It is then left to the game developer to divide the workload
This wont happen.
It is then left to the game developer to divide the workload
I was just about to say that.
I've previously seen graphics programmers post about how good it would be if Intel's or AMD's IGPs could be used for dedicated GPGPU when paired with a discrete GPU.
There is also the potential for GPU Compute use split between GPUs.
I.e. the Intel GPU does the GPGPU work and the discrete card does the rendering.
Wasnt there a chip that already did this? Lucid hydra maybe?
Also, you can still do this to an extent. By using an AMD GPU as your main card, and having a dedicated nvidia physX card. Though physx never really took off, so it will be interesting to see what happens with this.
The GTX 970/980 is suppose to have full DX12 hardware feature sets while the R9 290/290x doesn't have those hardware feature sets. Can somebody tell me what the hardware feature sets are?
This is FUD, so stop repeating this until you can back it up with firm evidence.
No one has confirmed or denied this yet. The specs for DX 12_0 compliance are still under NDA.
The GTX 970/980 is suppose to have full DX12 hardware feature sets while the R9 290/290x doesn't have those hardware feature sets. Can somebody tell me what the hardware feature sets are?
This is FUD, so stop repeating this until you can back it up with firm evidence.
No one has confirmed or denied this yet. The specs for DX 12_0 compliance are still under NDA.
If I were to expect anyone to support this first, it'd be CryEngine. They seem to try to be cutting edge with features in their engines. Whether it'll work well is another question.
It's definitely cool that this is even possible, but yeah, I can't see the two companies cooperating enough for it to actually get implemented in games. What might be possible is Nvidia cooperating with Intel to get multi-GPU functionality with Nvidia GPUs and DX12 compliant Intel iGPUs, since they don't directly compete and just about every laptop with an Nvidia GPU will have an Intel iGPU as well. Might as well put it to use.
I wouldn't bet on that. Didn't CryTek go under?
"Split Frame Rendering"
Works very nice in Civ BE Mantle mode, extremely flatline smooth frame latency but overall less performance raw scaling than AFR.
It also doesn't need duplication of the frame buffer so that multi-GPU will truly scale with their vram!
Looks like MS and AMD have been working very very close with Mantle, Xbone -> DX12 evolution.
So if you have two cards with 2GBs you would end up with a total framebuffer of 4GBs?
If that is so, then that this is the most important news imo.
The only reason I would be interested in having an AMD and a Nvidia card both at the same time, is if you could use one or the other as the primary card on whim and have the card that is physically connected to the monitor as a pass through card only.
If I were to expect anyone to support this first, it'd be CryEngine. They seem to try to be cutting edge with features in their engines. Whether it'll work well is another question.