There was a talk some time back that DX12 will be the savior of multiGPU machines and will make use of integrated graphics of all kind no matter what dGPU you have. But the story died some time ago and now we hear about problems devs are facing to make multi-GPU to work - as it is their responsibility now - not hardware manufacturers'.
That was the most important feature of DX12 I wanted to get. If it really worked gread, I would "upgrade" to APU.
I don't need 8 cores to play games casually. 4 thread are plenty, more so with dx12. I can trade some of that CPU that sits idle most of the time for more GCN cores. lowly 512 GCN APU is equivalent of cores that are missing from Fury compared to FuryX - something people made a lot of fuss about at fury launch.
If not, I will gladly welcome DX12 multithread rendering as I have many threads disabled, waiting for a prime time.
That was the most important feature of DX12 I wanted to get. If it really worked gread, I would "upgrade" to APU.
I don't need 8 cores to play games casually. 4 thread are plenty, more so with dx12. I can trade some of that CPU that sits idle most of the time for more GCN cores. lowly 512 GCN APU is equivalent of cores that are missing from Fury compared to FuryX - something people made a lot of fuss about at fury launch.
If not, I will gladly welcome DX12 multithread rendering as I have many threads disabled, waiting for a prime time.