 under way.
I never understood why they didn't keep pushing it like MS was DX and then wait until more recently to do so?
I suspect with SteamOS, some devs might go OpenGL to make porting easier perhaps?
I never understood why they didn't keep pushing it like MS was DX and then wait until more recently to do so?
I suspect with SteamOS, some devs might go OpenGL to make porting easier perhaps?